GameDev
- Unity is Canceling the Runtime Feeunity.com Unity is Canceling the Runtime Fee
After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee, effective immediately.
Alternative title: Unity gives up
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Do you see yourself going back to Unity after they changed streams? I do not.
- Indie X Showcase is accepting Submissions until September 15th, it's Portugal's biggest indie game showcase (international Games also allowed)indiex.online Indie X - Submit Game
Submit your game here! Carefully fill in this form to submit your game for review and get the chance to be featured in our next event!
- How to cross promote under the new Steam Rules by Chris Zukowski
cross-posted from: https://mastodon.social/users/Berin/statuses/113032571990580083
> How to cross promote under the new Steam Rules by Chris Zukowski > > https://howtomarketagame.com/2024/08/26/how-to-cross-promote-under-the-new-steam-rules/ > > @gamedev > > \#GameDev #GameMarketing #Steam #GamesMarketing #IndieDev
- Submissions for the 2025 Independent Games Festival are open until September 30!
cross-posted from: https://mastodon.social/users/Berin/statuses/113018036706256668
> Submissions for the 2025 Independent Games Festival are open until September 30! > > https://igf.com/article/2025-independent-games-festival-submissions-are-now-open > > \#IndieDev #GameDev > > @indiedev
- New Rules for Steam Store Page Descriptions
cross-posted from: https://mastodon.social/users/Berin/statuses/112958975936924665
> New Rules for Steam Store Page Descriptions > > TLDR You may no longer add: > \- Links to external sites (use dedicated fields instead) > \- Links or images pointing to other games on Steam > \- Images that mimic Steam UI elements > > https://store.steampowered.com/news/group/4145017/view/4201376568915048835 > > \#Steam #GameDev #IndieDev #GameMarketing > @gamedev
*Edited for more clarity
- Draknek just announced their "New Voices Puzzle Grant" for 2024!
cross-posted from: https://mastodon.social/users/Berin/statuses/112916519158308760
> Draknek just announced their "New Voices Puzzle Grant" for 2024! > > It's a USD$15,000 grant for developers from traditionally underrepresented groups who are working on puzzle games! > Includes 1-on-1 mentorship and super flexible terms when it comes to how the money is used. > Deadline is October 7th 2024. > > More info in the link here: https://grants.draknek.org/ > > @gamedev > > \#GameDev #IndieDev #PuzzleGame
- The Melbourne Queer Games 2024 Festival is open for submissions until August 23, 2024
cross-posted from: https://mastodon.social/users/Berin/statuses/112909319251670592
> The Melbourne Queer Games 2024 Festival is open for submissions until August 23, 2024 > > There are no geographical restrictions regarding the submissions. Queer games from all over the world are eligible, and entry is free! > > http://mqgf.com.au > > @gamedev > > \#QueerGames #IndieDev #GameDev
- Hey, we are working right now on game called Profiteer, an economy centric strategy game with minimalistic approach on resources, right now we are close to the finish of our newer update(took
@gamedev Hey, we are working right now on game called Profiteer, an economy centric strategy game with minimalistic approach on resources, right now we are close to the finish of our newer update(took more time than we expected), tell us what you think and if you have any questions write us down! Link: https://hrust-inc.itch.io/profiteer \#games #ganedev #indiegames
- A lesson learned: Without experience, overambition, over-eagerness and burnout can become very real very fastabnormalhumanbeing.itch.io How To Smile - Prototype Release Log - How to Smile - Now that you can(?) by AbNormalHumanBeing
Ah, what should one do after finishing their second game and doing well at their first game jam ? That's right: Just join the next jam , start work on a completely overambitious project, fail to intro...
cross-posted from: https://lemmy.ml/post/16304397
> Check out a story about thought processes going awry after ecstasy born from early successes and personal issues hitting. > > Still, I decided to release the result of my work so far as a prototype for Fuck Capitalism Jam 2024, to be worked on in the future until it is done. Alongside part 1, which was basically developed within the time frame anyway, and is more than fitting for the theme as well.
- The GBA Game Jam 2024 is back after a 2 year hiatus!itch.io GBA Jam 2024
A game jam from 2024-05-17 to 2024-09-08 hosted by exelotl, destoer, evanbowman, Nikku4211, Pyro_Pyro, Jono Shields, GValiente, Xilefian, kva64 & avivace. The full-scale GBA game jam is back after a two-year hiatus! You have 3 months to make something cool that runs on the Game Boy Advance, using wh...
