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Pelican Mouth
  • what a fucked up looking bird.

  • Balatro is now available on mobile!
  • finally, i don't have to stream from my PC to play the funny card game

  • What's your favorite Legend of Zelda: Breath of the Wild (or Tears of the Kingdom) clone?
  • Through monstadt, it really does feel like a clone. Though as the game opens up, yeah it does carve out its own identity.

    At the beginning before you get any good teammates, your party members are basically just the different BOTW weapons, and their skills are the different shieka slate tools. Kaeya's your Cryo, Amber's your Bombs, Noelle's your hammers, and you need them to get to korok seed stand-ins. Domains are obvious parallels to shieka shrines, but they mostly get abandoned after the prologue chapter as anything other than gear grind spots. Even the grind of ascending characters and their weapons feels like doing great fairy fountain gear grinds.

    edit: oh, and you climb and glide around to traverse the massive environment; it's a surface level feature comparison, but worth mentioning.

    The comparison does begin to fall apart when you find out that the meat and potatoes of genshin is the (mostly self contained) main storylines, and once you start unlocking character storylines, it becomes even further distinct. You're not building up to reunite with your sibling by just picking a direction and exploring (or even just making a mad dash to the cryo nation), you're sequentially building up and knockign down local threats, only occasionally getting glimpses of the main thread. And of course, the mobile game mechanics that permeate the whole thing after AR 30 or so really pull it further away.

  • What's your favorite Legend of Zelda: Breath of the Wild (or Tears of the Kingdom) clone?
  • genshin, wholly in spite of its fucked up gacha party system. If it was a normal 60 dollar game with less scope and without the gambling, I'd like it better than BotW.

  • To Americans: How far apart is everything in the US?
  • It's a two-hour round trip walk to the nearest convenience store, and its also through rough terrain and lawns that people don't cut

  • What uplifts you the most?
  • shoryuken

  • What is your greatest artistic achievement that doesn't fall under what most people would think of when they hear the word "art"?
  • letting go of the idea that art should look good. Perfectionism is the enemy, not amateurish art. Skill and consistency come with practice, not that they particularly matter.

  • What music do you use for concentration?
  • Barber beats.

  • What was your last refund? Why did you get your last refund?
  • A controller, because im a dingus who didnt bother to make sure it had the right connector for my phone (it didnt)

  • What are your thoughts on inner martial arts?
  • All of the fake martial arts (from no-touch knockouts and kayfabe wrestling) have given me a bad impression of martial arts in general. If you're not mystifying your arts or trying to pass them off as something they're not to impressionable and vulnerable people, hey you're good. But I'm still internally lumping them all together as scams in my head.

  • There exists a position inside the earth where it is possible to cook a perfect pizza just by leaving it there
  • there are some spots on earth's surface where this is true as well.

  • What are your favorite hand games?
  • Professional Wrestling is fun to watch

  • Steam has now reached 38 million concurrent users
  • Damn, you reply quick. yep, I realized the instant i asked and felt stupid, eheh.

  • Steam has now reached 38 million concurrent users
  • huh, what dropped in 2020 that caused that big spike?

  • Climate change
  • the remnants of nebraska

  • Is martial arts really that useful?
  • no, if you want to hurt someone, a gun is better. If you don't want to hurt anyone, running away is better.

  • Would you consider making a sandwich to be "cooking?"
  • the bread is the lynch pin of the sandwich. You can do whatever you want with the rest of the ingredients, but the bread must (usually) be baked.

  • Would you consider making a sandwich to be "cooking?"
  • hm, no, because it is baking instead.

  • What do you think about random encounters?
  • I actually only like random encounters when I've changed up either builds or party members and want to play around with it for a little bit. In that sense, I guess you could say I don't like random encounters, but rather easily accessible encounters.

  • pathfinder @ttrpg.network HipsterTenZero @dormi.zone
    The state of post-remaster classes

    Personally, I can't really find the interest to watch someone talk about things that could've been a text file, but maybe you all can peep some info on your classes of choice from this. I hear investigators and alchemists are eating good, but...

