Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

Starfield is Bethesda's Least Buggiest Game to Date, Say Sources - Insider Gaming

Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
Starfield is Bethesda's Least Buggiest Game to Date, Say Sources - Insider Gaming
Man, "15 hours in and not a single bug." I love Bethesda, but I feel like that's an incredibly bold claim to make and that his definition of bug is probably a bit loose. I wish they wouldn't make this big of a hubbub about it and just let the game speak for itself if it's really that solid.
I wanna hear how bug free the game is from those 2,000 hours in one save file weirdos.
Yeah the games solid til about hour..269? Then everyone T-poses and then falls into geometry.
Yeah true. Why do the talking when you can do the walking.
This actually gives me more concerns than before, which is probably not what they intended.
I'm guessing bug free just means their game didn't crash. Or they're just really unobservant.
The funny thing is we kinda expect bugs, not game breaking bugs, but bugs that we understand would be there since people are about to have more than 100 hours of gameplay. With possibly over billion hours of game testing time from consumers. So there will be bugs.
That's such a low bar that it's clipped through the floor.
That's how they do door sills!
Least buggiest? Are we just giving up on English, "journalists?"
I seems in general journalism has gotten worse and worse with their grammar. I honestly wonder if their editors even look at even the title before things are posted online.
When I used to do copywriting for junk SEO, I began to suspect that my editor didn't actually read anything I wrote and just passed it through a content uniquness filter, so I started putting in random references to HP Lovecraft stories in the articles I got assigned.
They all got published, no questions asked. For a while if you searched "Homeopathy and the Esoteric Cult of Dagon" my content was the only result
What are editors? โ journalists probably
I think the title is a joke about how Bethesda games are notoriously always full of bugs. Like, to the point that it's just expected for any new Bethesda game to be a bug-riddled mess at launch.
Hell, there are still bugs in Skyrim that never got patched, even after they re-released it onto modern platforms. Not even obscure bugs, but things normal players will encounter in their playthroughs.
He's saying the "Least buggiest" is not proper phrasing. It should be something along the lines of "the least buggy/bugged" and it's a pretty bad title for someone claiming to be a "journalist".
It's crazy that they haven't used things like the unofficial patch to fix their own damn game. Like they could pretty much just copy paste that shit and be fine. But no. More than a decade later and that shit is still around and even propagated to things like FO4 and FO76.
Our first public comment about Starfield being a polished game came from journalist Tyler McVicker, whoโs currently under an embargo for the title.
Wow they name dropped a youtuber. Nevermind, went to my favorite source for gaming, Dexerto, aaaand it's the same shit.
The author is basing this claim on feedback from FIVE people who have been playing the game. If Bethseda are only expecting a similar number to play it once it's released, then this is a useful metric. Otherwise it's meaningless.
The author also used the phrase "least buggiest" in the headline, I think we can guarantee there isn't any actual journalism in the article
It's basically nothing more than a badly written advert.
No worries about launching horses or trolls into orbit in a space game.
"Redfall is looking awesome, it has Arkane's best gunplay yet."
I remember this one. Don't trust AAA developers and game journos. Wait for reviews before buying.
"You won't find any bugs if you don't do any QA"
Todd Howard probably
deletes the Jira ticket
โProblem solved!โ
Nah gotta mark it as cannot duplicate then close. Gotta rack up those sweet story points.
You can't fault his logic. /s
iirc they have focused on QA significantly more than with their previous games
I don't think that the issue is the quality of their QA. Well, okay, maybe that's a factor, but I don't think that that was the big one for Fallout 76.
Some of the issues in Fallout 76 that they shipped with, they had to know they were shipping with. It wasn't that QA didn't turn up problems, but that they took too-ambitious a plan, ran out of time, and then didn't delay the release to fix all the broken stuff. Yeah, they did a lot of work to fix the game post-release, but by then, a lot of players had already been soured by the initial bad experience.
They did significantly delay the Starfield release, so I assume that they are trying to put this out in a more-sane shape.
