I mean the PlayStation 3 controllers had "Sixaxis", but none of the games actually used the gyros at all, except some gimmicky interactions in first party games, like shaking the controller to get your flashlight batteries working again. I think the LittleBigPlanet series were the only games on the PS3 to even use the gyros properly.
Some early titles made extensive use of it but it was annoying and inaccurate.
So after it just made people mad, later titles dropped it.
Lair for example was basically unplayable until they patched it to allow for analog control as well.
Army of two also used it for the parachute sections but it also was not always accurate. It was on by default but could be switched to analog sticks in the settings.
Ratchet and Clank games did some fun stuff with the gyro controls where they had a tornado gun that you could fire and then control it with the controller while using other weapons.
I legitimately really really like gyro aim it feels super natural and I can perform completely equally to my mouse use. I'd argue my tracking is actually better with gyro than with mouse whereas mouse is slightly better for flicks onto target, this is offset by simply practicing good reticle placement though, you shouldn't ever be needing to flick shot.
that's funny because most people that either play shooters don't know how good gyro aiming is, and refuse to use it, so even if they did add it, it would probably not matter at all
Don't most people still prefer Xbox controllers over PlayStation ones? I mean, I got a PlayStation 4 controller because I thought the extra features could be useful but in terms of ergonomics, buttons and triggers I wish I had an Xbox controller sometimes. Oh yeah, and the fact that they take standard AAA batteries is an improvement over a fixed battery that goes to shit over time
Speaking of those extra features, I use the track pad for stuff like screenshots and emulator hotkeys but I still haven't managed to make use of the gyro despite wanting to try gyro aiming out. I think it's just that I don't play any games that have proper gyro support.
If you're playing on PC you usually have to enable gyro aiming at the system level using steam's controller settings menu, for example. This will map gyro inputs to mouse inputs.
I've tried enabling gyro aim through Steam on a couple of FPS games but it felt really fiddly. I assume actual programmed gyro is supposed to feel better to use