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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SP

Speedrun video games

  • Summer Games Done Quick 2024 starts in 7 days

    https://gamesdonequick.com/schedule/48

    and then ESA Summer 2024 is not long after, July 20th to 27th

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  • [WR} Zelda Majora's Mask any% NMG in 1:12:53 by thesausage

    first ever 1:12

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  • Summoning Salt's World Record Explained by Bismuth

    What a crossover

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  • [WR] The Legend of Zelda: Ocarina of Time 100% (No SRM) in 3:45:25 by AxelLarsen

    Beating glitchymon's 3:45:39 from 5 months ago

    https://www.speedrun.com/oot?h=100-no-srm&x=q255jw2o-jlzw5w7l.0133d8y1

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  • PACE Summer 2024 starting in 12 hours

    Schedule: https://horaro.org/pace24s/schedule

    Stream: http://twitch.tv/Speedrun

    I'm always excited for the Mario 64 tournament!

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  • GTAMarathon 2024 is live!

    https://www.twitch.tv/gtamarathon

    Schedule: https://oengus.io/marathon/gtam2024/schedule

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  • Sonic & the Sidekicks - GDQ Hotfix event this Saturday and Sunday (June 1st and 2nd)
    horaro.org Sonic & the Sidekicks – Sonic & the Sidekicks

    Sonic & the Sidekicks of Sonic & the Sidekicks

    Stream will be here: http://twitch.tv/gamesdonequick

    Schedule here: https://horaro.org/satsk-schedule/schedule

    (If you're on mobile you may need to tap on "Toggle full view")

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  • Deus Ex Randomizer - Nitram vs Ramisme race

    The first ever race in Deus Ex Randomizer! Timezones have always been an issue for us with our top runners being spread out across the globe.

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  • [Event] UKSG Green 2024 starts in 12 hours from this post!
    oengus.io Oengus

    Oengus is a free tool to manage your speedrunning marathons from submissions to schedule, available as a hosted service.

    Oengus

    schedule: https://oengus.io/marathon/uksggre24/schedule

    Twitch stream: https://twitch.tv/UKSG_Marathon

    Youtube: https://www.youtube.com/@unitedkingdomspeedrunnerga1309/featured

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  • RPG Limit Break 2024 is live

    https://www.twitch.tv/rpglimitbreak

    schedule: https://tracker.rpglimitbreak.com/runs/rpglb2024

    schedule (alternate page): https://horaro.org/rpglb/2024

    VODs: https://www.youtube.com/playlist?list=PL8PZB25uZuZ5YjPP-OA5OMHVaJ-MBJRDD

    > RPG Limit Break 2024 was an RPG charity speedrun marathon, held May 19-26, 2024 in Salt Lake City, UT, in support of the National Alliance on Mental Illness (http://www.nami.org).

    Well the description from the Youtube playlist is written as past tense, but the event is still going on, they just started today!

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  • [Summoning Salt] - The History of Tetris World Records

    Apologies if this is the inappropriate community to post,

    • thought I'd share here since SS is a prominent member of the speedrun community
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  • GTAMarathon 2024 Schedule
    oengus.io Oengus

    Oengus is a free tool to manage your speedrunning marathons from submissions to schedule, available as a hosted service.

    Oengus

    https://oengus.io/marathon/gtam2024/schedule

    GTAMarathon is always fun, it's a very close community

    https://twitch.tv/gtamarathon

    https://www.youtube.com/@gtamarathon

    https://discord.gg/wFFG85c7a7

    https://twitter.com/GTAMarathon

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  • Summer Games Done Quick 2024 initial schedule
    gamesdonequick.com Games Done Quick

    Games Done Quick is a series of charity video game marathons. These events feature high-level gameplay by speedrunners raising money for charity. Games Done Quick has teamed up with several charities in its nine-year history, including Doctors Without Borders and the Prevent Cancer Foundation. We ar...