I have like zero hype for this game, and absolute bangers of games have dropped recently. I'm definitely going to put this on the "maybe" list and let other people test it out for me, I'm in no rush.
I still don't really know what it is. Because it seems to have random generation so that makes me think it's just going to be another no man's sky.
The big problem with randomly generating a bazillion planets is they're all boring. Random terrain generation will always result in dull terrain because an algorithm isn't creative, it's not even AI level aware, it's just maths.
I'm excited for it because Bethesda. I've always put hundreds of hours into their games despite all the ranting and raving.
I'm definitely a bit worried for the same reason as you are though. I think those are likely filler exploration radiant quest type stuff. I'm cautiously hopeful that the story is good and long and deep enough to keep me playing though.
Plus come on... space and customer ship! :D
I mean is Bethesda and for what is seen there will main quest and so on.... Yes there will be random generation for random planets or sections not designed for those quests, and for random quests like Skyrim random quests... But I wouldn't say like No Man's Sky, it should be rpg (at Bethesda way, not like Baldurs Gate of course) with a more defined story and so on, characters, etc. Of course I haven't touched No Man's Sky on years... So maybe they have something for that now?
It looks like they're doing what star citizen does with terrain generation where they hand-make tiles of landforms like mountains/cliffs, hills, etc, then the procedural generation takes over and stitches them all together in ways that "make sense." So it's not 100% hand crafted, but it's also not "strange landform" NMS type nonsense that is entirely made from maths so you only seem to get rounded features. From what I've seen the environments look absolutely stunning! As someone who plays NMS too I can say they look 100x better than NMS.
Donโt fall for the investor hype. Current AI arenโt even close to being intelligent or aware. As you said for algorithms, itโs just math, algebraic topology and graph theory to be precise.
Your daily reminder to not preorder. Least buggiest is not a high bar, TBH.
That's a really low bar NGL
I'm going to wait for launch and reviews for sure
I was thinking the same thing. I'm sure launch will be a bit of a shit show, but at least we usually get some entertaining bugs.
I'm a little disappointed I was looking forward to Skyrim bugs in Space
The Giant Club space program could now actually send you to space; but there are no giants ๐
That we know of
Pressing x
What a sales pitch!
IIRC didn't Microsoft hold the game back specifically to ensure it didn't launch in a horrific state? Bethesda games are known for being a nightmare at launch, and even with these assurances, I'm still expecting the first few weeks to be a mess. That being said, if any Bethesda game was going to launch well, it would be this one.
It's been held back for a full year and the rumors/leaks from when it got pushed out of 2022 was that it was in about the same state as their games usually launch in, but the higher-ups were worried that someone would make a viral youtube compilation of bugs (cyberpunk being an obvious example) and have their flagship title turned into laughing stock.
IIRC spaceflight was something mentioned as working well but looking really jank, so they spent time fixing that as well.
I expect to encounter many bugs still, but hopefully nothing like fallout 76
That title hurts my eyes!
Least buggy*
Bugleastest
I don't believe you.
Seems like a standard marketing move to get ahead of the meme. We'll see how this article ages by next week, but I pretty sus. ๐
No fatal accidents in this workplace in over 30 days!
That's not much of a brag. Just because the monsters in this game won't mysteriously fly off into space only to reappear right behind you seconds later, doesn't mean we should celebrate.
no, no, no
you see this is a space game, they are supposed to fly off into space in this one
FEATURE
It's not a brag, period. Not having a buttload of bugs should be the bare minimum every game should strive for. It's like saying "we sell the least rotten food in town".
Its pretty sad that we've gone from "most epic adventure" and "largest open world you've seen" to "least buggiest game"
Nonetheless, I've enjoyed most Bethesda games and I have gamepass on pc and will definitely try the game.
I'll believe it when I see it.
I mean even Skyrim ran pretty nice, till you started playing it long enough to start finding the bugs and jank. Of course, it helped that it had all the familiar jank from the previous games.
Just love the pre-release reviews being all "this is shit" when the game hasn't even released yet.
