Yeah I am really curious how that's going to affect things on PC because they had all this talk about how going through the portals and having those instant level transitions were only possible with efficient SSD storage mechanisms. Maybe they found a way around it by just caching to memory more? Or maybe they're taking advantage of DirectStorage.
It was always just marketing speak by Sony to hype up their console and game. There’s legitimately no technical reason why the rift stuff can’t be done on a standard hdd. Anyone that bought into their marketing BS is a sucker.
While I agree with you that there's a lot of marketing speak, saying that it can be done on a HDD is pushing it IMHO. Even without Direct Storage, the impact of SSDs vs HDDs already makes a huge difference in loading times for modern PC games.
The rifts are in pre-determined spots, and always take you to the same pre-determined spot. There's literally nothing new there, and nothing that can't be done on a HDD - which is why the game doesn't require an HDD on PC. Streaming levels on the fly has been around for decades, it has never required an SSD.
Titanfall 2 doesn't require an SSD in the level where you jump between timelines and the world changes around you instantly on demand.
I'm not saying SSD's don't make a huge difference in loading times, I'm saying that they aren't required for what Ratchet and Clank does, which is right based on the fact that it doesn't even need an SSD.