You didn't need to tell me you own crypto, your post screams "crypto bro" at such screeching decibels that I think you just shattered a wine glass over there.
I do think that would be a superb opening monologue (set to a moody montage) for a skit taking the piss out of naive crypto bros though, well done!
Well yeah there is a gradient of culpability but it roughly follows the gradient of power and compensation, which is an exponential curve with the lion's share of the area under the curve contained within the very very top.
If you want to get technical about it, if the average CEO earns 300 times the average (not the lowest) pay of employees at the company than sure, the average employee has culpability but it is 1/300th or less of the culpability of the people truly at the top and that is likely a conservative estimate of gulf between those two values.
Obviously one doesn't somehow nullify the other but the structure of culpability here has to be taken into account in order to make an honest analysis.
The biggest impact of digital currencies so far has been the obscene, democracy destroying amounts of money crypto bros spent to help get trump and other corrupt lackeys into office.
https://www.citizen.org/article/big-crypto-big-spending-2024/-
This is what the rise of digital currencies is an indicator of, an accelerated process of societal decay.
Do you really want JD Vance as president?
Yeah but then we get Incel-In-Chief JD Vance as president which is honestly MUCH scarier.
Shaming people for having deep moral quandries about voting for a candidate who is actively and directly facilitating genocide is pathetic and pointless and makes you look like a parody of yourself.
omm... the Republicans have the supreme court and are in the process of lighting the constitution on fire as we speak?
"If someone from middle management or even low level worker who personally denied this guy′s insurance claim would have been assasinated, would we suddenly feel sorry?"
Absolutely! Who is making the decisions that lead to a mass loss of life? Not a random worker at the company.
A new origins-based system for classifying minerals reveals the huge geochemical imprint that life has left on Earth. It could help us identify other worlds with life too.
I know this sub is about biodiversity but that is the mindblowing thing, the incredible diversity of minerals on earth (and my oh my the diversity is overwhelming) is a consequence of the incredible biodiversity of life, and it is not unlikely that it worked the other way too, a diversity of minerals may have been a formative part of the development of life.
A diversity of minerals/chemical may have facilitated the formation and diversification of life which fed back into the further diversification of minerals...
It suggests a beautiful perspective to understand ecosystems and the essential role of diversity for stability.
I will never forgive their complicity in the Iraq war and I treat anyone who reads the NYT without simultaneously harboring a constant distaste for it as fundamentally unserious in their practice of educating themselves about reality.
I think you will find Palestinian citizens agree with you on that point.
What about a deck of cards for healthcare CEOs like we did in the Iraq with the most wanted high ranking officials?
https://en.m.wikipedia.org/wiki/Most-wanted_Iraqi_playing_cards
I like this one because anyone arguing this is wrong has to admit the US imperial war machine is far worse.
"As of 2024, all but four of the 52 most wanted have either died or been captured, eleven of whom have been released."
The role of police is to divide, control and oppress the working class so they don't revolt when the rich steal everything the working class has.
Police fundamentally cannot side with the working class unless they quit their job and find a new career.
They had zero actual plan to replace it with anything last time they took it away, they didn't even really pretend to even have one.
This is a direct consequence of "the war on terror" attempting to redefine the military strategy of asymmetrical warfare as terrorism and inherently immoral.
To sell the bullshit "war on terror" the easiest way to make the US seem righteous was to degrade the public's sense of why people violently resist and reduce it to the act of violently resisting an organized traditional military is immoral unless the thing resisting is also a traditional organized military.
I am glad that narrative is breaking down though as the distortion of how and why violent conflicts occur is dangerously blinding to a basic understanding of the world.
There is no way this person will be apprehended alive, they could walk up to a police station naked with their hands up get on their knees and beg for their life, every single police officer they could possibly encounter will universally pull out their handgun and immediately murder them in broad daylight and they will be cheered on by Good Morning America when they do for keeping everyone safe.
If you think the police will do otherwise you misunderstand the essential function of police, especially in the US, which is to protect capital and the owners of capital and sustain inequality through violence.