    I'm just so upset about battle oracles, how could paizo do this to me immediately after bopping my favorite deity, too?

    2
    Warframe now on iOS

    Not gonna lie, I'm a little jealous. The warframe companion app's fine, but i want to bullet jump around like a cat at 3am while waiting for my foundry items to finish.

    5
    pathfinder @ttrpg.network HipsterTenZero @dormi.zone
    Unlimited Power, at a price [PF1e]

    I was looking over an old character I've been saving for when our table revisits 1e. He's a medium, one of the less immediately powerful classes that operates around a very limited resource, but gaining extreme day-to-day flexibility. I like the class because it can access and flourish in all arenas of play, whether that's combat, downtime, or exploration. They can even access 6th level spells from wizard, druid, and cleric, in addition to getting a spicy Wish capstone.

    When a medium hits 5 Influence by using one of his many, many influence accruing abilities, he becomes an NPC under the GM's control. Now, that sounds really bad, mostly because it is. But most GM's are... probably not going to want to fully pilot a full PC in addition to everything else, especially not one so complicated as a medium. For some tables, that's enough to just soft-ban the class, but others might find some balance between player & gm control to keep it going. That's not really the point of the post, however.

    The medium doesn't have a cap for their influence points - they just become an NPC at 5 or more. If your teammates included a pretty good face to influence the NPC to tag along for the rest of the day, there isn't really anything stopping the NPC Medium from just... using all of the influence abilities at every opportunity.

    You can only Spirit Surge once per round, but there are a few other abilities of note. A trickster NPC can steal the buffs from any and everyone. Marshall NPCs can Decisive Strike twice per turn to give your team an extra attack and an extra standard action every turn. Archmage NPCs could just use Arcane Surge to cast free arcane spells of up to 6th level every single turn forever. Legendary spirits have some tricks too, and are likely much easier to bargain with than a new spirit each time. Cyricas can provide AoE Freedom of Movement to your whole team all day long. Stavian can double up on AoE healing or deprive enemies of heals going their way. Darolnyr can swift action teleport you and give the free spellcasts from archmage.

    This is likely in no way practical information, I just thought it's an interesting blindspot on all the medium discussion posts I've seen.

    0
    completely ordinary UESRPG session

    no context will be given, or is necessary for that matter

    3
    3d6 @ttrpg.network HipsterTenZero @dormi.zone
    [pf2e] It's time for Hedge Hogman Capoeira. (LV1-10, Free Archetype)

    In our Gatewalkers game, my barbarian bit the dust in book 1. Very sad but more importantly, an opportunity arose; I could play this little awakened hedgehog dude! Only, there were some troubles. First off, Awakened Animal PCs aren't officially supported until the next splatbook comes out, so I needed to jury-rig a hedge hogman ancestry.

    This was very easy.

    The next hurdle was to find out what kind of class fits this little dude and worked with our party's already quite janky setup.

    This was very hard.

    ANCESTRY DETAILS

    Hedge Hogman

    Traits: Rare, Animal, Humanoid, Hedge Hogman;

    Ancestry HP: 6;

    Stats: +STR +CON +FREE(CHA) -INT;

    Heritage: Quillcoat Hogman (Stolen from Shisk's "Quillcoat shisk");

    Senses: Lowlight Vision;

    Feats: 1-Animal Elocutionist (Gnome), 5-Renewing Quills (Shisk), 9-Critter Shape (Beastkin)

    BACKGROUND

    Dance Prodigy: +CHA +STR. Dance Lore, Virtuosic Performer (Dance, naturally)

    CLASS

    Swashbuckler

    Key: Dex.

