Skip Navigation

What is up with Baldur's Gate 3?

This is not a criticism - I love how much attention this game has been getting. I'm just not understanding why BG3 has been blowing up so much. It seems like BG3 is getting more attention than all of Larian's previous games combined (and maybe all of Obsidian's recent crpgs as well). Traditionally crpgs have not lit the world on fire in this way. Is it just timing of the release? Is it a combo of Divinity fans and new D&D fans and Baldur's Gate oldheads all being stoked about this release for their own reasons? Or something else?

Note:I have not played it yet myself, just curious what folks think?

139 comments
  • My understanding is that it is a complete game with no microtransactions to shove along with it. After that I believe it is because it is really really good and not a common genre to get the spot light. Mainly the first part.

    • I think its based on timing with the state of the game industry being fascinated with various versions of P2W and how to squeeze more out of gamers through monetization of both 'nice to have' and 'need to have.' Larian and BG3 are a breath of fresh air when all the others are prioritizing greed over quality.

      If we could just overcome our addictions and vote with our wallet, EA, Blizzard, Activision, M$, etc. would eventually learn, but we can't, and this is the true sad part of the story.

      • It's just a really good game. It's complete, unlike the majority of things being released these days. The lack of monetization is really nice, but ultimately the fact that it's basically an automatic dungeon master for 5e with compatibility for up to four cooperative players makes it the easiest entry point into Dungeons and Dragons in general. You can enjoy it by yourself solo and have a wild campaign that's totally different than the group campaign you play with your friends.

        I've always hesitated stepping into the dungeon master role because I've always wanted to help tell a story, but this negates the need for me to lead anything and I can bring friends with little to no experience and we have a blast. I can focus on helping people with the mechanics rather than having to focus on running the campaign.

      • See I've been seeing this take in the headlines, but this doesn't seem like enough to me. Folks have been sick of microtransaction-heavy games in the same way for at least 2 years now, and most studios (outside of the ones you listed) have been releasing games that are light on microtransactions. The System Shock Remake is a good comparison point - it was a modern release in a traditionally niche PC genre, it reviewed very well, and to my knowledge it has no DLC. I guess it didn't release on console yet, so maybe that's a key difference?

      • Vote with your wallet anyway. McDonalds sells a lot of burgers but few would say they are the best.

    • There's also the reaction from other developers claiming that the game "sets an unrealistic standard for what to expect out of a game" despite it being exactly what people want from a triple A studio. Just a complete, well made, functional game with no microtransactions

  • It's a perfect digitization of D&D 5th edition - it's like having an automatic dungeon master using the rules and regulations we've been playing with on paper for ages.

    It has a massive plot that can vary wildly on playthroughs depending on how rolls go, just like the real version.

    It's four-player co-op with PVE in an age where cooperation is increasingly rare outside of competitive team games.

    It's a well designed, properly built, finished product that can be expanded on with DLC, rather than using them to address core gameplay issues. (looking at you Paradox)

  • I don't think I have a lot to add to what was already said here.

    But I will say that the Baldurs Gate series already had a pretty big following. It had an established fan-base, like Fallout. But unlike Fallout, Larian chose to stick with what people liked about the originals and expand upon that.

    So there's another tiny reason to add to the collective.

  • I think what isn't being discussed enough is how many fans of games like Dragon Age Origins this game is pulling in.

    What this game does is straddles the difference between classic CRPGs like the original Baldurs Gate and modern, cinematic RPGs like Dragon Age Origins and Mass Effect, whose games began to veer into very action-oriented cinematic style as opposed to classic three-quarter-overhead-view turn-based style. It also brings the cinematic aspect to romancing companions as well, something that was also pioneered in DAO and ME. Other games had ability to romance as well, but not deeply like DAO and ME made it, with their cinematic style allusion-to-sex scenes.

    This game does both and so it is grabbing the attention of people who loved classic CRPGs like Baldurs Gate, Fallout and Neverwinter Nights, but it's also grabbing the attention of more "normie(?)" players who cut their teeth on Dragon Age Origins through Inquisition.

    It's a "best of both worlds" approach that has solidified success because it appeals to the people who loved classic CRPGs as well as the people who wanted the cinematic beauty as well as ability to cinematically romance companions. It has beautiful cinematic detail as well as a fully fleshed out CRPG system and non-linear CRPG story. It's giving players of all types what they wanted out of an RPG.

