GlitterInfection @ GlitterInfection @lemmy.world Posts 3Comments 974Joined 2 yr. ago
While Helldivers 2 and Baldur's Gate 3 might look like sudden jackpot successes
This article is funny. It's like the feel-good inverse of a rage-bait article. It's stating what we all want to be true and cherry-picking two games that only sort of provide evidence towards it, and only if you squint really hard.
Both games are sequels backed by huge publishers with tons of cash.
BG3 is a Dungeons and Dragons franchise title; a franchise which recently received a massively successful film, a huge boost in popularity during a pandemic, and a boost in cultural relevance in Strange Things.
Helldivers 2 fits the claim a bit better, but it is still a sequel to a well received, well selling title. The extraction shooter genre is also exceedingly popular right now, and the fact that it has Games as a Service bullshit built in says that publishers weren't as hands-off as the article implies.
So the more realistic take-away from this is that good games with huge budgets for development AND marketing in reasonably popular genres can make a ton of money.
Which isn't saying much. And it certainly doesn't look like a sudden jackpot.
I don't know the answer but they pointed this out further in the press release:
However, it’s also important for us that Mastodon is one of the few, if not the only social media platform that operates out of the EU, and we would like to keep it that way.
I'd assume that this is for a reason, too. If it were advantageous to run your company out of the EU people would probably do so sometimes.
It's not the reviewer's fault! When they asked ChatGPT to peer review the paper it found nothing wrong.
My all time favorite MMO. I got to play in the beta, and made so many stupid characters all through it and City of Villains' lifespans.
I haven't revisited it since it was ended and revived. Almost afraid to, since it was such a bit part of an era of my life, and nostalgia usually depresses the hell out of me.
You are describing the current situation in the fediverse, not a problem caused by the idea proposed.
Allowing for federated identity would also imply allowing migration of identity, which wholly prevents what you just described.
The current system is guaranteed to have larger instances where people won't want to leave because doing so abandons your identity.
If I could move around the fediverse freely I would do so, but that is not a feature that is supported so I stick to the largest instance which happens to be the one I chose. I am not unique in this. Obviously, or this instance wouldn't be so large.
Offering federated identity is only a better situation than today.
A futurama reference.
Well, sort of two combined in spirit. One episode they make fun of 20th century tv resolution saying they're not high res enough to see a character's obscene tattoo, then they show a blurry tattoo on her back and everyone reacts to its obscenity.
And in another the professor, who is very old, ends up in the fountain of youth and becomes merely 53. He exclaims that he'll need a fake id to rent ultraporn.
Imagine if login was a federated feature in lemmy.
What this would mean is that I could go to lemmy.ml and login using my lemmy.world account credentials and people from lemmy.ml could go to lemmy.world and log in using theirs.
Neither could go to beehaw and login because it does not federate with the two of them.
In this world I could create an identity on lemmy.world and a separate identity on lemmy.ml if I wanted to.
Now imagine if I could login with my lemmy.world account on a non lemmy platform that lemmy.world federates with.
There's nothing centralized about this, and it is exactly in the spirit of everything else in the fediverse. To login on beehaw I would have to create an identity on beehaw or someone they federate with.
What you seem to be against is forcing you to have only one login. That does go against the model we are talking about.
And it isn't what's being suggested.
Mine barely has enough resolution to display ultraporn.
Nothing about this idea implies centralization. There is no reason identity has to be tied to the platform using the identity and no reason why there needs to be a central identity store.
In fact, right now my identity IS centralized to lemmy.world and I have no control over that.
Your solution to create as many identities as you want is great for avoiding having one identity, but not an example of decentralized identity.
I would like to be able to have multiple, decentralized, identities.
You are making false statements based off of your biases.
There is nothing "fuzzy" about the language used in the article posted. It is an overview of a bunch of specific legal policy that can be found in more detailed other articles such as here: https://www.apple.com/legal/privacy/data/en/eyes-hands/
You are acting innocent when you know the intent behind your original statement was to say that Apple is collecting data that could be used in a nefarious way with its headset. It is not. It has very clear legally binding policies around that in general, and very specific stated policies around that for the device as I linked.
https://www.apple.com/legal/privacy/en-ww/governance/
It would be easier for any of your open source software you assume tracks you less than Apple to change to steal your information than it would be for Apple to do and get away with the same.
Omg, they were roommates with the children!
They are both policy, both very specific, and you didn't at all read the link you posted, did you?
Some things from YOUR link:
Our advertising platform doesn’t share personal data with third parties.
Ads that are delivered by Apple’s advertising platform may appear on the App Store, Apple News, Stocks, and Apple TV app. Apple’s advertising platform does not track you, meaning that it does not link user or device data collected from our apps with user or device data collected from third parties for targeted advertising or advertising measurement purposes, and does not share user or device data with data brokers.
Honestly, I could just quote you literally every sentence from the link you provided because it is 100% contradictory to your statement.
Apple does not share any personal data with third parties. We make certain non-personal data available to our advertisers and strategic partners that work with Apple to provide our products and services, help Apple market to customers, and sell ads on Apple’s behalf. No Apple Pay transactions or Health app data is accessible to Apple’s advertising platform, or is used for advertising purposes. Apple does not know or make available to advertisers information about your sexual orientation, religious beliefs, or political affiliations.
Hate Apple for reasons that are real, not for ones you have made up.
Apple Bad...
But also, disinformation is bad, too.
https://www.apple.com/privacy/docs/Apple_Vision_Pro_Privacy_Overview.pdf
I wish you the best.
This proposal doesn't solve any of the issues in your second paragraph, and I wholly agree with you that those should be solved. Those would be much easier to regulate, as truth in advertising is kind of important.
The first paragraph probably feels good to think about, but right now, you don't have any right to any of that. Perhaps start there if it's important to you to change things?
It feels like developing the problem space through examples and situations would be better than trying to think of preferred solutions and working backwards.
It might also be a decent exercise for someone to go through this separately from a consumer protections policy perspective vs a culture preservation perspective, which you mention.
For instance, if the law only applied to corporations that continue to exist past the end of the product, that would be a reasonable consumer protection, but would miss most games that disappear to time from a preservation perspective.
And if preservation is the issue you want to solve, then is this the highest priority in gaming? Maybe this could be solved through a non-profit funding the transitions of server code to the hands of the consumers, or through reverse engineering efforts to rebuild servers for games that have shuttered.
But yeah, it would be nice for this problem to go away, I just hope that attempts at regulating it don't have bad unintended consequences.
You said you thought the vision pro was dead on day one because you see people complaining about its price.
Tell me you haven't used a Vision Pro without telling me that you haven't.
You are on the apple enthusiast community. I am pro-apple products but I don't tend to go to android forums and spread misinformation about their products, so perhaps you could give the same courtesy.