    Final Boosts: +STR, +CON, +WIS, +CHA;

    Subclass: Battledancer (Naturally);

    Class Feats: 1-Focused Fascination, 2-Antagonize, 4-Leading Dance, 6, Combination Finisher, 8, Reactive Strike, 10-Derring Do;

    Skill Feats: 2-Intimidating Glare, 3-Distracting Performance, 4-Lengthy Diversion, 5-Assurance: Acrobatics, 6-Assurance: Stealth, 7-Steady Balance, 8-Battlecry, 9-Catfall, 10-Terrified Retreat;

    Free Archetype Feats: 2-Bard Dedication, 4-Multifarious Muse: Versatile Performance, 6-Uplifting Overture, 8-Rallying Anthem, 10, Lingering Performance;

    General Feats: 3-Armor Proficiency, 7-Toughness;

    Juiced Skills: Performance (Master @ 7), Deception (Master @ 9);

    Equipment: Greatsword, Handwraps of Mighty Blows, Breastplate, a million scrolls of Bless, Jolt Coil, Dancing Scarf;

    Spells: Shield, Musical Accompanyment

    IN REVIEW

    Our hogman friend here specializes in the Performance Skill to the extreme. On its own, Performance is good for... building panache. That's it. After snagging every feat, putting on some sick tunes w/ Musical Accompaniment, and doing a prepatory headspin or two, Hedge Hogman Capoeria takes off.

    Once Panache is obtained (stupid easy for Battledancer), Performance is now rolled with 5e-style Advantage, can be used to Demoralize, Aid every skill check, Distract to make teammates Hidden in plain sight, perform an MAP-less Reposition, make good impressions on people and animals, MMO-style taunt on spellcasters, and extend a defensive buff/prepared aid over the course of a fight.

    There's also a sneaky trick in there, did you catch it? Hedge Hogman Capoeira also subtly encourages enemies to attack the Swashbuckler while debuffed via the Antagonize feat (cutely enough, this also uses performance!), potentially triggering a nasty Opportune Riposte with a big greatsword, or at the very least a faceful of Quillcoat Spikes.

    0
    Sketchy Spiderclimb Cave

    cross-posted from: https://dormi.zone/post/994993

    > I threw together a little treasure cave together for my table. There's a spider boss hanging out in that northern room guarding a Spiderclimber's Kit in the very next room. Once they have it, they'll be able to snag treasure at the bottom of the deep pit and the high cliff.

    0
    Battle Maps @ttrpg.network HipsterTenZero @dormi.zone
    Sketchy Spiderclimb Cave

    I threw together a little treasure cave together for my table. There's a spider boss hanging out in that northern room guarding a Spiderclimber's Kit in the very next room. Once they have it, they'll be able to snag treasure at the bottom of the deep pit and the high cliff.

    0
    Battle Maps @ttrpg.network HipsterTenZero @dormi.zone
    Sloppy Shrubbery Grove

    cross-posted from: https://dormi.zone/post/929219

    > OK, the previous map's vegetation was bugging me, so I took a bit of time to practice those particulars. I want to add a bit more depth to the shrubs, but hey, they still get the job done.

    Hey folks on this side of the fedi, my thing is that I make shitty maps fast. I like to think i get better with each one, but that is a dangerous thought that threatens to invoke perfectionism that threatens to doom the project. So I aim for a quick and dirty aesthetic on purpose!

    0
    Gargoyles Cry is out, get your Arcanes QUICK
    www.warframe.com Warframe: Operation: Gargoyle’s Cry

    Band together with your Clan to defend the Origin System

    Warframe: Operation: Gargoyle’s Cry

    12 fishbucks for an energise, be sure to run steel path for more fishbucks per mission

    4
    Sloppy Shrubbery Grove

    OK, the previous map's vegetation was bugging me, so I took a bit of time to practice those particulars. I want to add a bit more depth to the shrubs, but hey, they still get the job done.

    0
    Shitty wooded stream

    I'm not totally sold on the thickets or tree trunks in this one, but I did slap it together in under half an hour, so mission complete!

