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  • I like life imprisonment for heinous people specifically because it seems like the less merciful option. Look at how many mass shooters and terrorists also take their own lives during the act - suicide is one of their objectives. If we can capture them alive and make them live in a small room, eating unexciting food and sleeping on thin mattresses for decades still to come - that's the ultimate rebuke to their ideologies of death. Execution, on the other hand, is giving them what they seek.

  • Law enforcement has been collecting fingerprints for over 100 years now, and the history of using fingerprints for other reasons goes even further back.

    The error here is that we decided to start using an easily obtainable piece of data as a "lock" on our phones and computers. For many reasons, it's better to use a password or PIN.

  • If you're a crew member on the Enterprise D, you have died. Probably more than once. Between Timescape, Cause and Effect, Yesterday's Enterprise, and All Good Things, the ENT-D has been blown to smithereens with all crew on board multiple times.

    Voyager did this too, but far fewer times that I recall.

  • It's actually much more similar to how they kept using Majel Barrett as the voice of the computer across multiple series.

    And it makes sense in-universe for The Doctor to be 800 years old and still working; it's not like they're contriving a way for Harry Kim or Phlox to be there, much as we may want to see them again.

  • Voyager S1E3, "Parallax". It didn't make much of an impression on me as a kid, but watching again recently - and knowing the direction that the characters grow - it's actually a pretty compelling character-based drama. And the Maqui-Federation tension is thick here.

  • I've had the impression that in the Mirror Universe, it was only the humans/terrans which behaved differently. Everyone else we see seems like their usual selves (accounting for different circumstances of course).

    The DS9 episodes throw a wrench in this of course, with Kira being a very different person and the oppressed terrans being sympathetic.

  • In regard to the Breen, I would note that Star Trek Adventures: Klingon Core Rulebook says "They only present themselves to non-Breen in full-body suits that hide their identities, and their bodies disintegrate when they die while wearing those suits. While this is an admirable trait – it means Breen cannot be taken prisoner, an attitude in line with the teachings of Kahless – it has made it impossible to determine the true face of the Breen." This is a pretty cool explanation for how Worf could be right even after Kira and Dukat stole their suits.

    I know STA isn't canon but I still like this reasoning.

  • Symphony of the Night

    Also, if you enjoy Doom 1 and 2, I highly recommend seeking out Heretic and Strife. Heretic has amazing level design using the Doom engine to create places that feel like towns and medieval churches and stuff. And Strife somehow managed to make Doom into an interconnected world with a decent story.

    I'm not big on Hexen - the respawning enemies and the lack of weapons (there's only 4, technically 12 but you only have access to 4) bugged me.

  • Spelunky is a wonderful roguelike platformer which avoids a lot of escalation problems that "action roguelites" tend to suffer from.

    Besides that, I'm partial to the Megaman X series (and the sequel series Megaman Zero and ZX). X4 in particular is always fun to put in and replay.