kbin Enhancement Suite: a community-curated script manager that lets you customize your kbin experience
A couple of weeks ago, @shazbot made this post about a project that they were working on. Since then, @shazbot, @ori, @minnieo and I have been hard at work, and we are excited to finally announce the official release of kbin Enhancement Suite (KES)!
kbin has seen an explosion of user-made add-ons, but keeping track of them in one place, letting them share settings with one another, and toggling them on and off can be a challenge. KES is an expandable add-on manager that aims to rectify this by providing a unified interface and framework for script makers to collaborate, and letting you use them all in one place.
KES brings together userscripts from the community, with a built-in settings menu that lets you tailor your experience to your liking. It also offers a flexible framework that empowers script authors to effortlessly integrate scripts into KES and set up custom input fields with no additional code.
KES gives you a single window onto a collection of enhancements that is growing by the day. And those features can be added to by you!
We’ve focused on making customizing your kbin experience as easy as possible, whether you are on mobile or desktop. After we sort out the bug reports from this release, we plan on adding many more features! Here’s what we have so far:
Once KES is successfully installed, access the settings menu by clicking on the wrench icon located at the top-right corner next to your username. From there, you can enable the features you like, and customize your browsing experience.
More information
For bug reports and feature requests, visit our GitHub repository’s issues page. If you have any questions or need assistance, don’t hesitate to ask here or make a post on /m/enhancement!
Developers
If you are a userscript author, we’d love it if you could try porting your userscripts into KES, or try writing completely new ones for it! @shazbot has made it easy to integrate your scripts: you just need to add your script’s information to manifest.json, make a few small modifications to your script, add it all to the GitHub repository, and you’re good to go!
KES benefits:
Turnkey integration: a simple, declarative framework for dynamically adding features to the UI without touching the underlying code
Sharing of user-defined settings through script namespaces: access your script settings, and those from other scripts, through a well-defined object
Automatically responds to infinite scroll and page reload events
Attribution of script authors
Easily toggle scripts on/off
Explore KES’s documentation here to get started. If you have any questions, feel free to reach out here, on /m/enhancement, or at our GitHub repository.
I appreciate the effort, but am curious as to why this is needed in an open source project. I would much prefer these types of things be part of the default experience instead of a third party solution. Is this just my own ignorance showing? Is there a reason to handle this with a third party tool instead of a pull request in the kbin code?
RES was needed because reddit went closed source and didn't prioritize the things people wanted.
Please don't take my comment as being ungrateful for the great work you've done. It's just an idle question that will probably serve only to demonstrate how little I know. haha
Honestly, it's a great question! While kbin is open source, making userscripts allows you to iterate on changes and get updates out very quickly. It's also much easier to start making userscripts than it is to contribute directly to the project, since you only really need to be familiar with JS, HTML, and CSS. To contribute to kbin, you need to be familiar with PHP and Twig, and set up your own instance for testing your changes.
Plus, while kbin is open source, not every single change will be merged, and there will likely always be features "missing" from it. Userscripts also give you a ton of freedom and flexibility in how you use sites, so you could make crazy changes that aren't remotely possible to merge into it.
I'll also add, from the POV of a kbin contributor (not writing code, but triaging issues, answering questions, opening a lot of tickets, etc) that it makes sense to have user scripts to add some settings that are like.....too much.
For example, I proposed that we have a preference for "delay before the user profile popover shows" and the user can enter a time between 0ms and 15 seconds. It was decided this is too much customization to have built in, and maybe we can do "off," "slow," and "fast." But this seems like a great thing for a project like KES (though i love the suggestion to call it KEK) to add and overwrite, for power users.
^^^^^^^^^^^^^^^^^ note all of this is unofficial and not the opinion of /kbin the project. It's my own personal opinion, and just educated from having seen both sides of the discussion.
I think the analogy is akin to hotrodding. Some third party modifications may make their way back to the original manufacturer, but there is always a desire/need among enthusiasts for more outlandish proposals that may not align with the vision of the original maker. Particularly when they involve subjective aesthetic details. If anything, the open-source ecosystem has shown itself to be robust to fragmentation, with 19,000 ways of solving the same problem that are generally interoperable with each other, so I don't think it's a bad thing per se, but rather a strength.
Yeah. I guess my concern (perhaps unfounded) is that changes won't get pushed to the software because there is no presumed need since "the user can already do this with a user script".
i wouldn't worry about that. if anything, userscripts only give ernest and his team the time to focus on more important issues that make sure the site runs properly and quickly, which in turn gets them done faster, so they can get to QOL improvements later on based on our ideas.
I don't think that's ever proven to be the case, sounds more like something cynical that Reddit would do. If it were me, I'd rather focus on actual structural, backend improvements than entertaining the whims of users who want rainbow-colored buttons or dancing emoji. We are talking about utterly trivial changes here like nudging an element here or recoloring an element there. Individually, they are rather pointless, but in aggregate, it can be helpful for a user to dial things in to their liking via a centralized HUD. I still mod every site, game, and every piece of software I use to my liking, that's just the nature of the beast IMO. Incidentally, I think the owner of the site has been fairly encouraging and accommodating towards our cottage industry of modders!