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  • [TAS] Final Doom: The Plutonia Experiment in 8:54 by almostmatt1tas and RockyGaming4725

    excerpt from the description:

    > This TAS is an improvement of 3:01 over the older 11:55 TAS by ClumsyDoomer from 2017. It is the result of 490 (we made a point of counting) hours of work spanning 1 year, 10 months, and 15 days. However, we made the decision to not count the hours spent running brute forces long enough to walk away from our computers, and so only counted the hours spent “actively working on the run”. It also does not count quite a bit of time spent with routing and experimenting with test maps. Taking into account all of that, the time taken would probably be around 600 hours.

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  • [World First] Deux Ex Blindfolded in 3:13:35 by CrypticC62

    cross-posted from: https://programming.dev/post/13741856

    From the video's description:

    Finally!

    In the next few days, I'll upload a commentary video that explains how this is possible. Some key points for those who are curious:

    • AutoHotKey (AHK) is a piece of software that allows the user to create custom keyboard macros and hotkeys. Using AHK, I set up my Numpad to control the mouse. For example, Numpad 4 moves the mouse 100 pixels left, and Numpad 6 moves the mouse 100 pixels right.

    • Most objects in the game require you to look directly at them in order to interact with them. For smaller objects, like elevator buttons and keys, we must memorize a series of precise movements and angle changes in order to line up our camera with the intended object. This can be quite tedious.

    • At 4:30 is the first big trick of the run. Throwing a gas grenade in a particular spot will cause the guard inside the building to panic. He runs to the front door to let us in, allowing us to skip the entire first mission.

    • At 6:50 you'll see some weird blue text on screen. If you hold down the quicksave button while a conversation is ending, sometimes this will cause what's known as a "glitchy save". Loading a glitchy save can produce a variety of interesting effects, which we'll abuse later in the run.

    • At 10:25 is perhaps the weirdest trick of the run. The goal is to shoot an explosive crate to clear out a bunch of enemies without taking damage from the explosion. At first glance it seems impossible to line up this shot while blindfolded, since there are no audio cues whatsoever. The rather strange solution I came up with was to move backwards while singing the chorus of the song "Benny and the Jets", which just happens to be the right tempo to put us in the correct position for the shot.

    • At 13:50 is the first use of the glitchy save. When you load a glitchy save file, maps adjacent to your current map will reset, which will respawn items. We abuse this to duplicate augmentation upgrade canisters, biocells, and flamethrower ammo, all of which are tools that we'll rely on heavily through the run.

    • At 18:35, you can survive a fall from any height by quicksaving+quickloading just before you land. This is a trick that can be abused anywhere in the game, although it eventually becomes obsolete once you get fully upgraded jumpy legs.

    • At 38:50, we clone items in our inventory. This can be achieved by binding the "use object" button to the mouse scroll wheel, then rapidly scrolling while looking at the object we want to clone. Note that this only works if you start with at least 2 copies of the item.

    • At 50:55 is the first example of a "superjump". If you activate jumpy legs, then open the options menu, this reapplies the jumpy leg buff. This can be done multiple times to jump to very large heights. We rely on this pretty heavily throughout the run.

    • At 54:55, the LAW is a powerful rocket launcher that is intended to be a single-use consumable item. However, if you pass through a loading zone immediately after firing LAW, it stays in your inventory. This can be used repeatedly to get a ton of mileage out of a single LAW.

    • At 1:12:00 is where the craziness begins. We fire a LAW to kill ourselves, sending us directly to the MJ12 prison level. Normally when the MJ12 prison level starts, it runs a script that restores our health, and removes all items from out inventory. By loading a glitchy save as soon as the level starts, we skip that script, allowing us to keep our inventory and remain at negative health. The reason we want negative health is an absolutely wild exploit called "Dead Man Walking". If you consume a small healing item (such as a candy bar) while at negative health, most enemies will think you are dead, and ignore you. This allows us to run straight past hordes of enemies that would normally be a deadly threat. It is the single most important exploit in the entire run, and we rely on it pretty heavily for the rest of the game. Without it, I highly doubt that a blindfolded run would be possible.

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  • Quake Speedruns Explained - Quake Speedruns With Balls

    > Taking a look at all kinds of voreball-tricks in Quake. From the useful to the absurd!