    Also, excellent console controls directly help this. Old CRPGs required a mouse and keyboard, but I can play this game split-screen with my SO who only ever played the Dragon Age games and who I struggled to get into D&D previously.

    My SO fucking loves this game, and she wouldn't have ever been opened up to such a style of game without the excellent cinematic graphics alongside the top tier classic CRPG gameplay. There is no way in hell I could get her to play a strictly top-down no-cinematics classic CRPG. This game opened her up to the genre. It's essentially the perfect modernization of a classic CRPG.

    • This is it right here, at least for me personally. I’m a huge Dragon Age fan (played through DAO and DA2 before Inquisition’s release) who has always been vaguely interested in Larian’s Divinity Original Sin games but never made them a priority in my backlog. Seeing the cinematic cutscenes and the 3rd-person voice acted dialog for BG3 made me immediately interested and now I’m 10-ish hours deep into Baldur’s Gate and loving it!

      Also slowly resigning myself to DA4 not even coming close to matching BG3 in quality given the circumstances of its development.

  • I’m a crpg fan, and a D&D/PF fan. For me, the thing that makes this game so fun is it feels like a streamlined D&D session. Sure, you can’t do as much as you would like in a D&D session, but you can do 99% of what you would typically want to do.

    The other thing is the game is extremely polished. So many recent games have been underproduced, unpolished garbage with DLC/MTX shoved in and a $70 price tag. BG3 is a breath of fresh air. It’s not perfect, but the care and dedication that went into it clearly shows.

    I feel what makes this game so popular is the fact that the game is just really well made. The story is great, the classes are much better balanced than 5e, and the amount of interesting solutions you can use to solve any problem is just fun. Add co-op, and the game becomes a blast to play with friends.

    Considering the recent rise in trrpg popularity and fans of older titles in the franchise, Larian’s existing fans, and an early access that showed off the game as being fun and promising, I’m not surprised it ended up attracting a lot of players. If you have a large enough player base at launch, and an amazing game, I don’t think it is a surprise the game is lighting the world on fire.

    • I've been telling people: it's as close to a D&D module you can get in a video game. Right down to the banter between party members. It's an amazing game.

  • It’s a combination of good timing, a perfect product and going against the direction of most AAA-studios.

    Though BG2 is more than two decades old, a lot of us still considers it one of the best games ever. I think quite a few of us have been eager to return to forgotten realms. That’s one group.

    Then there’s a group of Divinity fans (some overlapping the old BG group) waiting for Larians next RPG.

    Those two groups would be the critical mass for creating hype. Would the game live up to the old games? Would it be as good as Divinty?

    Then comes the first reviews and people get to play the beta, and though the first few months were rough, once we got close to release it was clear, that BG3 would not only live up to its expectations, it would smash through the roof.

    Now you have your core fan base talking about how good this game is, how do you sell this to people who normally don’t play this type of game?

    Well, talk to them in a language they understand. This game is complete from day 1. No DLC. No ingame shop. Just a complete game that you can play over and over again with new ways of completing it… oh, and you can co-op with your friends. Even on the couch in split screen.

    There are simply not anything of major significance to criticize about this game. You may not like it, or the genre is not for you, but as a complete product it’s simply perfect.

    As a player you get the feeling that Larian focus on the game first where others focus on money first. That may not be the whole truth, but it’s the feeling this is creating, and hopefully other studios will acknowledge that there are other ways to do things.

  • On top of some of the commentary here, I'd like to add that I think there's a real chance that WoTC's put some money behind getting it heavily reviewed/boosted, and so more articles about it and wider attention. That is not to undercut its quality, just that I think its layers of support. (I'll admit there's more than a little bit of my distrust of WoTC in that. Like after all their other scandals they need a win to try and suck newbies into the game after so much messing up. And I don't even mean in the last year or something, their release quality for 5e has been abysmal for a long time.)

    Additionally Larian played the early access thing very well. Not only did they listen to their ongoing players, and even netted some "tried it didn't like it" people back, it gave time for everyone who was perhaps too into the older isometric BG1&2 titles (like me) to realize the game didn't seem quite like it was for them and not pick it up. So you get clear, mostly good(if outdated) information out there for people to use in researching if they wanted to buy it, helping to avoid a lot of the knee-jerk hate that stuff like Fallout 4 and 76 got from misplaced expectations that could dull the release.