Exactly, what makes an act evil or not is a really complicated question unless the action in question is mass murder. In that case, there isn't a debate, it is evil, there is no slippery slope. The CEO undeniably caused the deaths of countless people and maimed and permanently hurt many more. At least the person who killed the CEO actually carried out the act of taking someone's life themselves and bore witness themselves to the horror of taking a human's life. The healthcare CEO on the other hand was the most cowardly kind of murderer, someone who has killed far too many to name but simultaneously would be utterly shattered by exposure to actually witnessing first hand even a tiny fraction of all of the people they murdered suffering and dying right in front of them.
It is the ultimate form of violence to kill without a desire to know, to understand, to emphasize or even to remember because it zeroes in and underlines what makes violence horrific, the erasure of beautiful things that had a history, a past and a future.... and that is all healthcare CEOs really do at this point, kill without a desire to know.
"Recognize that attention is task-specific. One reason it’s so difficult to definitively say whether or not attention spans are decreasing is that it depends on the task with which someone is engaged. We may be able to sit through an entire 2-hour, action-packed movie, but start to squirm within 10 minutes of a nature documentary. Infusing things with storytelling and interactivity are two evidence-backed ways of increasing the likelihood we’ll be able to sustain focus. "
The entire narrative about attention span hinges upon this fundamental distortion, you cannot separate your ability to pay attention to something into an abstract universal quantity, your capacity for attention is always intimately interwoven with the environment around you and the specific task at hand. Attention span is a pop culture concept, not a scientifically rigorous one making any science done about attention span unable to actually illuminate the unknown since the concept being studied simply comes undone with a tug on one of the founding assumptions. In popular culture attention span is defined axiomatically as decreasing because of technology, and discussion works backwards from there.
The references cited also don't really support the conclusions the article comes to ("Challenging the the six-minute myth of online videos"), or they are links to pop-science articles talking about the topic, not actual evidence on the topic. An amusing example of this is the repeatedly, endlessly cited "McSpadden, K. (2015, May 14). You Now Have a Shorter Attention Span Than a Goldfish. Time. https://time.com/3858309/attention-spans-goldfish/".
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Goldfish are specifically studied because they can be trained to remember things and focus on them, they do not have "short attention spans" so the entire metaphor is broken from the start.
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There actually isn't any hard evidence even in the original paper that popularized the idea.... it was a white paper from microsoft not a scientific publication by academics
See this article: https://www.forbes.com/sites/shanesnow/2023/01/16/science-shows-humans-have-massive-capacity-for-sustained-attention-and-storytelling-unlocks-it/
It is also pretty easy to poke holes in the narrative that our attention spans are decreasing, driving a car takes an insane amount of concentration, more than arguably almost any other human activity practiced by billions of people on earth. If our attention spans were decreasing, the very first place you would see it would be in a huge increase in traffic crashes and deaths. You also wouldn't see a vibrant world of longform youtube videos on niche topics that are made by some of the most perennially popular and watched video content makers. People wouldn't be listening and reading to books, listening to longform podcasts, or engaging in hobbies that take significant preparation.
Further, the industry of marketing, perhaps one of the entities with the most interest in how we actually pay attention to things vs. what the popular narratives are about our attention span isn't convinced our attention spans are decreasing either.
More things are competing for our attention, so we are more selective and discard things quicker in a fashion that is totally rational. Daily life has also become exhausting for most, if you notice you are unable to focus like you used to it is probably because you are more tired, stressed and have less free time than you did in the past. If our "attention spans" were decreasing the way everybody seems to believe they are, the impacts would be catastrophic and look like entire populations undergoing early onset dementia, and as someone who has spent years around people with dementia.. that is clearly not what is happening at all.
They aren't exclusive entities when you consider the careers of game developers who may have otherwise been able to leverage the stability and opportunities that came from working for a large company to advance their career and eventually create successful indie game studios themselves. This is ultimately bad for indie game development though I understand the schadenfreude.
The hilarious thing is that if they did that the resulting LLM chatbot would shit on AI and large corporations constantly.
YouTube Video
Click to view this content.
