Tested: Snapdragon-powered Android phones just got a lot faster at ray tracing
Tested: Snapdragon-powered Android phones just got a lot faster at ray tracing

www.androidauthority.com
Tested: Snapdragon-powered Android phones just got a lot faster at ray tracing

Android Authority: 3DMark's benchmarking suite has launched its first ray tracing test and we've run it on a bunch of phones
This is not a feature that a device with limited available power to consume needs. It's just dumb.
I disagree. I use my old phone exclusively as a gaming device. If it needs power, I plug it in. The better graphics it can handle, the better
So you believe it needs it as a standard feature even though gaming phones that it's more appropriate for are a thing?
The only argument you can really have is about die space. If fixed function hardware is on die for ray tracing.
The chip could be cheaper or have a larger rasterization GPU block, AV1 encode block etc etc
I don't disagree, but I'm not sure that that is the long-run game.
I think that many of us consider Android to be a supplemental platform to a "heavyweight" computing platform, like Linux, MacOS, or Windows.
My understanding is that an increasing number of younger people don't know how to use those platforms. Just a smartphone platform.
And I see attempts to shift towards heavier-weight Android devices.
It may be that the aim here is to move towards larger Android devices.
I don't think we'll be using dedicated hardware for these work loads for very long.
FPGAs will likely phone several tasks such as encryption, ray tracing, ml, etc.
That said I would very much like raytracing in my phone as it is the lowest barrier of entry for VR/AR which could benefit from raytracing.