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More information on the layoffs
  • Sucks to be me, who relatively recently hopped on the train and is actually excited to see what happens after this saga.

    When art cares only about being profitable...

    Then again, I see what they were saying about overdelivering. How do i say this. When expectations are high, so is the risk. The more resources you put into a release, the greater the loss if it fails. Live service is all about momentum, and once you lose momentum, it takes a very careful hand to make sure everything doesn't fall apart. Bungie is not led by careful hands, it seems.

  • More information on the layoffs
  • Interesting that it mentions this.

    The layoffs are part of a larger money-saving initiative at Sony’s PlayStation unit, which has also cut employees at studios such as Naughty Dog, Media Molecule and its San Mateo office.

    So it seems Bungie management was told by Sony to start snipping after all? I don't know what to make of this.

    Also, crazy that Mike Salvatori of all people was let go. Maybe he can team back up with Marty now...

  • Starfield install size revealed, available to preload now
  • (I actually expected a much worse reply) Nah I willingly interpreted what you said in the most extreme way possible. But in my mind there's something of a ceiling when it comes to noticable improvements in audio quality, especially when compared to visuals, and it's much lower than lossless. Besides, encoding is far from the only determining factor of audio quality. I think now, as discussed in other threads, the primary factor of ballooning file size is sheer quantity. We want more dialogue, more varied and adaptive music, more immersive soundscapes - and there's no trick to achieving this other than more content, meaning more disk space. Maybe one day we'll find an audio compression algorithm that will perform miracles, but until then audio still forms a significant portion of any game's install, compressed or not.

  • Starfield install size revealed, available to preload now
  • You really want lossless audio in games? Do you know how big FLACs are in comparison to OGGs? Could most people really hear the difference? Keep in mind the quality of the average headset or desktop speakers. I don't think any games store lossless audio. If they did, I'd bet they would be much, much bigger.

  • As badly described as possible, what is your favorite video game?
  • Second one, pretty sure. Daggerfall, you have been assigned a mission but end up marooned in a cave...dungeon...

    Though maybe I'm misremembering the premise, and you do actually start as a prisoner

  • Thoughts on Pleroma?
  • Nah. It's hearsay that i didn't look too deep into. But thanks to some replies I've found out that Pleroma also has its own problems. And considering what I'm intending to use such a platform for - following other people and occasionally posting updates of my own - Mastodon serves this purpose well. Plus, it's reasonably popular now, so it's more likely that people have it.

  • Thoughts on Pleroma?

    Looking for alternatives to Twitter microblogging. Mastodon seemed cool but has its downsides. Pleroma purports to be lighter-weight to host and fully ActivityPub compatible. What's the catch?

    (I am not very experienced with the fediverse, having only just joined Lemmy)

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    Maybe hosting communities here isn't a good idea after all

    After all, don't many platforms (or heck, browsers) render .zip URLs nonfunctional due to security concerns? Meaning our community.lemmy.zip links may not automatically hyperlink when we want them to, or it may trigger security risk popups. Whoops. Feel free to correct me.

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    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)DA
    DaforLynx @lemmy.zip
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