I used to think the Bethesda glitches were cute too until 76 came out.
I enjoyed Fallout 76, but I also ignored it until something like three years after release, at which point it was in a decent state.
It wasn't Fallout 5, which is what I really wanted, but I got my money's worth out of it.
Only bug I hit that was kind of obnoxious was the occasional inability to pick up an item from a corpse, where one would have to look away from the corpse and then back. While being a bit immersion-breaking, it was also pretty easy to work around.
Honestly, the whole Fallout series has been pretty buggy, starting with Fallout 1, but still, a good series. Some of it just comes from the complexity of having a bunch of scripts running that can interact in odd ways in a relatively free-form world.
One of my bigger wants for Fallout 5 is easier diagnosing of problems with mods and trying to be more-robust against such problems. Maybe produce more-foolproof API functionality for common script tasks or something.
I see the npcs still have the signature Bethesda empty stareโฆ is that a stylistic choice or do they just suck at face mocap?
Do they even use facial mocap? Fallout 4's best facial animations were all reserved for Preston Garvey, and they are so not very smooth, I always assumed they were done by hand.
neither. They probably just haven't implemented default facial expressions yet (but probably have support for them).
Least buggy?
Guess journalists are forgetting how to grammar.
Do the NPCs in this game give anyone else a sort of uncanny valley feel
This just in: the least-stinky shit you ever took still smelled like shit
For anyone who may have forgotten or may not know: the game is a day 1 launch on game pass. I already have it preloaded and I didn't preorder. You can easily see how buggy the game is for yourself next week.
I think we've all learned our collective lesson at this point (or at least, we should have) not to over-hype games, nor to pre-order them.
I'm going to have to temporarily move in with my dad in October potentially for a few months, should be some decent reviews in by then so I'm looking forward to killing time with this game!
Reminder itโs on gamepass!
The people who have "learned" "the lesson" are a loud minority. The vast majority of consumers will put money wherever they feel like it, philosophy be damned.
I sincerely don't mind their balance between bugs and ambition, but all this shit has me terrified.
Oh no, what'd they break this time?
It's hilariously sad when you require a headline like that because of your previous games.
I feel bad for the teams that had to go into "double crunch" mode after BG3 came out. Just so they can get the game into not embarrassing shape for launch.
Or they could, you know, wait for it to be ready to release. How about they wait to announce it until the game is done, and then spend the last few months polishing it?
Based on their other games, that's the bare minimum we should expect
What a ringing endorsement.....
Todd Howard should spend more time debugging and less paying for positive articles.
(x) doubt
In the case they are actually being honest, they could just be speaking relatively - which still doesn't inspire a lot of confidence in me that Starfield is going to be seamless and smooth at launch, or even a few months past launch.
In the case that they are just clearly lying, it's an intentional strategy: they're counting on the fact that they will gain more money from this than they will lose from people discovering it was a lie after the game launches.
Here is an alternative Piped link(s): https://piped.video/watch?v=hFcLyDb6niA
Piped is a privacy-respecting open-source alternative frontend to YouTube.
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Lol nice stroll down memory lane.
Can't believe people are still gonna trust this Bryan Kohberger-looking motherfucker anymore.
As in no giant bug beasts?
Well then im not interested
Yeah, because when you've used the same engine for the past 15 years, I'd expect you to iron out most of the issues by now.
I kid because I love. I'll play the fuck out of it regardless, but I'll almost be disappointed if this game isn't a glorious mess at launch.
Morrowind came out in 2002 so it's actually been 21 years
Not gonna lie, that makes me less confident
Probably the result of Bethesda having to answer to Microsoft who gives final approval.
Lucky to receive it for free. No way am I trusting those who made 19 versions of Skyrim and didn't fix bugs present in the first ver.
Good for them. Where the hell is the next Elder Scrolls already? That poor old woman who plays Skyrim is gonna die before it comes out.
Maybe if they make enough money on this, they can expand and develop The Elder Scrolls and the Fallout series in parallel, as well as whatever else they have cooking, instead of working on only one title at a time.