Think you need to work on your assets, it looks too identical to Zelda. I don't know that I could play that without constantly thinking about how every asset is just from Zelda.
@gibmiser
Fair enough if that's how you feel, but the assets are actually all different. Literally. It's just your mind playing tricks on you I'm afraid.
I see a lot of people saying nintendo will take action against you, but they are young and do not know about Graal Online, which is your actual competitor. Link to the Past style games are fun and interesting, but graal has dominated the space against any similar game for decades now, especially those in the same visual style. Tunic had a good solution (unique visual style) and I hope people don't have the same initial reaction I did upon seeing it (that this is a graal world)
@HornofBalance@games I do like the concept but the art, even if original, is a little bit too similar to the actual game assets. I am all for inspiration and I hope you do well.
Tried it out. Liking it so far, but I might have soft-locked the demo? I think I got into a state where I can't get a key to progress. Or at least I can't seem to find it. Happy to send pics of map or copy of save file if it would be valuable.
I hope you reach your goal, I helped! LTTP was one of my favorite games as a kid (tho i relied heavily on the guidebook lol) so I’m really excited about this
I wish that the N64 and GameCube era of Zelda got more love. 2D Zeldas are great and all (especially Link's Awakening and Minish Cap), but most of my adolescent gaming memories were formed in the early 3D era so that's what I cherish most. Yet most indie devs seem to be Gen-Xers who trying to cater to Zoomers who really seem to have a thing for the 2D era, despite having no memory of it. But I would love nothing more than an indie title inspired by Majora's Mask or Wind Waker.
I think early 3D graphics is just painful to watch nowadays.
2D pixelated arts can be wonderful, despite the obvious limitation, but when you switch 3D is just easy to ends up with something simply ugly.
Cell shading and a good art direction can help, thought.
Well I don't necessarily mean copy the graphics, but more of the gameplay of that era. A N64/GameCube-like title with modern graphics is what I'm looking for.
@Psythik You should check the interviews on my Kickstarter. Specifically "Seed of Life" (and maybe "No more fathers") might be interesting for you. SoL is inspired by the early 3D Zelda's.
@morphballganon Will do. I plan to give as much dungeons as possible their own walls, pots, doorways and so forth. (Actually have a few more biomes in the works, but it was too late to include any of it in the demo)