    In retrospect, I think the trunks bug me because they're not in perspective - they're top down, while everything else is showing things from the side. Something to fix next time around. The thickets, eh, i dunno. I'd have to look at how other people do that and try to ape whatever they're doing to make them look a bit better because whew, i do not like how they look.

    0
    3d6 @ttrpg.network HipsterTenZero @dormi.zone
    [PF2e] Free Archetype AlchSci Investigator Build

    Howdy folks, I posted this little dude in the CharArt community, and thought I'd ought to post his funny numbers here too.

    Shitty Artwork

    Yogi Troubles, Professional Forgettor and Part-Time Grenadier. Goblin culture warns that practicing literacy steals thoughts from your head, so in order to make ends meet, Yogi has to constantly be learning staggering amounts of information on an enormous amount of subjects. Although he's best suited for exploration and a bit of downtime activity, it'd be unwise to underestimate his combat ability.

    Note: This build benefits from an origin in Alkenstar, Dongon Hold, The Shackles, or some other place with access to guns. You can also just ask for Access from your GM.

    Ancestry:

    Goblin, naturally. Goblin grants access to the Goblin Weapon Familiarity feat, which gives you Martial Scaling on the Explosive Dogslicer and Crit Specializations for it and the Big Boom Gun at lv 5. Unbreakable Heritage is probably best, but I chose Charhide.

    Chassis:

    Lv 1 Statline should be | STR +3 | DEX +0 | CON +1 | INT +4 | WIS +1 | CHA +0 |

    You might wonder why a gun-toting, finesse weapon wielding investigator would dump dex. The answer is because DEX only meaningfully modifies your Reflex and AC, and your soft-cap for the latter is only a +1 as early as lv 3. Devise a Stratagem is how you'll aim your gun, and you can just swing your Dogslicer around with STR if you don't have time to aim. You can use Athletics if you want to forget a bad Devise a Stratagem Roll, especially since you can brew up Fury Cocktails to wrestle huge enemies.

    Alchemical Sciences Investigator grants you a small pool of wildcard items, but they can only be Elixirs or Alch Tools. This is pretty huge, but kind of restrictive. Some seriously useful tech can be pulled from this pool, though, so don't underestimate it. Cognitive Mutagens remove the potential of crit failing recall knowledge checks. Fury Cocktails as described before can make you Large. Juggernaut Mutagens can clear non-combat mutagens from your system.

    Speaking of Cognitive Mutagens, Investigators get a Lv 3 Feature that lets them attempt any unskilled Recall Knowledge Check as if their proficiency Modifier was equal to their level, rather than 0. Use Specific Lore + Cognitive Mutagen + Dubious Knowledge to guarantee useful information no matter what you're thinking about.

    Feats:

    My own table uses the Free Archetype ruleset, so I'll be including that into the build here. If you're not using that variant rule, prioritize the dedication!

    Lv 1: Wildcard Class feat slot. I like Flexible Studies, but you might prefer the action condensation of Known Weakness. Take Goblin Weapon Familiarity for some nice weapons that work with Investigators.

    Lv 2: Duelist Dedication + Shared Stratagem. Duelist gives you Quick Draw, which is a vital feat for blasting and dart throwing. Shared Stratagem's just nice to your teammates. Be nice to your teammates. Take Dubious Knowledge as your skill feat.

    Lv 3: Armor Proficiency. Medium Armor decouples you from dex almost entirely. Note that you'll need to upgrade to Sentinel Dedication at lv 18. Take Specialty Crafting: Alchemy for an even easier time making cheap bombs when you've got downtime.

    Equipment:

    Explosive Dogslicer: Part Scattergun, Part Knife. It's actually pretty good as far as investigator weapons go. Only use the gun half for its Critical Fusion benefit on crits, or when you're up against swarms.

    Shifting Rune: Dogslicer not cutting it? Turn it into a bastard sword. or a whip. Or whatever. Any 1h strength weapon you'll ever need, all in one rune. In particular, use this when an enemy has resistance to slashing, or weakness to another physical damage type.