- I made an arcadey shoot em' up/bullet hell with a grappling hook!agoogaloo.itch.io Captain Grapple by Agoogaloo, jukmifgguggh, PlayTendo, babchunko
A pirate themed shoot em' up with a grappling hook!
I made a arcade style shoot em' up receltyish, where you're a pirate that can grapple enemies at low health to blow them up and let you move faster. It's not too long, but I think what is there is pretty fun, and worth making into a full game, so I though I'd try and get some feedback and see what other people think of it. It's free on my Itch.io page if you want to try it out (also theres a giant crab boss at the end which is pretty cool)
- Just placed 3rd at my first game jam!
Had to share with this community, I decided for my second game to just rip off the band-aid and I entered a game jam targeted at beginners. I placed 3rd - with 1st and 2nd going to more seasoned game developers. I never imagined that, going in, I would be on the pedestal. I just have to thank everyone that participates in game development and indie gaming as a community - including you, reading this.
If you are curious and want to check it out:
- Wondering where to start? (question)
Some background info. I have like no experience with programming. I know basic Linux and that's about it. I also want to start game development.
I'd like to learn some skills and the fundamentals so I can eventually move to a slightly bigger project.
From what I've heard I'm between gbstudio, tic 80 and Godot. Where do I start?
- "Dominion of Darkness" - my simulator of the Dark Overlord, please for feedback
(I am an author of this game. I am not a shill, game is 100% free, there is no premium content, full game is avalaible without paying - this is work of passion and feedback is my main motivation).
"Dominion of Darkness” is a strateg/RPG text game in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world. He will carry out his plans by making various decisions. He will build his army and send it into battles, weave intrigues and deceptions, create secret spy networks and sectarian cults, recruit agents and commanders, corrupt representatives of Free Peoples and sow discord among them, collect magical artifacts and perform sinister plots. Note – one game takes about 1 hour, but the premise is that the game can be approached several times, each time making different decisions, getting different results and discovering something new.
Game is avalaible for free, online: https://adeptus7.itch.io/dominion
I am constantly improving the game, adding new content and mechanics, so Your feedback would matter.
If you are hesitant to play the game, I invite you to watch/listen to the reviews:
Indie Sampler (video): https://www.youtube.com/watch?v=LM6f4UCEgWU
[BOKC] BlancoKix (video): https://www.youtube.com/watch?v=lgNpSKToOSg
And here is the source code: https://www.mediafire.com/file/vvnouok03mop8n7/Dominion_of_Darkness_1.7.html/file
- Released my work building on a Godot tutorial as a short game - as it is my first, I'd appreciate any and all feedback :)abnormalhumanbeing.itch.io Blaster Chief in: Base Infiltration on Tutorial Prime by AbNormalHumanBeing
My first attempt at a game, small top-down shooter that grew out of a basic Godot tutorial on YouTube.
A few weeks ago, I started on a basic tutorial for developing games in Godot: “Ultimate Instruction to Godot 4” on YouTube by Clear Code. My goal was to not just finish the tutorial, but to build on it and create a small game with semi-professional standards. Here is said game, my first attempt not only at developing in Godot, but also my first attempt at creating a game.
If you know what you are doing, a playthrough is around 20-40 minutes, more on higher difficulties. On easy, it is possible to be reckless, while on higher difficulties, the game forces you to be quite considerate of your resources.
As this is my first game ever, I would greatly appreciate any and all feedback. I hope that, if you try it out, you will have as much fun with the game as I had making it!
- I'm finally putting out a demo after 4 years of development on my indie game.
YouTube Video
Click to view this content.
If you dig action platformers or pixel art graphics, hope you check it out!
- Best way of switching between keyboard/controller?
Many games support both keyboard/mouse and controller input. Many users (myself included) may wish to switch their input method mid-game, but what is the best way of handling this?
There are two potential solutions:
- Have the two input methods combine and reach a consensus (e.g. pressing W on the keyboard while moving the left thumb stick to the left will cause the player to move forward and left)
- Have only one input method work at any given time, but switch automatically depending on what the player most recently used.
