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I just got kicked right before extraction
  • I had an idiot say to a guy, at extract, "You stole my samples, I'm kicking you." I told him you couldn't steal samples, they're shared. I got kicked too. Some people are just either stupid or malicious, but fortunately they seem to be less and less frequent.

  • Wanted to suggest some games
  • We do have !videogames@pawb.social but not too many things get posted there. Might be a better spot for future posts.

    But for more furry games:

    • Nine Sols came out recently. It features a mix of cyberpunk and taoism, and plays as if Sekiro became a metroidvania. Almost everything can be parried, with a focus on generating temporary damage that you can make permanent with a special attack. It's difficult, amazingly fun, and also has some fairly gory parts, so if you're squeamish you probably don't want to play it. Here's the trailer.

    • Tribal Hunter is about vore and size change. Putting that out in front, because I know that can definitely turn people away. However, it's just used as a mechanic, making it so that you can hit harder when you're bigger, you're more nimble when you're smaller, and digesting food regains health. It's a side-scrolling beat-'em-up, and also has a pretty great soundtrack too. Here's the trailer.

    • Tunic is a game about learning about a world, and doing so by trying to understand the game's language and manual. It plays a lot like an older Zelda game, but while you can get to some newer areas with items you collect, the real progression is the knowledge you gain as you go forward. It's unfortunately a game you can only play for the first time once, and it's one of those games where you want to go in without spoilers. Here's the trailer.

    • Hollow Knight is probably a game everyone knows by now, but in case you don't, it's metroidvania Dark Souls with bugs. The game can be finished with some effort, but completely clearing the game for achievements is something for masochists. It's got a load of things to do and explore, and it's even got a sequel that's coming any day week year at some point. Here's the trailer.

  • Videos @pawb.social Kovukono @pawb.social
    Magic the Gathering's next set is Redwall-inspired
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    HYDRA SECTOR IS ABOUT TO FALL
  • Within the last couple weeks we had an MO to hold five bug planets. Between the bug-only players and the MO-only players, we were doing excellently. It was also one of the first MOs where supply lines were visible in-game, so players knew where to go, and how to cut off bugs from taking planets back with defense. Arrowhead thought we were doing too well, so the bugs randomly took back a planet that had all supply lines cut off, in order to put more pressure on the order. It's not just a yo-yo, Arrowhead is also insistent that even if we do well, they'll undermine the established rules to get the result they want.

  • The developer of Slay the Princess is encouraging those who can't afford it to pirate the game as a new Markiplier video goes viral.
  • It's well-deserved confidence. The game alone would have been intriguing with just the sheer amount of choice that's available, but the fact that it's all excellently voiced is icing on the truly delicious cake. It's one of those games that probably will only keep your attention for one or two full playthroughs, but those playthroughs will definitely be different for every person. If you want to give it a shot during the Summer Sale, you can finish at least the first part of a playthrough well under the refund time for Steam, in case it's not your kind of game.

  • Inside Out 2 - What did you guys think?
  • It was, for most of the movie, absolutely not a good time, but that was exactly the vibe they were going for. It's cringey, anxiety-inducing, and in a lot of parts like watching a train wreck in slow motion. Definitely worth seeing, but probably not one I'd rewatch in a heartbeat.

  • Tom Cruise Reshaped His Narrative with Edge of Tomorrow
  • If I had to guess, he's drawing parallels between Newman and Cruise's careers. The Hustler was the first of several films Newman made in a short period of time that marketed him as a hero. It wasn't his first Oscar nomination, but it did earn him one.

    The Sting was a huge box-office success Newman was in after a bunch of flops, and helped bring him back into the spotlight.

    The Color of Money finally earned Newman an Oscar, and it was reprising the same character he played in The Hustler after 25 years. You can definitely see parallels there between him and Cruise with Top Gun (36 years between it and the sequel), and weirdly enough Cruise is also in The Color of Money.

  • particles
  • All of this is just going off checking Wikipedia, so it could be wrong. Gluons are a type of particle that can have nine different "color states" depending on the quarks and anti-quarks that comprise them (despite the name, it has nothing to do with literal color). These states are made up of red, green, and blue for quarks, and anti-red, anti-green, and anti-blue for anti-quarks. Depending on the combinations of quarks and anti-quarks, the color state of gluons listed something like "red-antigreen" as "rg", with the "g" having a line over it to show it's anti-green, not green. Since you can have a color matched with the anti-version of its color, like I said earlier, you get 9 potential color states.