Operation Harsh Doorstop is a single and multiplayer tactical shooter with vehicles and large map support, it has mod support (a core objective of the dev) and crucially support for autodownloading server mods when players join the server.
https://store.steampowered.com/app/736590/Operation_Harsh_Doorstop/
The bipod system is quite impressive and overall OHD has really solid tactical shooter mechanics... but this isn't only a game for realistic tactical shooter fans. Case in point some servers use the Casualfield mod which tweaks the game to play more like Call Of Duty.
https://steamcommunity.com/sharedfiles/filedetails/?id=3140994891
I am a huge fan of this game because the developer genuinely seems to be passionate about bringing a super solid big map multiplayer vehicle shooter foundation to the modding community, this game might seem a bit barebones right now but when you step back and consider how OHD is going to empower indie developers to easily get their hands dirty and start innovating on the shooter genre (and other kinds of games too) you can begin to see how exciting the future is for this game.
Just links to predatory microtransaction crap.
I am quite sure a human never bothered to look over or curate any of this, it is just algorithmically generated crap that boosts whatever scam pays out the most back to the play store.
The amount of damage that google has done to the growth of mobile gaming is unfathomable (in terms of growth and improvement not how big and complex the casinos pretending to be video games are).
Google needs to have their stranglehold over android smashed.
You’re the designer, engineer and architect if you can imagine it you can create it! Construct robots of any shape or size from eight-legged spider bots to eerie UFO contraptions.
Main Assembly is great, it is a vehicle maker physics challenge game with co-op... but if you stifle a yawn and think "I have trailmakers/other equivalent and meh do I need another?" the answer is yes, you definitely do!
Main Assembly is fundametally different, what makes it stand out from the pack is that you can easily mold 3d surfaces so the game ends up playing more like a powerful intuitive 3d modelling program than yet another iteration on a vehicle lego-style block building sandbox game.
Surfaces of wings are physically modeled in their contribution to lift, they arent just cosmetic, and it is this kind of thing that makes Main Assembly simultaneously a sophisticated simulation and and immediately tactile and intuitive experience.
Controls are superb on the deck, I recommend using fmCUK's "Usable V0.2" as a basis for a control scheme, most everything felt surprisingly intuitive given how generalist and powerful the tools are in Main Assembly.
Seriously good game, take advantage of the fact that it flew under the radar, pick it up for cheap, heck buy a copy for a friend so you have someone to play with!
Relaxing sailing experience. Discover Akalana Islands.
"pancake" refers to a colloaquial term for tiny nimble classic recreational racing sailboats like sunfishes and lasers, essentially the hull is shaped like a pancake (well a bowl more like but whatever) and all of the lateral resistance to getting blown sideways (that would be provided naturally by a long slim hull that sat deep in the water) is focused on the narrow point of the single daggerboard and to a lesser extent rudder. This is what makes sailboats like this an absolute joy to sail even in fairly light wind in real life, they take almost no wind to go and can take advantage of passing bursts of energy from even the most capricious wind gusts, so it makes sailing them a very direct and deeply calming conversation with the immediate elements of the wind and water around you.
Sailing in light wind is fun in a chill way but for long sailboats that have a consequently big turning radius, often it is difficult to keep any speed when turning the front of the boat directly past the onblowing wind because you can't pick up any speed in that moment, you have to rely on inertia. A pancake sailboat like this is made to spin like a top with a flick of the rudder so that even in light wind the hull can carry momentum through multiple quick tacks (changing direction by rotating the bow past the direction of the onblowing wind) or jives (changing direction by rotating the bow the other way, so that it never directly passes by the direction of the onblowing wind, can be very difficult to control in a small sailboat like this).
With this kind of sailboat you basically have two controls, you aim the rudder with an articulated handle in one hand and you control the angle of the sail/boom through a rope held in your other hand that runs through a pulley. In real life you also are able to control the center of mass of your personal meatcube for minute corrections as well, but with essentially just those two control inputs an incredible variety and complexity of movement is possible.
Even if you have never thought about learning sailing, it is worth learning for its own sake because of how primal and direct learning how to sail a pancake boat like this is that only has one rope to hold and one rudder and that is the whole dashboard of controls. If you have ever met sailors, they probably are really intense and get all hyped about racing around in conditions that look absolutely awful to a non-sailor lol, but it is just as valid to sail around in light wind normal on a blustery afternoon summer day as wiser and lazier alternative to paddling a kayak :). Honestly it takes an astonishingly little amount of energy to move a tiny sailboat like this at a pace faster than you can paddle a kayak.
