Glad to see not major Axl changes (will need to play test though), but still worried about the new universal mechanics. Overall not as much of a substantial patch as I expected but interested in seeing how everything adds up to affect the pace of the game.
Yeah I'm especially curious about the different types of Wild Assault; gotta see it in action. Testament also got some interesting changes so I'm interested in how this patch affects their game plan overall.
Both of the new universal mechanics seem to be ways to end oppressive blockstrings or oppressive zoning, which would be two things that slow down the pace of the match, so I'm very hopeful.