Lag_Incarnate @ Lag_Incarnate @ttrpg.network Posts 0Comments 26Joined 2 yr. ago
![Lag_Incarnate](https://ttrpg.network/pictrs/image/b55a8160-f9c4-49cc-8c89-f8aea73db629.png?format=webp&thumbnail=128)
![Lag_Incarnate](https://ttrpg.network/pictrs/image/b55a8160-f9c4-49cc-8c89-f8aea73db629.png?format=webp&thumbnail=48)
Now I can pass down BOTH axes for generations!
![Lag_Incarnate](https://ttrpg.network/pictrs/image/b55a8160-f9c4-49cc-8c89-f8aea73db629.png?format=webp&thumbnail=48)
This is why my DM is starting the campaign by teleporting us in post-death house at level 3. Not because he doesn't think that we can't handle it or anything, but because everyone except me is invested in their characters enough to get upset if they die without accomplishing anything and apparently the encounters in that thing are blatantly unfair for the sake of building the mood. Which, my first campaign is a converted AD&D module (Against the Cult of the Reptile God) where the first intentional combat encounter comes after an innkeeper learns that they're here to investigate strange goings-on in the town, and orders their drinks poisoned under the guise of grateful hospitality. 6 thugs and a level 3 Cleric come out of the wall to kidnap the party while they're dressed-down of their armor and/or knocked out from the poison kicking in once they're asleep, the Wizard only survived an Inflict Wounds because melee attacks can always be chosen to knock out. D&D land was never designed to be fair, but it was designed to set the mood that what they're up against is borderline insurmountable in a direct assault, without telling the players "now that the lesson's sunk in, hurry up and roll a new dude, other people are waiting."
![Lag_Incarnate](https://ttrpg.network/pictrs/image/b55a8160-f9c4-49cc-8c89-f8aea73db629.png?format=webp&thumbnail=48)
Take is too spicy. Would've worked better if you'd just kept to the fact that Billy Ray is plenty good if that's your style.
![Lag_Incarnate](https://ttrpg.network/pictrs/image/b55a8160-f9c4-49cc-8c89-f8aea73db629.png?format=webp&thumbnail=48)
Fiend Bladelock getting all the sword of Paladin with all the fun of Sorcerer. Sure, they only get 2 Fireballs per Short Rest, 6 per Long Rest if your DM does SRs as intended, until level 11 when Warlocks get more slots. But, when they run out, they can hit twice.
![Lag_Incarnate](https://ttrpg.network/pictrs/image/b55a8160-f9c4-49cc-8c89-f8aea73db629.png?format=webp&thumbnail=48)
My DM gave me a quiver of endless arrows once, but didn't word it well so my Ranger started repeatedly pulling arrows out of it to see if it ever ran out. The bartender was pretty upset with him making a mess of his floor.
![Lag_Incarnate](https://ttrpg.network/pictrs/image/b55a8160-f9c4-49cc-8c89-f8aea73db629.png?format=webp&thumbnail=48)
I like to use them as part of treasure hoards for creatures that are either primitive or ancient, as a nod to the difficulty in separating the alloy. For the latter, sometimes the coins have value as archaeologic artifacts moderately higher than their own value, if the party invests their time and ration resources to find someone to pay that much.