Pancake Sailor and the developers non-free games are marketed definitely pretty heavily towards VR, but Pancake Sailor actually works bloody fantastic as a Steam Deck game. It is an immediate cozy and chill experience, the moment you open the game and start playing. I can easily see myself talking with someone on the phone while I focus on the conversation and mindlessly sail around in pancake sailor.
Check it out! It is free!
Also the main game is on sale for $5 in the steam summer sale, the game doesn't seem to go cheaper, it isn't necessarily a super rare sale either though so shrugs honestly I recommend just downloading Pancake Sailor and having some fun!
This game will genuinely teach you how to sail, and the really wonderful thing is that if you learn how to sail a really really simple sailboat like this you will understand the basics of how to sail any sailboat, no matter how complex. Yes there are a billion more things to learn with larger sailboats with multiple crew and sails and ways to manipulate those sails... but at the end of the day you are trying to accomplish the same set of maneuevers that will become deeply intuitive to you if you practice sailiing a simple sailboat like this. Honestly, master a boat like this and if someone threw you onto a typical 40 foot monohull sailboat and you had to sail it back to a harbor to save your life, you would be fine. You would do a really shitty job, but again the fundamentalis are the same. This is a human skill I think everyone should explore through video games!
Warning though, once you learn how to sail every time you play a video game where sailboats are just normal boats but with an animated sail that magically changes the wind direction around.. or even if there are true sailing mechanics but they are shallow af, you will become very sad.... :( but then valheim will give you a hug and remind you that there are people out there that really do care.
There are some decent deals going on right now, not so much for AAA titles really, they don't seem to be going on sale much in my opinion in the past year or so.
Indie games on the other hand have been having some really great discounts.
Here is the /r/gamedeals steam summer sale thread
https://old.reddit.com/r/GameDeals/comments/1dpxrdr/steam_summer_sale_2023_day_1/
The thread you are really interested in is the Hidden Gems thread tho...
https://old.reddit.com/r/GameDealsMeta/comments/1dpxyff/steam_summer_2024_hidden_gems/
Even more so than steam... I think some of the recent Fanatical bundles have been really great for indie games, I bought almost everything from these bundles
https://www.fanatical.com/en/pick-and-mix/platinum-collection-build-your-own-bundle
https://www.fanatical.com/en/pick-and-mix/build-your-own-revival-bundle
I also picked up a bunch from this one too
https://www.fanatical.com/en/pick-and-mix/build-your-own-handheld-heroes-bundle
I really like the digital board games from direwolf like Instanbul, Everdell, Wings Of Glory. Concordia is also a brilliant digital board game and perhaps one of the best board games ever invented by humanity... (not kidding).
How about y'all? Have you picked up any good indie games for your steam deck lately?
Kinda spent a lot, but with a lot of these indie games, like the big metroidivania games and such I just don't think they are ever going to come down below $3, they aren't worth that little lol anyways.. but just look at the isthereanydeal stats for some of the indie games in the fanatical bundles they straight up destroy steam's "summer sale" in my opinion at least at a cursory glance.
For example, look at "Trinity Fusion" in the "handheld heroes bundle", Steam advertises it on "sale" for $12, but if you buy 5 games or so on fanatical's bundle it is $3....
...just saying, might be a good time to flesh out your steam deck's indie, local co-op, party and retro style catalog!
In the end I don’t think internet users in rich powerful countries are the users most likely to benefit and invest their time into in the fediverse. They might be the ones with the most free time, money and privilege around computers which makes being on the leading edge of niche technologies far easier, but I don’t think using the fediverse vs commercial social media is thattt crucial of a difference for most (add a million qualifiers here except if you are black, queer, trans etc… I am talking in relative terms here) livimg inside the borders of colonial powers like the US, France, Germany etc..
