TheGreatDarkness @ TheGreatDarkness @ttrpg.network Posts 61Comments 134Joined 2 yr. ago
Masquera, Anniversarry Edition.
Wasn't even thinking of it in terms of "sticking it to them", more "I still have friends who will play new edition, may as well say what will fuck it up for people like me if I cannot leave".
I literally had a session of Vampire yesterday
Ulrich von Scheise would be Ulrich of Shit. Umlaut is those two dots put above German-specific letters.
The DM is very in touch with his inner child.
Honestly, I don't mind people who hack 5e as long as they're upfront about it (as in, don't invite you for Cyberpunk game only to reveal it's a 5e Cyberpunk hack at character creation). This is a way some people express their creativity. It's kinda like how despite there being other games at the time, hundreds if not thousands game devs started from designing levels for Doom or hacking Doom or converting Doom to new platform. It's now happenning with Skyrim.
A lot of RPGs started as d&d hacks - Runequest, which lead to Call of Cthulhu, started as "what if we only ruled d10's in d&d". Tunnels & Trolls exists because creator read d&d book and decided to hack the rules to be more for his liking. Warhammer exists because Games Workshop needed a replacement game when losing rights to publish d&d in Britain. Pathfinder is a similiar story, it was just d&d 3.55 (and sucked just like 3.5) before 2nd Edition.
"2 pages of rules" 400-pages FATE rulebook next to me: Am I a joke to you?
you should just use actual names of the games, there are so many layers of jokes here they get in each other's way
All serious tho, one of ideas I know I will never be able to do is to play the same Paladin in 3 succesful campaigns in one setting, first as Oath of Conquest, then Oathbreaker, then Oath of Redemption. I first it's a better growth if there is a transition phase before adopting the Redeption.
Because the comic is a strawman argument.
The thing is, Rime has it's problems. I do not think a slight moment of levity and comic relief is one of them.
The adventures are always product of many people. You speak with confidence of someone who doesn't know how creative process actually looks like.
Rule #1 of Horror writing is ADD SOME FUCKING HUMOR! If your story is doom and gloom all the time, it stops being scary and dark and becomes insufferable and boring.