    Adaptive Cogwheel: Slap it on your dogslicer, and bam. Now its an arquebus for a turn. Or a bigger scattergun. Honestly, between this and the shifting rune, you should always be using the right weapon for the job.

    Big Boom Gun: Fatal d12 available when you roll a guaranteed crit.

    Darts: Ranged + Agile, for when you roll a guaranteed hit, but dont want to close in with your knife or swap to its gun form.

    Thrower's Bandolier: Put 20 darts in here and phase 16 of them out with bombs as you become wealthier. Cheap 4gp bombs only.

    Blazons of Shared Power: Fuse your Dogslicer and Big Boom Gun's runes together to save money in the long run.

    Cognitive Mutagen: Push Crit Fails off the table, letting your Dubious Knowledge guarantee useful information no matter what. Incidentally gives a nice scaling boost to your untrained Recall Knowledge ability.

    Every Bomb Known to Man: You have guaranteed information. Combine that with every damage type you can get your hands on. Buy or make them for dirt cheap and stow them in your bandolier to scale their damage up as you level. Don't bother with higher level bombs unless they add new effects.

    Tactics:

    Always be learning. Remember that you can Recall Knowledge on ANY subject with Specific Lores to reduce the DC by 5. You also don't need to be in combat to recall knowledge. Find tracks? Roll a Footprints Lore to determine what kind of monster left them. It was an Troll? Roll a Troll Lore and brief your team on their strengths and weaknesses.

    Swing->Devise->Swing again. When you're fighting an enemy with Low AC, don't be afraid to get a little greedy with your first hit. You've got the strength for it.

    Use outcomes wisely. Don't waste actions running up to cut someone with a 20, Quickdraw your fatal d12 big boom gun. Don't pull it out for a miss, obviously, because it will blow up in your face if you do. Pull out a splash weapon keyed to your targets weakness instead. If you know you'd critically miss, then throw it at the floor beneath them instead. Did you guarantee a hit by 4 or more? Cut someone else first, then throw a dart at your original target.

    0
    I've decided that I'm no longer just going to steal mostly workable maps for my campaign. I'll just make shitty stuff *quick*.

    Here are two random encounter maps I made in an afternoon. I can put these out pretty quickly, so its kind of perfect for a sandbox game like the one I'm running. Keeps things fresh, even if they're not as pretty as something produced professionally.

    Swamp

    Badlands Cliffs

    0
    What RPG would you like to play more of, given the opportunity?

    Bonus points for any non-D&D or D&D derivative systems.

    My first RPG was Palladium Fantasy way back when my grognard uncle invited me to his groups table. I still don't really grok it, but it was pretty formative of my ideas of what an RPG could be. The lack of balance and extreme existential threats as part of ordinary encounters included.

    Needless to say, I haven't found a group for this system in a looong while, eheh.

    52
    Sewerslvt selected works from 2017-2021
    invidious.io.lol Sewerslvt - Selected Works (2017-2021)

    Presenting selections from the Sewerslvt discography for 2017-2021 Sewerslvt https://sewerslvt.bandcamp.com/ Cover Art by llwll https://solo.to/llwll Tracklist: Yves Tumor - Jackie (Sewerslvt Remake) - 0:00 Inpeace - 3:18 Mr. Kill Myself - 8:14 Antidepressant - 15:53 Cyberia lyr1 - 20:35 Cyberia...

    Sewerslvt - Selected Works (2017-2021)

    I think this works pretty well as an introduction to Sewerslvt, a lot of good ones in here, including a few I couldn't find on her channel.

    I'm a fan of End (at 1:47:59), from her collab with Mortem. It's what actually convinced me to check out Girl's Last Tour, which I enjoyed very much.

    0
    HipsterTenZero HipsterTenZero @dormi.zone

    [he/him]

    Mastodon: @HipsterSkeleton@dotgr.id

    Posts 21
    Comments 724