Speaking as a hetero white dude who grew up with a decent amount of privilege the fediverse isn’t for the countless versions of me living within the borders of colonial powers…
It might have been programmers living within the borders of colonial powers that did most of the labor to create the fediverse, and most of the early users might have come from within colonial powers but I think it is important to recognize that the gift that the fediverse represents to the world is the capacity to empower people living outside the borders of colonial powers to own and run their own social networks instead of having some random Facebook employee who doesn’t have the time or basic knowledge of a country to make major decisions about what news accounts to moderate as dangerous spam and what to allow.
From a 30,000 foot view, speaking in broad terms and specific values and priorities, what do you think are the best strategies for flipping the script on the fediverse being mostly a tool used by people within the borders of colonial powers to one used by without and within?
I wonder about the capacities of fediverse software being useful as a compliment to HOT open street mapping type initiatives in the wake of disasters and just in general?
(Are server costs just generally cheaper/easier in colonial countries to run or is it purely a money and time thing? I don’t really know)
I have unfortunately not been able to figure out how to load controller configurations that I have shared to steam into games that weren’t the original game I made that controller config in. I click on the controller layout and it fails to load and reverts back to the layout I already had selected.
My recommendation (cobbled together from recommendations from others) for getting around this is adding the file manager "Dolphin" (steam deck already has it) as a non-steam game to steam as well as “Corehunt” (which you have to download from Discover, it is made by the same people that made CoreKeyboard). Or you can just use Dolphin and Corehunt in desktop mode.
https://flathub.org/apps/org.cubocore.CoreHunt
https://gitlab.com/cubocore/coreapps/corehunt
Before I start, if y'all have a better way feel free to chime in and show me the light :P.
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Go to the game you want to copy a controller layout into. Edit one of the default controller layouts, make a random change to it, rename the controller layout to a unique name like TARGET_game then export the file as a personal save (or a personal shareable save I can’t remember which).
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In Corehunt, search for the file, Corehunt should find the file fairly quickly (it is muchhhh faster, fuzzier and more thorough than the other file search programs I have used on the Steam Deck so far). Note the file path.
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If needed, also search the name of the controller layout you want to copy into the game (name that layout something you can search for easily too).
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Navigate to the file path for your controller layout you want to copy, click split view in dolphin and then open up the controller layout for the game you want to copy the controller layout into (that contains your “Target_game” file) and… drag and drop copy!
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Done! Now when you go to browse layouts for your new game, the layout from your old game will show up and be loadable.
Note… you can also look up your steam deck’s file path to controller layouts in a guide or documentation but the filepath is really annoying and one of the folder steps is your steam user-id… so I actually think this explanation is much more concise and easy to do. Just let Corehunt find the folder location for you and then pin it to Dolphin’s sidebar so you can quickly jump to it again.
Steam games should name themselves according to the name you have in Steam, but sometimes the folder name is a number (the steam game’s id number or something).
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Unironically.
Next time you hear a ridiculous description of the steps required for a ghost summoning or exorcism, just think about all the emails you have gotten from HR that detail the pointlessly overcomplicated process for clocking in and out of work.
Or when you hear Sony just lost all their emails and you are like… what does that even mean?
It’s all just spirit forces blasting back and forth on a cosmic scale of bullshit and silicon.
With graphics turned to low (which just looks retro to me and fits the vibe of the game like I am playing midtown madness-ultra) Motor Town is a blast on the Steam Deck!
What really makes it fit well with the deck is the autopilot feature where you can hit a button and your car will automatically navigate to the next step of whatever job you are doing. That makes it perfect for picking up and putting down while you do other stuff.
Cataclysm DDA, Vim & WASD - Implications For Generalist Translations Of Qwerty Layouts To The Steam Deck ---------------
link to video demonstration on Peertube instance
Steam Deck controller config available by renaming Cataclysm DDA in your steam library (added as a non-steam game) to Cataclysm: Dark Days Ahead and then searching under community layouts for "Cataclysm DDA full keyboard mapping".
edit: I recommend increasing the transparency of the popup steam menus by a large amount in practice, I kept them fairly opaque to make the video demonstration easier to follow
Here is my setup!
Vim Ring - my preference -> left joystick (no reason these can't be shuffled around tho) -------------
The Vim hjkl keys (along with the diagonals y u n b because this is CDDA and we need those diagonals) provide us with a clear idea we can ground the Steam Deck mapping in, and unlike a Vimmer with a qwerty keyboard, we can unfold the keys into the navigational ring (up down left right) Vimmer's imagine in their head to understand Vim qwerty controls.
