You're viewing a single thread.
View all comments
51
comments
I remember the early x86 games that were actually clocked to the CPU speed. You literally could play old games faster! Or just hit that turbo button!
29 0 ReplyPeople still do that way too often in Unity when they don't understand how to use Update() or FixedUpdate() correctly x.x
13 0 Replyfallout 76 also did that
4 0 ReplyAll beth games do that with physics
E: Actually did Starfield fix that issue?
E2: It did, cool
3 0 Reply
You've viewed 51 comments.
Scroll to top