    Then, of those 9 color states, you have combinations of two gluons of different types of states that combine. If you have a strong, stable version of this state, it's called a color state singlet. Particles like protons have this state, and it allows them to interact with other particles that also have color singlets. However, gluons can't interact at long range, that means they also can't hold a color singlet.

    So, that leaves 8 potential color state couplets that can be formed. I have no idea why there's only 8 valid arrangements of those 9 couplets that aren't a stable singlet, but apparently you can only get 8.

    Also tagging @Owl@mander.xyz because I don't think they'd get notified.

    Edit: Sorry for the reply after it got answered. There was nothing when I started and it just took a while to figure it out.

  • Furry @pawb.social Kovukono @pawb.social
    The Summit (art by me)

    Done for Shardian. If you're interested, my commissions are open.

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    Despite strong reviews, Hellblade 2 is struggling on Steam
  • That's kind of Ninja Theory's thing. Heavenly Sword was boring to play, but had an interesting premise. Enslaved was literally planned to be a movie and had the gameplay added on after that. The only game of theirs that I can think of that had good gameplay was DmC: Devil May Cry, and the story was absolute garbage. I don't know why anyone would pick up a game from them when their track record is so lopsided.

  • Captain Price seems to die in a cut ending from Modern Warfare 3, uncovered 13 years later
  • I played these games for the story. The campaigns used to be pretty solid, with good action and a lot of good moments. I'm not saying they're excellent still, but Modern Warfare had both the nuke and "All Ghillied Up" sequences, Modern Warfare 2 had the up-until-then relatively unexplored front of the United States and the "No Russian" missions, I was genuinely interested in Advanced Warfare's story, and if you want to go really far back, CoD 2 had some excellent missions that really nailed the scope of battles in WWII. A big part of the reason that Titanfall 2's campaign was so highly praised was because they had the talent behind Call of Duty's campaigns working on it. I'm not saying the multiplayer is any small part of the game, but there's at least some subset of people who played it for the campaign.

  • Tips for fighting bots?
  • On the contrary of "go slower," I suggest you actually move faster. Bots cause issues when dropships come in. Sometimes, even when you're doing everything right, you can still get a flare set off, and if you're trying to clear a base and a dropship comes in, it gets a hell of a lot harder. The longer the mission goes on, the stronger the bot patrols and reinforcements get, so the best option is to treat almost everything like a blitz mission.

    Most of what I'm gonna say, you probably already know given your loadout. The big difference between bot outposts and bug nests is that you don't need an angle for a guaranteed airstrike to take out a factory. If you're running the autocannon, you can take out factories if you're in front of them from a hell of a distance. Just aim for the upper part of the vent from within about 45 degrees of dead-on, and the factory goes up. If a flare goes off, it'll be dropped on the bot calling it in, and by the time they land, they won't have any idea where you are if you run. If you can't get line-of-sight on a vent, run up, call in an Eagle Airstrike, and run off again. For light and medium outposts, you can get in and out in no time.

    For just regular patrols though, if you have to engage, engage at a distance. I'd swap out the mortar sentry for an autocannon sentry, mostly because it brings more immediate results, with less of a chance of killing you if the bots get too close. If you shoot at them from a distance, they're more likely to have less time to react, and not get a flare off, which again, is the worst outcome of engaging. Deal with it, and move on. Don't get bogged down in engagement.

    Aside from that, the only real change I'd make is swapping out the orbital laser for the orbital rail cannon. You're not limited to just 3 uses, and while your autocannon can deal with sneak attacks on big bots, sometimes you just need to delete something. If they're close enough together, I've even seen it take out 2 hulks. You can get rid of a big threat every two and a half minutes, and not sacrifice speed. Only other difference between your loadout and mine is that I'm using the Liberator as my primary, but if you're happy with the Adjudicator, keep it.

    For your team wanting to shoot everything, if they're going to insist on drawing aggro, let them. Do objectives, be proactive. You get a lot more bots from an area filled with outposts than an area empty of them, and you'll lessen the number they have to fight. Finish a spot, move onto the next, and do it fast.

    One minor thing, factory striders. These things were built to withstand tons of air strikes, and even eat orbital lasers and rail cannons. But if you take off the machine guns on its chin, and walk up to it and unload on its belly with the autocannon, they go down very fast. The biggest challenge will be getting your team to stop calling in airstrikes so you can do it.

  • Furry @pawb.social Kovukono @pawb.social
    (Your) Terminal Velocity (art by me)

    Commission done for Luxury. If you're interested, my commissions are open.

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    Furry @pawb.social Kovukono @pawb.social
    Little Sunshine (art by me)

    Commission done for Ero.

