This is every game for the people that skip dialog and cutscenes.
Now do a recap of a TV show, except skip all the parts where they aren't shooting a gun or stuff isn't exploding. I don't get that TV show, nothing had any context and there was no motivation or lessons to learn, stuff just randomly exploded from being shot at.
Pretty sure Minecraft was the most profitable game of all time.
And you can be that reductive for pretty much all games. Run right and jump on mushrooms. Watch shapes rotate and fall. Punch cubes. Three of the other most profitable games of all time.
Minecraft is the highest selling game (beating out GTA V by 110 million units sold source), but it's not the most profitable. GTA does have it beat there ($9.9 billion vs $3.3 billion). Though CoD has them both beat at $31 billion (source).
And the best part is, I'm sure nobody even knows what game I'm talking about, but they think they might have it narrowed to 3 or 4.
Some of my favorite games on the planet are literally "wander around opening doors" and "go to a place to solve simple puzzles, press some buttons, and don't die"
I was gonna say it couldn't be Hunt Showdown, but it actually fits pretty well, minus the friendly NPC. Start game, collect clues, fight the boss, wait for the banish and try to defend, then take the boss token to the extract, all while trying not to die from enemy players. Of course the enemy players make it exciting, and I guess that's why I'm not that into single player games.
How else can you create a good player experience while not alienating casual players though?
That's San Andreas. I loved all their missions and even though they also could be reduced to only, driving, flying and shooting they all felt distinct and memorable.
Invading Madd Dogg's mansion and stealing lyric book and delivering it back OG Loc who had a party in your hood was fun. Stealing jetpack for a hippy, burying alive someone in construction site while they are in portable toilet, doing heists with Catalina, all that was fun.
I can't seem to recall a single GTA 4 or 5 mission / moment truly memorable besides the line "Causin, let's go bowling". Maybe it's all related to when I played SA and probably my memory was better then.
You can go to a virtual titty bar and see virtual titties.
Point A is not the titty bar and point B is the titty bar. That's why it's number 1. It's also why you're murdering everything in your way and trying to get to B as fast as possible. Because it's a titty bar.
I don't understand why anyone would want to travel between point A and B and point B and A. Can't they just make up their mind about where they want to be?
I just want to live at point D and spend a pleasant amount of time at point E
Hate to say it, but it’s because it’s fun. I haven’t played in ages but despite it not being my kind of game (I’m usually a fallout kind of guy), I really loved playing through it. I enjoyed it enough that when the next one comes out, I’ll likely finally buy a current gen console.
So instead you like going on a mission, getting distracted and killing a bunch of people/ghouls/irradiated creatures and managing inventory ( I do too).
Sir the rest of us were ignoring the mission trying to see how many cops could chase us at once and also how many of them we could murder when we let them catch up. Then they went online with it and people started wearing the game like a suit.
GTA has always been for teenagers, edgelords, and angstmeisters so they can feel hardcore while they vent out some of their aggression on game characters. You don't play gta for the innovative gameplay, you play it to jack cars and enact violence on virtual douchebags. It actually shares a similar function to postal 2 now that I think about it.