Not only does this provide an easy way to remember our first choice in dividing the qwerty keyboard into Steam Deck mappings, it also means that the control scheme has plug and play compatibility with a dizzying array of software and games that all are part of Vim's ~40 year tradition and evolution of keyboard controls. Once you memorize the Vim Ring on your Steam Deck you will be able to use it for the rest of your life on joysticks and touchpads, and you can rest assured that other people will be developing vim hjkl based controls for software and games for the rest of your life.
WASD Ring - my preference -> left trackpad --------
WASD is probably one of the most well known "conceptual projections" onto the qwerty keyboard right?
It might seem a bittt confusing at first that z and x are the diagonals, but if you remember that this navigational ring is based on WASD, than s has to be down, and thus it becomes intuitive that z and x would be the downward diagonals. The letters q and e are almost without fail where left-lean, right-lean controls are for tactical shooters (for leaning out of cover to shoot) but even to someone unfamiliar with these control schemes, q and e are pretty intuitive.
Center Column ---------
Notice here, that between the Vim and WASD rings is 2x3 column of unbound letters on the keyboard, those being c v, f g, and r t. The natural place for these letters which are frequently used by games and software is the four Steam Deck back buttons L5, R5, L4, R4 and the bumpers R1 and L1. True, vim prioritizes the horizontal home row, but given the accessibility of the other homerow keys in the VIM and WASD rings I don't think this is a serious flaw especially because it is easy to visualize how this column maps to your Steam Deck.
Number Ring - my preference -> right trackpad -------------
Now for our last navigational ring. This ring was inspired by reading about players admitting to making the extremely chaotic-neutral choice of using the number row rather than the numberpad for navigation lol. We could just recreate the numberpad in a menu, but we already have two rings, and if anything nudging the numberpad into a ring shape makes activation from a touchpad or a joystick much more intuitive, it also expresses directly the meaning of the numberpad in terms of navigation while allowing quick access to each number for rapid input. Importantly, the number row keys not the numberpad keys are used here so that in conjunction with shift this ring can be used to activate the alt number row commands !@#$%^&*().
Caboose Board - my preference -> right joystick -------------
The Caboose Board is where the rest of the letters and punctuation keys go. I call this a "board" not a "ring" because more keys can be fit onto steam's menu system by making two rows then making a ring, which provides a natural place for extensibility for additional critical keys needed only for a specific game or program that won't mess up carefully arranged rings.
Controller Face Buttons, and Left & Right Triggers. ------------
At this point all the letters from the qwerty keyboard are mapped onto the onboard Steam Deck controls. We just need to tidy up and map a few remaining keys outside of the main 3 rows of the keyboard and make some quality of life mappings for important controls in Cataclysm DDA.
Up until this step, other than starting from the assumption that mouse control is unneeded for this mapping, I haven't made any keyboard mappings that are only memorable or salient in the context of Cataclysm DDA. Only after this point am I actually assigning keys to the facebuttons of the Steam Deck based on the specific requirements of Cataclysm DDA. Think about how much easier this makes it to create and memorize the muscle memory of mappings for the next complicated game you want to tackle creating Steam Deck bindings for, if it is a roguelike or other game/software that can be played without a mouse than at least 85% of these mappings don't need to be changed. If mouse control is needed, it is easy to imagine slotting the number ring into a toggleable alternate menu that shares the same control binding. Or the caboose.
These final mappings are intended to be intuitive to someone who has used a gamepad a lot (especially xbox controller). Escape is mapped to the menu face button, tab to the view face button, backspace maps to the x facebutton, spacebar to the b facebutton, enter to the right trigger and shift to the left trigger allowing the shift key to easily be held like it is intended to be on a qwerty keyboard.
Some final quality of life tweaks for CDDA, a single press of the y facebutton activates the / key to bring up the advanced inventory management screen (absolutely amazingly powerful utility in CDDA) and a double press of the y facebutton activates they ? key to bring up list of commands with plain english search. A single press of the a facebutton is mapped to " which brings up the movement toggle (run, walk, crouch, prone). A double press brings up the mutations menu with [ (a somewhat tenous mapping to remember I concede, this is a draft tho). For now I have the thumbstick buttons mapped to + and -.