  • I played but did not get very far into Divinity: Original Sin, mostly because I tried twice to play them co-op, and coordinating adults' schedules is hard. I love how systemic those games are, but the presentation is limited to what you'd expect from an old-school CRPG. Shortly before release, I saw that this game retains all of that creativity while upping the presentation to the level of something like a Mass Effect, which makes it much more appealing. I hear that Ralph of SkillUp had exactly the same reaction to BG3. So, deep systems + finally catching up in production value and presentation.

  • It seems like BG3 is getting more attention than all of Larian’s previous games combined (and maybe all of Obsidian’s recent crpgs as well).

    Legendary brand name which the game actually lives up to.

  • Yeesh, I'm a "Baldurs Gate Oldhead" XD man I'm getting old.

    I could just cry at the fact that BG3 is download only. If they never release it hardcopy I will never be able to play it. Being out in the boonies. Even if they could just put what they can on a disc ya know?

    Been looking for a good split screen to play with my gal, and yet what I'm sure is a masterpiece is out of reach.

    There's also the Dark Alliance Oldheads, they don't need to be quite as old as me to have played those. Just replayed Dark Alliance II with my gal and it was well worth the heavy price tag for such an old title. Unlike the new Dark Alliance garbage. Which I bought to play split screen and it is not.

  • It's hype.

    I hate tabletop RPGs, so I know no matter how good everyone says it is, I know it's not for me.

    • My nephew whom is mainly an FPS player and said that BG3 was not for him has recently picked it up and is loving multiplayer with his friends.

      As a previous player of the BG series and others like it, BG3 is a far cry from any of its predecessors. I'm not stating your opinion isn't fair, but wanted to also give another account of players that don't consider this their type of game and are surprised to like it.

      • That's fine and fair.

        I know I'm just getting downvoted by people emotionally hurt by me stating I dislike tabletop RPGs. But my opinion is also being informed by my past experience with Larian's other celebrated game, Divinity Original Sin 2. No matter how hyped it was, or how clearly polished it was, I didn't think that game was fun either.

    • Why is it "hype" when it's not made for you?

      • I mean, the snarky side of me wants to say "tell me you completely misunderstood my comment without telling me you completely misunderstood my comment."

        Though in case you are asking in good faith, I already wrote above "Just because I'm calling it "hype" doesn't mean I'm bashing the game, I'm making an observation where I give OP a concise response."

        To elaborate further: it seems like people are assuming "hype" has negative connotations where I'm actually delivering some underhanded criticism of the game, or Larian, or themselves as fans of the game, or themselves as fans of the movement of a non AAA game studio experiencing runaway critical success. I am doing none of these things. OP was wondering "what is up with Baldur's Gate 3?" and I answered. It's hype.

        There are other comments from people explaining the fine details of why BG3 is getting hyped up so much and those comments are rightly upvoted to the top, as they should be. However, for someone who doesn't have any skin in the game and is only passively interested in this whole thing (me, for example), this entire situation can be described as excitement, exuberance, noise, or... hype.

        Holy fuck I miss the days when words actually had meaning.

  • it fills a lot of inches to the point where it's unique but also approachable. reminds me a lot of dungeon and dragons mixed with dragon age/mass effect mixed with fire emblem

  • I'm being peer-pressured into playing it with friends, it's an ok game. The quality is there, it's full of content, though I wouldn't say my lack of hype was misplaced - I'd still rather play some other niche games in my library.

    What rubs me the wrong way is it's GPU load even with lower graphical settings, and the hundred gigabytes of mandatory high-res textures and whatnot;
    I find the UX clunky and infuriating at times, which is not ideal but acceptable for the genre.

    What I really respect BG3 (and Larian) for is that its overall a very solid game and it's making the AAA industry seethe, apparently.
    It's also DRM-free, but I would definitely buy it rather than Steam-Familying it if I were into its subgenre (and if it wasn't a GPU hog).

  • The game is really, really good.

    Genuinely, it’s just a really fucking good game and I think thats most of it.

  • Marketing. It generally being a good game and part of a beloved series, set in a beloved franchise (D&D). WOTC has been marketing and growing the Hells out of D&D lately. The recent movie and this game are part of that.

139 comments