First time playing an "evil" campaign, with a friend running a Durge.
We're failing so miserably in so many comic ways.
We killed most of the origin companions because they're mostly good two-shoes. When we were done only Lae'zel and Astarion were left.
In Act 2, because we murdered Shadowheart in Act 1, we were locked out of killing the Nightsong because we didn't have Shar's Chosen with us. Even after killing Isobel, somehow we ended up with both Jaheira and the Nightsong at our camp, through bad decisions and forgetting to save frequently.
Further, Minthara was glitched and missing in Act 2 after our Durge romanced her in Act 1 but chose not to give in to her urge and kill Minthara because we wanted to recruit her Overly Attached Girlfriend self to our party.
By Act 3, our Monk said "I feel like we're bad at being evil."
I sort of do, too. Being a goody-two-shoes in real life can make it hard to know how to be a sinister mustache twirling villain.
I get it. I was never really good at evil playthroughs, but one thing that really helped me get a good evil playthrough in bg3 was inventing a motivation for my character to be evil instead of just always picking the evil option for the sake of it.
I just thought of a little back story and personality traits that would make picking the evil options more logical. There are a lot of motivators to do evil things other than just to cause as much harm as possible. Also its good to keep in mind, that just because your character is evil, doesnt mean they always have to pick the most evil option.