I played it for the first time yesterday with my S/O, and we looked at the clock only to realize we had played for a little over ten hours straight... only stopping for lunch/dinner
I'm absolutely loving it. I was expecting a total shit post of a game but there is actual depth to this. And for a game this early into early access it's running amazingly. The only real bugs I've run into so far is occasionally my worker pals get stuck and start to starve so I have to throw them into the box and then take them back out real quick. In the end though that happens like three or four times in several hours?
It’s clearly got more potential than it’s currently using right now, game is fun but will almost certainly be better in 3-6 months. No shame in waiting for a finished product, either.
I wonder if anyone involved in this debate has even played both games... because outside of having a bunch of adorable yet vicious critters with grimdark world implications.. they're nothing alike
Might as well be comparing Resident Evil to House of the Dead, both have zombies, both take place in a house, both have terrible voice acting.. but one's intended to be scary and has very limited resources and depressing music to give that feel, while the other is a goofy action game intended to be B-Grade schlock where you just mindlessly shoot things
Can confirm: It's fun enough for $26. It's kinda like if ARK, Pokemon, and BOTW had a baby. It is most similar to ARK though, so if you're looking for a straight up pokemon game, this might not be what you're looking for.
I'm pretty sure John Daly sold his soul to the devil. The more I hear about how he treats his body the more amazed I am that he can still play golf. Or live.
I have yet to have a solid informed grasp of whether Palworld manifested their sources of inspiration in good faith, but my tentative opinion at the moment is that hopefully this presses the Pokemon Company to innovate and elevate their overall game. The switch generation to me represented a generation of mismanagement and obvious management generated timelines and barriers, which is super unfortunate for Pokemon's transition to a console.
The funniest thing is how many people are taking the game setting way, way too seriously. "OMG YOU ENSLAVE CUTE CRITTERS AND MAKE THEM WORK!!!111" - Like that hasn't been a thing in Pokemon since Green/Blue. Remember Lt. Surge, "fighting the war" with pokemon? Or the first episode of the anime, with a bunch of pikachu generating electricity for the pokecenter? Every mainline game has shown pokemon being used as workforce in one way or another, in Vermillion City there's even a house being built with Machoke doing all the heavy lifting.
Regarding Palworld proper, I've been enjoying this game a lot. It scratched some itches I didn't even know I had. Might last me a number of weeks yet, then I can wait for future updates while feeling duly sated.
Yeah I'm in the same boat where my time is limited and I'd honestly rather be on here arguing about feline genetic differentiation than playing the equivalent to a game made by PETA that caught on with the crowd who responds to every Nintendo Post with just the word "PalWorld".
Nothing else, no discussion, I think some of them are actually PalWorld fans who don't realize they're hurting the case of PalWorld being different enough to avoid legal disputes by associating it with competitor titles.
Actually, you know what, now that I talked through it I know I would love to play this title but I want absolutely nothing to do with the community around it.
I watched the trailer and read the steam description. I don't like how it treats and lets you treat the pals. My 8yo was very excited to see a pokemon clone game, and asked me to stop the trailer 30 seconds in because of them beating up the pals and using them as slaves.