Xbox’s Shift To ‘High-Impact’ Games Is Misguided At Best, Reckless At Worst
Xbox’s Shift To ‘High-Impact’ Games Is Misguided At Best, Reckless At Worst

kotaku.com
Xbox’s Shift To ‘High-Impact’ Games Is Misguided At Best, Reckless At Worst

Xbox’s Shift To ‘High-Impact’ Games Is Misguided At Best, Reckless At Worst
Xbox’s Shift To ‘High-Impact’ Games Is Misguided At Best, Reckless At Worst
Why would you choose now of all times to double down on Bethesda??
Why not do something useful with Starcraft, Warcraft, or an Activision property like Guitar Hero or Tony Hawk? Bethesda has been proving for the last 8 years that they can't keep up.
Double down on the studio that takes 10 years to make a game, 1 years after their last game.
They’re not the brightest
10yrs and the same 30yr old shitty engine
What I wouldn't do for an AoE or Halo Wars series game on a StarCraft engine and control scheme...