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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)CL
Posts
5
Comments
116
Joined
2 yr. ago

  • I'm using LibreOffice but word would work just as well. I thought about Excel/the LibreOffice equivalent but I'm just not familiar with it enough to be useful with it.

    And this is generally every game/franchise I own/want to own so it goes as far back as I can make it go back. I also plan to add a LOT of games via emulation that I used to play when I was younger.

  • For me personally 3-5 were solid Far Cry titles! I haven't beaten 2 yet though. They are "AAA" titles and the corporate parts show, especially in 5. But I love the sandbox environments and the stories are dumb fun imo. Great "brain off" games (stealth is fun too)

  • There's a block called a cartography table, place that in a village and trade with the villager that uses it. Eventually they will trade you special maps that tell you the location of certain structures. That's a good way to find some side structures.

    Caves are great, big snow capped mountain caves are better when you go deep ;)

  • "Done" doesn't always mean complete, generally that's where games go that I didn't finish, never returned, and don't plan on ever playing again.

    But to answer your question

    Far Cry: horrible update, AI is broken, don't care to fix it

    Far Cry Primal: Didn't hate it but I didn't love it, caused major eye pain too so I couldn't play long.

    Penumbra: Requiem: Abandoned the vibes of the previous two penumbra games which were the precursors to the amnesia games, didn't enjoy the puzzles either.

    Planet Centauri: Development Hell, no interest anymore.

    Sniper Elite: weird funky controls just not enjoyable for me got about midway through before tapping out.

    We happy few: mostly abandoned by the devs, game suffered due to being rushed.

    Out of those I beat 3, the rest I either didn't make the return window or kept for library collection reasons.

  • I tried to sort by genre too many times and failed due to how specific some games get. So now they are sorted by completion.

    I also have a huge word document that has a very detailed, color-coded checklist of every game I have sorted alphabetically & by franchise, this was made so I could include any games from my other devices.

  • I've just finished organizing all of my PC games into a whole ass alphabetical list with checkboxes, highlights, a damn KEY, even includes large mods and DLC

    The hope is I can use it to track games I'm playing instead of bouncing around from title to title unnecessarily or being paralyzed and picking nothing.

    Currently playing Yakuza 0, and got two other games I'm playing when I'm bored or taking a short break from the big game

  • Tbh I really enjoy shorter games that are reasonably priced.

    I probably only find the time to play 1-2 150+ hr game a year. The rest of my free time is spent socializing, dealing with shit like college, or playing shorter games that I can knock out in multiple 1-2 hour sessions within two weeks

    I hate how so many games are demanding of your time today, or feed off that annoying FOMO feeling.

    I'm happy that I know Baldurs gate will always be there and I'm really not going to miss out on anything important. Maybe I'll get to it next year lol

  • I live in a car centric area so I honestly didn't have most of the nuance of what a car was along with its deadly stipulations, all I knew is I wanted to drive so I didn't need to rely on my parents schedules. It's kinda crazy how I had little to no fear when I was learning to drive just because at the time I was unaware of the heavy machinery I was using.

    The best way to really get comfortable with it is to start on backroads, parking lots, etc. that's where I began. We also got lucky and found a horrible American style suburban development that hadn't been developed yet which was good for turns, 3 point turns, etc.

    The best bit of advice I can give you....drive predictably the road is NOT a place to be courteous. You cannot assume what people are doing, it's important to watch them and be able to adapt. The amount of accidents or near accidents I've seen where the driver that was hit had stopped to "let someone go". Seriously, the Car is the one place I think it's okay to say "everyone is an idiot", and to treat them as such. Sometimes you're that idiot and it's okay. Learn from it and move on.

    You're going to make mistakes, just observe other drivers, learn from them and you will be okay. If you're ever too nervous to drive it's okay to pull over, calm down, then try again. Driving while nervous is the last thing you should do next to driving while drunk and driving while tired.

    One thing I eventually learned was, no matter how fast you try to go, you're never going to save more than a minute or two which isn't worth the added risk.

  • I agree, huge open worlds are often exhausting for me, and the developer need to fill it often ends up with cheap copy and past Ubisoft methods (collectibles, etc)

    If Skyrim was the size of say, Assassins Creed Odyssey, it would've honestly suffered horribly, largely because one of Skyrims best features was the fact that their map was handcrafted and full of detail and secrets.

    Sure you can add secrets to a procgen map, but that developer process that lead to the best ones are largely gone.

  • Modal transport design is probably a huge reason why this works. I would be interested to see the pedestrian deaths in a packed busy city like NYC vs the wide suburban roads of the rest of America.

    My theory is that roads designed with the purpose of driving faster (designed with a higher modal level) are commonly placed within high pedestrian areas within the US (Stroads) and due to that higher modal mental state people are "comfortable" and thus use their phones as their brains are less occupied. While in a busy city street they're in that 1st modal mental state so they are focused on their surroundings way more.