Technically there is a third option, which is to have the user manually switch between the two input methods in a menu somewhere. I don't consider this a real option because the user experience would be terrible.
So, which solution do you think is better and why?
- Implemented automatic door opening
Video
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In my initial implementation, doors opened when a character approached them (using a sensor collider). But it looked creepy 😅 Imagine simply walking past the doors and having them open unexpectedly.
In the current implementation, I analyze navigation paths to determine if characters pass through the door, and open it when they approach.
Additionally, I added small visual feedback for wall placement, fine-tuned navigation, adjusted controls, made a few QoL improvements, and fixed a bunch of bugs.
This is for my WIP open source life simulation game made with Bevy under the working title Project Harmonia.
- When you screw up a little with math
Video
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Tried to adjust my mesh generation logic :)
- Any resources for FPS inventorys
I was wondering if there were some good resources for the concepts of a FPS inventory. My current idea to to just have a JSON file with every item having a "name" "type" "weight" and "count" propertys. I was thinking this would have the added benefit of using a single list that can be used for multiple menus(ie: healthpacks menu, ammo menu, etc)
Are they different approaches or resources for FPS inventorys?
- Implemented door placement
Video
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Boolean operations in 3D are quite heavy. But fortunately, each wall can be represented as two 2D planes.
To determine which 2D shape I need to cut from the mentioned planes, I add a special plane in Blender with "Cutout" name. This is what The Sims series do.
And for all doors located on a wall I triangulate combined vertices using earcutr. The library API doesn't fit well with Bevy, but it does the trick.
This is for my open source life simulation game made with Bevy under the working title Project Harmonia.
- Some new stuff + Devlog Two
https://geartowarddev.xyz/posts/ New post on website talks about stuff and updates for the new game/Project ArizonaPunk
- Improved wall generation
Video
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I working on an open source life simulation game with the working title Project Harmonia using Bevy.
Now walls are separate meshes and take full advantage of ECS, including change detection to rebuild only changed parts.
The new approach also automatically fixed some bugs and enabled instant update of other walls that were affected by currently spawning wall.
- Added UV for generated walls
Video
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I working on an open source life simulation game with the working title Project Harmonia using Bevy.
It was an interesting task and I learned a lot about how meshes are represented internally.
Initially I used 8 vertices for each wall. But then I discovered that if I needed a different color and normal for each side, then I needed a different vertex! So I reworked the mesh generation to make 20 vertices per mesh (for each side with no bottom).
- New website + small devlog + project name reveal
I have finally finished made my website. Its not perfect but its decent at best to get my devlogs out there. So for the mean time i will be posting there instead of lemmy unless its for stuff like getting people to try out builds n such. But ill be posting links to my website when a new one comes. Website https://geartowarddev.xyz
- Concept art for my metroidvania + Info
After a bit, I got more motivation to work on my own game. It is a Cyberpunk Metroidvania. Story is still being made but it won't be very detailed. Very basic story. I am going for the mix of Dead Cells and Hollow Knight but the combat very close to Devil May Cry with weapon switching (Or styles). There isn't much to go through but just concept art and sketches. I'm making my own website so I can do a devlog on it. Very slow progress but I can't wait to continue working on this. More art here: MC: https://cdn.discordapp.com/attachments/868977206838321193/1196292661288636556/2024-01-14_21-01-1705288760.jpg?ex=65b7195c&is=65a4a45c&hm=9bc0c2a20b612aa37296e9fb5dbf69e72f0455403210653e4a8274bc9e00acb4& UI concept art: https://cdn.discordapp.com/attachments/1180669367244046357/1196556452265996331/2024-01-15_14-01-1705351670.jpg?ex=65b80f09&is=65a59a09&hm=4f177a463de342dd5c7fa0d7b46cd3b54abb4b687819b4e92c0f913ad0428b17&
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___ - Game jam starting next month is all about making blind accessible games!itch.io Games for Blind Gamers 3
A game jam from 2024-02-01 to 2024-03-10 hosted by NightBlade. Welcome to the third annual Games for Blind Gamers jam! The goal of this jam is to build awareness of blind gaming (and accessibility in general), as...
