Blender
- Blender crashes after switching to x11
I switched my display server to x11 to enable automatic1111, but this seems to have simultaneously disabled blender, as whenever I open it it crashes. Are you able to help me getting it working again?
Console: ~ blender -debug ✔ Writing: /tmp/blender.crash.txt zsh: segmentation fault (core dumped) blender -debug ~
blender.crash.txt: # Blender 4.0.1, Commit date: 2023-11-16 16:40, Hash d0dd92834a08
# backtrace blender(+0xfd0683) [0x56469b2a3683] blender(+0x8ba21e) [0x56469ab8d21e] /usr/lib/libc.so.6(+0x3e710) [0x7f6a9f36f710] /usr/lib/libLLVM-15.so(+0x17a7a0f) [0x7f6a93fa7a0f] /usr/lib/libLLVM-15.so(+0x17a7b98) [0x7f6a93fa7b98] /usr/lib/libLLVM-16.so(_ZN4llvm14FoldingSetBase19FindNodeOrInsertPosERKNS_16FoldingSetNodeIDERPvRKNS0_14FoldingSetInfoE+0xb6) [0x7f6aaab278e6] /usr/lib/libLLVM-16.so(_ZN4llvm12SelectionDAG19FindNodeOrInsertPosERKNS_16FoldingSetNodeIDERKNS_5SDLocERPv+0x36) [0x7f6aab69b1b6] /usr/lib/libLLVM-16.so(_ZN4llvm12SelectionDAG11getConstantERKNS_11ConstantIntERKNS_5SDLocENS_3EVTEbb+0x1ab) [0x7f6aab6da55b] /usr/lib/libLLVM-16.so(_ZN4llvm12SelectionDAG11getConstantEmRKNS_5SDLocENS_3EVTEbb+0xec) [0x7f6aab6db2bc] /usr/lib/libLLVM-16.so(_ZN4llvm19SelectionDAGBuilder20visitTargetIntrinsicERKNS_8CallInstEj+0x1f0) [0x7f6aab664050] /usr/lib/libLLVM-16.so(_ZN4llvm19SelectionDAGBuilder18visitIntrinsicCallERKNS_8CallInstEj+0x53d) [0x7f6aab683d4d] /usr/lib/libLLVM-16.so(_ZN4llvm19SelectionDAGBuilder5visitERKNS_11InstructionE+0x450) [0x7f6aab693ec0] /usr/lib/libLLVM-16.so(_ZN4llvm16SelectionDAGISel16SelectBasicBlockENS_14ilist_iteratorINS_12ilist_detail12node_optionsINS_11InstructionELb0ELb0EvEELb0ELb1EEES6_Rb+0x94) [0x7f6aab703ef4] /usr/lib/libLLVM-16.so(_ZN4llvm16SelectionDAGISel20SelectAllBasicBlocksERKNS_8FunctionE+0x18dd) [0x7f6aab70592d] /usr/lib/libLLVM-16.so(+0x19079b6) [0x7f6aab7079b6] /usr/lib/libLLVM-16.so(+0x12ea945) [0x7f6aab0ea945] /usr/lib/libLLVM-16.so(_ZN4llvm13FPPassManager13runOnFunctionERNS_8FunctionE+0x459) [0x7f6aaadab989] /usr/lib/libLLVM-16.so(+0x282aefa) [0x7f6aac62aefa] /usr/lib/libLLVM-16.so(_ZN4llvm6legacy15PassManagerImpl3runERNS_6ModuleE+0x3ec) [0x7f6aaadac6ac] /usr/lib/dri/radeonsi_dri.so(+0x828b80) [0x7f6a41c28b80] /usr/lib/dri/radeonsi_dri.so(+0x82953b) [0x7f6a41c2953b] /usr/lib/dri/radeonsi_dri.so(+0x849b44) [0x7f6a41c49b44] /usr/lib/dri/radeonsi_dri.so(+0x8567e2) [0x7f6a41c567e2] /usr/lib/dri/radeonsi_dri.so(+0x862339) [0x7f6a41c62339] /usr/lib/dri/radeonsi_dri.so(+0xbcf35d) [0x7f6a41fcf35d] /usr/lib/dri/radeonsi_dri.so(+0xbc83a6) [0x7f6a41fc83a6] /usr/lib/dri/radeonsi_dri.so(+0xb91873) [0x7f6a41f91873] /usr/lib/dri/radeonsi_dri.so(+0xba6d99) [0x7f6a41fa6d99] /usr/lib/dri/radeonsi_dri.so(+0x89c9cc) [0x7f6a41c9c9cc] /usr/lib/dri/radeonsi_dri.so(+0x8aa4b2) [0x7f6a41caa4b2] /usr/lib/dri/radeonsi_dri.so(+0x5f9507) [0x7f6a419f9507] /usr/lib/dri/radeonsi_dri.so(+0x5f9cc9) [0x7f6a419f9cc9] /usr/lib/dri/radeonsi_dri.so(+0x1350f9a) [0x7f6a42750f9a] /usr/lib/dri/radeonsi_dri.so(+0x604078) [0x7f6a41a04078] /usr/lib/dri/radeonsi_dri.so(+0x190d7f) [0x7f6a41590d7f] /usr/lib/dri/radeonsi_dri.so(+0xb9884) [0x7f6a414b9884] /usr/lib/libGLX_mesa.so.0(+0x5379f) [0x7f6a5bfc979f] /usr/lib/libGLX_mesa.so.0(+0x3f50b) [0x7f6a5bfb550b] blender(+0x294a356) [0x56469cc1d356] blender(+0x2949928) [0x56469cc1c928] blender(+0x293f759) [0x56469cc12759] blender(+0x294968b) [0x56469cc1c68b] blender(+0x2946028) [0x56469cc19028] blender(+0x293bca4) [0x56469cc0eca4] blender(+0x10167d2) [0x56469b2e97d2] blender(+0x1016a1d) [0x56469b2e9a1d] blender(+0xfe0454) [0x56469b2b3454] blender(+0xff62de) [0x56469b2c92de] blender(+0xffb9f4) [0x56469b2ce9f4] blender(+0x88d681) [0x56469ab60681] /usr/lib/libc.so.6(+0x27cd0) [0x7f6a9f358cd0] /usr/lib/libc.so.6(__libc_start_main+0x8a) [0x7f6a9f358d8a] blender(+0x8b5e05) [0x56469ab88e05]
# Python backtrace
OS: Manjaro DE: Gnome 16GB RAM, 512+512GB SSD NVIDIA 1660 ti
- Mangrove tree
Hi all, here's my contribution to getting this sub off the ground : link to ArtStation (cross-posted from https://lemm.ee/post/2985781)
> Hope it's alright that I'm linking to my Artstation gallery. This is a procedural mangrove tree I made with Blender geometry nodes. I've been working on it for a while, finally got it in a state where sets can be populated with it. The approach is pretty naive, there's no phototrophy or anything fancy (yet!), just branches planted on branches planted on branches... I did respect the golden angle though, and the leaves turn to face the sun to an extent. I'd like to try space colonization next, most likely that will have to be simulated from the seed onwards. But that should yield much more organic and realistic shapes.
- Do you use Blender in a professional environment?
I've always been curious about how others are using it. Currently, I use it to create 3D animations for tutorial videos at my workplace.