A Final Note On Menus --------
It is important to adjust the in menu sensitivity especially for navigational rings like the Vim Ring, WASD Ring and Number Ring. Typically for a ring assigned to a joystick one might want to set menu button activation to continous (with these repeat turbo settings) and tweak sensitivity so it is easy to reach the menu buttons on the far edges of the menu without it being uncomfortable or resulting in accidental activations of other keys.
I was looking for a good generalist set of keybindings for my Steam Deck's onboard controls that bound all the letter keys and also the necessary commands to navigate web pages and manipulate files. There isn't any obvious layout to bind all the gamepad buttons, joysticks and touchpads to letter keys and keyboard commands/command chords, and further it feels like whatever solution you came up with would be impossible to memorize anyways.
Kind of a silly endeavor perhaps, but... touchscreen keyboards take up wayyyyy too much screen real estate on the Steam Deck, and further the pop up software keyboard sometimes doesn't behave right with software that isn't expecting a pop up touchscreen keyboard (i.e., not like a mobile app designed to handle one).
Then I randomly thought about Qutebrowser and vim keybindings... and I had an evil idea.....
I want to try using this with neovim as well, and I thought y'all might get a kick out of it lol!
edit errr, oooff I don't know how to get lemmy not to dump the text from my linked post completely unformated into this post
I am still in the process of ironing out how I want my control scheme, but when looking for a web browser to run in Gaming Mode on my Steam Deck that worked well (Firefox was being funky when run in Gaming Mode/Big Picture) I experimented a little bit with Qutebrowser.
https://qutebrowser.org/doc/quickstart.html Edit figured out how to share steam controller profiles, it is under the gear icon -> layout details, here is my draft vim/qutebrowser profile, try it out and let me know what you think!
steam://controllerconfig/2919876185/3227309282
Qutebrowser is downloadable from the Discover package manager in Desktop Mode on the Steam Deck (then find Qutebrowser in start menu ->right click add to steam). Qutebrowser is designed for a linux window manager like I3 where you don't really use a mouse much, everything in Qutebrowser is meant to be navigated with keyboard commands, no mouse required in the style of Vim keyboard commands. lt also prioritizes using screen real estate efficiently which is a boon for the Steam Deck. Like Vim, Qutebrowser has modes, an input mode (entered by pressing the i key) where you can enter text normally and a navigation mode (entered by pressing escape) that you use the keyboard letters to navigate and input web browser commands. In my control scheme you simply press the menu button to toggle between input and navigation modes.
While this might initially seem like the last software on the planet you would want to try to adapt to using with the Steam Deck's onboard controls, the wisdom of Vim-style keybindings mean that almost every important function in the software is kept to the letters on the main keyboard, i.e. a-z. We can build a nice control scheme with the idea of mapping all the web browser controls to the steam deck while simultaneously mapping letters a-z to the steam deck....
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The hjkl keys as up/down left/right navigation in vim naturally map to the left joystick, holding shift (long press R1 bumper) and hitting these keys navigates to previous page/next page/tab to the left/tab to the right
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the entire top row of letters on the keyboard can be assigned to a touch menu on the left trackpad and the entire third row of letters can be assigned to a touch menu on the right trackpad.
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The shift key can be mapped to long pressing the R1 bumper.
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That leaves 5 letters remaining, put f aside and map a s d g to the back buttons of the steam deck. Backspace maps naturally to the x facebutton on the steam deck, the a facebutton to Enter and the b facebutton to Spacebar.
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Finally, the last letter f can be mapped to the y facebutton on the Steam Deck. In qutebrowser f is an important key as it prompts what are called hints. When you press f you see something like this....
If you input a sequence of keys shown, Qutebrowser will navigate the cursor to that spot and left click. The really nice accident of this Steam Deck control scheme is that Qutebrowser by default only uses letters that are mapped to physical buttons on the Steam Deck (hjkl asdf and g) in this Steam Controller configuration.
With f bound to the y facebutton on the Steam Deck, it is natural to bind a similar command / that allows to search on the page (bound to long pressing the y facebutton).