The page was just made so not a lot of sign ups, but last year was a great success and I hope lots of people join this year!
https://itch.io/jam/games-for-blind-gamers-2
(I'm not an organizer, I just volunteer to help)
- Feedback for my game jam entry
Video
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Hello all, I hope this doesn't count as spam or promotion. If that's the case please remove the post.
I finished a couple hours ago a little game for a jam, and I'd like to have some feedback on it.
It's a bullet hell game, where your ammo is also your health. Absorbing enemy bullet to multiply your own reserve is fundamental, as it will increase both shooting time, damage and survivability.
Some friends tried it and they liked it, but their opinion might be biased. Having strangers evaluate it might actually be better.
Here's the link if you have some free time, it's free! https://zenmar.itch.io/power-wings
Thanks!
- GameMaker is going free for non-commercial usegamemaker.io GameMaker Is Growing - Celebrate With More Free Options This Thanksgiving | GameMaker
We're updating GameMaker’s pricing and adding more free options. Plus free asset bundles for everyone!
Plus switching from the subscription model to a one-time fee for commercial PC-only license. Nice.
I enjoyed this part of the announcement:
> We have seen other platforms making awkward moves with their pricing and terms, so we thought, what if we did the opposite
I wonder who they could possibly be referencing 🤔
- katachi
I've been working on this game as my hobby project the past week
- Concept for a metroidvania game
I decided to stop abandoning projects and discipline myself on actually making one. I'll show more info soon
- Bevy game engine 0.12!
YouTube Video
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For people who want to read instead of making coffee while listening (or more details), the actual release notes: https://bevyengine.org/news/bevy-0-12/
- Developing Rixas, A free grand strategy game with depth never seen before! Check comments for more details
YouTube Video
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- Quick! Kenney's All-in-one Game Assets Bundle is free today!kenney.itch.io Kenney Game Assets All-in-1 by Kenney
Includes 40,000+ game assets including 2D sprites, 3D models and more!
Usually coats $19.95.
I slept for most of this offer apparently but it's still available for nine and a half hours as of time of posting! You can claim it with your Itch account then download it later.
As the man himself says, "Get all my game assets in a single bundle, great for learning new engines 👀"
- Looking for resources on scanning textures
Looking for good resources on scanning mostly flat textures. Tried to use a photograph of a tatami mat and had a lot of problems with the lens distortion. I don't own any professional photo equipment so I have to use my Pixel 6 camera. I have a couple of Ideas but I'm not really sure how to tackle the problem. Using a 3d scan app / photogrametry could be an option, but I have yet to find a fitting application. Another approach could be using a handheld scanner, but the surface has to be relatively flat. A brick wall for example would be problematic.
What is your folks workflow for capturing textures?
- Ultima-like RPG creator Eldiron seeks feedback on v1.0 criteriagithub.com Collaborators Needed · Issue #29 · markusmoenig/Eldiron
I think what I need for a v1 are some collaborators who can help with the design of the character system and help to flesh out the demo. I am mostly a developer and while I played the Ultima and si...
Eldiron is currently under active development and a v1 is planned for 2023. Eldiron is open source and licensed under the MIT.
Features of v1
- Support games similar to Ultima 4 / 5 or any game which uses a rectangular grid layout.
- Either render tiles directly or in 2.5D using the built in raycaster. Games can switch between the two modes at runtime or display both at the same time (for example use the tiles view as a mini-map).
- Eldiron comes with integrated tile-maps or your can use your own square tiles with up to four levels of transparency.
- Single-player or multi-player experiences. Eldiron has a sophisticated multi-threaded server architecture to allow for as many player or NPC characters as possible.
- Procedural dungeons and regions using a dedicated node system.
- Cross platform. Eldiron is written in Rust and can nearly run everywhere, i.e. on the Web, macOS, Windows, Linux, iOS, Android etc. Eldiron Creator can run on any desktop.
- A sophisticated behavior node graph makes creation of AI behavior for NPCs easy. The node system is backed by a full-featured scripting language.
- Eldiron Creator has editors for tile-maps, regions and node based graphs for character behavior, systems (like crafting), items and the overall game logic.
Retro top-down and isometric perspectives as well as low-poly meshes will be supported post v1.
Join the community on Discord to get in contact.
Goals
- Being able to create games similar to the RPGs of the 80's and 90's.
- Support single-player or multi-player games and even MMOs.
- Over time support more perspectives like top-down and isometric.