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    Furry @pawb.social Kovukono @pawb.social
    Sunlight Sonata (art by me)

    Done for SundownFox. Commissions are open if you're interested.

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    Furry @pawb.social Kovukono @pawb.social
    The Last Sight You See (art by me)

    Done for Griffonki, with his sona as his D&D character. If you're interested, my commissions are open.

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    Furry @pawb.social Kovukono @pawb.social
    Shy Boy (art by me)

    Done for Onedeadlymouse. Commissions are open, if you're interested.

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    Private message security issue for Lemmy 0.18.5
    github.com Any authenticated user may obtain private message details from other users on the same instance

    ### Summary Users can report private messages, even when they're neither sender nor recipient of the message. The API response to creating a private message report contains the private message it...

    Any authenticated user may obtain private message details from other users on the same instance

    Users can brute-force their way into reading private messages with Lemmy versions below 0.19.1. I know there was the question of federation issues previously, but it appears to have been largely mitigated with the later versions at this point. Are there any plans to upgrade pawb.social?

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    Using inbox dropdowns while browsing inbox crashes app

    Opening the inbox automatically brings up "mentions," but if you want to see private messages, you can click at the top and choose "all messages." Clicking any of those options though will crash the app. You can still access those options through the side window, just not the dropdown at the top while viewing the inbox.

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    Furry @pawb.social Kovukono @pawb.social
    Stretch and Yawn (art by me)

    Done as a request for BalloonieLuna. If you're interested, my commissions are open.

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    Furry @pawb.social Kovukono @pawb.social
    New Year's Resolution: Make Time for the Little Things (art by me)

    This stupid idea popped into my head and I decided to put it down. If you're interested, my commissions are open.

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    Furry @pawb.social Kovukono @pawb.social
    Red (art by me)

    Finished up the first piece for 2024, even though I definitely wanted to get this done last year. But done is done.

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    Furry @pawb.social Kovukono @pawb.social
    Analytics for my first year drawing

    I started drawing in January of this year, and finally finished up my first piece in early February. Since then I've been trying to improve on it, and I decided to look back to see if there were any real metrics that could show I made decent progress.

    The most obvious first step was to take a look at the upvotes I'd gotten:

    !

    Also, NSFW stats:

    !

    And, overall, it's a mixed bag. Lemmy definitely has a longer running time for keeping posts alive (it helps that there's fewer posts here), and Reddit has the issue that if your post isn't noticed inside 2 hours, it won't be picked up at all. There's no real sign of definite progress on Reddit, though Lemmy does seem to see at least some uptick in this metric, though that could be attributed to c/furry growing.

    So, there's the next obvious metric, upvote percentage:

    !

    !

    Reddit drops these metrics after 40 days, so I have no idea what it's like for the majority of my posts. Generally though, the response is more positive on Lemmy than Reddit, but it might be a bit too early to tell if the percentages are actually meaningful, or if the community doesn't downvote good content just because it's not their type, and upvotes are a more meaningful metric.

    And, finally, FurAffinity:

    !

    There's not a lot of items there, either. If I post something good, I might get a fav. If I post something really good, I might get 2. Like Reddit, if it's not noticed inside a short window, it appears to get buried. The one exception appears to be this piece, which has gotten fav'd repeatedly over time. Watches, on the other hand, appear to be entirely random--or it could be my work's just not good enough to get people wanting me on their feed.

    So, just some lessons from my time over the last year:

    • Memes are faster and lower-effort to draw, but get a lot bigger response (yes, I know, groundbreaking statement of the year).
    • Time and effort spent don't equate to response. I know, it's another obvious statement, but until you've spent weeks on something for nothing, it doesn't quite sink in.
    • Either a) I've not become a better artist, or b) these metrics aren't the full picture, and I also suck at promoting myself. I'm hoping it's the latter.

    Regardless, it's been a big journey, and I hope it's only the start. I came to Lemmy from Reddit after the API changes, and overall, c/furry's been an open, welcoming, and most importantly positive place. I love it here, and I'm really looking forward to seeing it continue to grow.

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    Furry @pawb.social Kovukono @pawb.social
    Self-Portrait (art by me)

    Some vent art.

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    Taurs @pawb.social Kovukono @pawb.social
    Catbox'd by Alsin

    Source: https://www.furaffinity.net/view/54783483/

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    Taurs @pawb.social Kovukono @pawb.social
    Tall Tail by Cervelet

    Original post: https://www.furaffinity.net/view/54671594/

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    furry_irl @pawb.social Kovukono @pawb.social
    boarding_irl
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    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)KO
    Kovukono @pawb.social
    Posts 56
    Comments 121