Clicking the leftstick inputs o which opens up the prompt to navigate to a url, clicking the right stick inputs : which is used to access Qutebrowsers advanced commands and settings.
The thing about running Qutebrowser in Gaming Mode is that you can use a separate control scheme in Steam designed exclusively for using Qutebrowser. Obviously, inputting bulk text with the touchscreen keyboard is going to be faster, but I think this control configuration is worth exploring since the modal nature of Vim style keyboard commands reduces the amount of necessary keybindings to fully utilize and navigate a web browser by a huge amount. The left joystick being a good fit for hjkl is the icing on the cake!
Any program can be added to steam by putting the Steam Deck into Desktop Mode (hold power button and select Desktop Mode) and finding the app in the start menu. Right click and select \
Any program can be added to steam by putting the Steam Deck into Desktop Mode (hold power button and select Desktop Mode), finding the app in the start menu Right clicking and selecting "add to steam" from the menu. Remember the "game" added to steam will have its own separate controller profile, choose keyboard and mouse template for desktop programs and adjust as needed.
Kdenlive is a video editor that can be downloaded by opening the Discover package manager in desktop mode and selecting to install the program.
Why do this? Well, with Decky Loader plugin Decky Recorder you can record clips of gameplay in Gaming Mode with the Steam Deck. The default file location is /home/deck/Videos/. There isn't necessarily an easy way to view videos in Gaming Mode on the Steam Deck however, which means the next step of reviewing the footage you took while playing the game requires you to exit into Desktop Mode and open a video player like VNC.
Fine, but.. I actually think I like this workflow better, add Kdenlive to steam so you can launch it in Gaming Mode and then create a layout inside Kdenlive (I called it "browse" in demo video) that just has the "media browser", "clip monitor" and "transport" selected. This is your video player to review the clips you record, now you can switch to the "editing" layout (layouts are in top right of screen in Kdenlive) and directly transition to video editing without ever leaving Gaming Mode.
This video is a (clumsy) demonstration of using Kdenlive in Gaming Mode to make a video.
Operation Harsh Doorstop has been in development for a bit by now, it is a free large map first person shooter with vehicles that is being developed on the Unreal Engine with a modding SDK built in...
This is some gameplay from Operation Harsh Doorstop which is a free multiplayer tactical shooter with large open maps and vehicles, and more importantly from the beginning integrating a modding SDK was central to the objectives of the devs which is a really REALLY nice breath of fresh air (looking at you battlefield series... and call of duty series).
Operation Harsh Doorstop was pretty barebones until fairly recently, but the game now has most of the elements it needs to provide a fun large scale multiplayer shooter game complete with vehicles and I think in it's current state it is quite fun to play! It didn't used to run well on the Steam Deck at all, but with recent updates performance has improved to the point that I can play multiplayer fine (I actually had the graphics set lower than I really needed to in the video). It bodes well for how well future multiplayer games based on the Unreal engine will run on the Steam Deck.
Since OHD is free, it is a no brainer to check out, just pick servers where you can get guns with scopes on them as iron sights are only fun when you have a huge monitor and a high resolution. Development is ongoing so keep your eye on it!
https://store.steampowered.com/app/736590/Operation_Harsh_Doorstop/
(no pay to win!)
Mine are:
- Omega Strikers
- Xonotic
- Halo Infinite
- Minion Masters
- Splitgate
- Super Animal Royale
- Farlight 84 (love it on mobile haven’t gotten to it on steam deck yet)
This is a short clip of me playing Xonotic on a Steam Deck using joysticks + gyroscope to control my character. Xonotic is a FOSS game (it runs on an engine that is actually a direct descendant of the quake engine interestingly) in the genre of arena shooters which are typically considered impossibl...
Edit Sorry about the ugly word vomit from lemmy ripping out the video description on peertube, I didn't know it was going to do that
I decided to try Xonotic on my steam deck using joysticks + gyro to see if I could play somewhat competitively. Turns out, it is a blast!
Not claiming I am amazing at Xonotic (the bots are HARD btw) but wow there is a huge potential here for strafe jumping mechanics with games designed to be controlled by joysticks + gyro. It is a blast!