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  • Summer Games Done Quick 2024 games list has been released

    https://gamesdonequick.com/games

    > "Remember, there is a second submission period, where Games Done Quick will be accepting games released after February 14th. The second submission period is open from May 18th - 25th."

    > "The draft schedule will be released on May 8th!"

    The event will take place June 30th - July 6th in Minneapolis, MN

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  • [WR] Deus Ex Randomizer - Speedrun in 1:45:14 by Nitram (Hard, Glitchless)

    cross-posted from: https://programming.dev/post/13009800

    This is the fastest time since the release of v2.6 (which had a bunch of additions and changes that slowed down the speedrun for everyone) so we're calling this the new world record speedrun in this post-v2.6 era. This was played on v2.6.3.6 Alpha.

    Nitram came on to the scene very quickly getting sub-2 hour runs with a totally different strategy than we've been doing. Previously we were focusing on running past everything as quickly as possible and hacking all computers in our path. But Nitram starts the game with lots of looting, more careful combat with less deaths, and typically not getting the Computer skill until the end of the game or not at all! In this run he got Computer skill right at the very end (1:38:57 in the video) because of Silo. I guess since he found the computer right away he didn't have time to find the datacube before finding the computer.

    It is yet to be seen if the minimal, run past everything approach can beat this time in v2.6+, we will have to wait and see if other runners attempt it or follow this strategy. But it is exciting to have such a shakeup in the meta, and it seems the Randomizer is currently balanced enough to allow these completely different strategies to be viable even for the speedrun.

    The previous world record was 1:28:02 by Ramisme in v2.5.4, about 5 months ago: https://www.youtube.com/watch?v=lN7GkIGILwk

    (And yes, we have our own version of LiveSplit built right into the game's HUD. It autosplits and removes load times.)

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  • [WR] Super Mario World - All Castles in 33:39 by oo_sui
    www.twitch.tv All Castles 33:39 - oo_sui on Twitch

    oo_sui went live on Twitch. Catch up on their Super Mario World VOD now.

    All Castles 33:39 - oo_sui on Twitch

    New world record of 33m 39s 350ms, beating the 33m 45s 550ms from 11 months ago by maibaRTA

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  • Doom's Oldest World Record Was Finally Beaten!

    Doom 2 Map 01 Pacifist in 0:04.97 by 4shockblast here: https://www.youtube.com/watch?v=Qm9aT2p7KxI

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  • Pannenkoek2012 - SM64’s Invisible Walls Explained Once and for All

    omg a new 3h45m video from Pannenkoek

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  • Deus Ex Randomizer Hard speedrun in 2h13m21s (v2.6.2 Alpha)

    cross-posted from: https://programming.dev/post/12127557

    > Big PB for me since v2.6 (which changed a lot for the speedrun)

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  • [WR] Halo: CE in 1:02:49 Legendary by SlothSG (first ever sub 1:03)

    > After months and months of pain losing runs nearly every day to Library and some beyond, I have finally broken a minute barrier. This has been one of the most mentally taxing things that I have done. This is one of my favorite games of all time, and being tested by it and trying to perfect it has been quite the journey. There is still timesave to be had, so I will be trying to go for a low 1:02. I don't know if I could get a 1:01, but who knows.

    > If I look giga over it at the start of the run, it's because the 2 days prior to this didn't even have a single run to library. So I was getting quite frustrated. But I refused to give up. Since I knew I had the ability to do it.

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  • [WR] Half-Life Speedrun in 26:09 by Muty

    > Twitch VOD w/ music: https://www.twitch.tv/videos/2071831690 > Half-Life leaderboards: https://www.speedrun.com/hl1 > Watch me try to get sub 26 here: https://www.twitch.tv/muty

    > Took me 3000 attempts since September to get a new proper PB and beat Kana by one second. Many unfortunate moments in the run, I even felt the WR slipping away in Xen, but I clinged on and managed to finish it. The race for sub 26 is firing on all cylinders now, here's hoping that third time lucky after all those battles with Maxam and I get to be first to break a minute barrier, this time against Kana. After that, if no major breakthroughs happen in the game, I am retiring from this category for good. It's been an amazing 5 years.

    Muty has an impressive SRC profile: https://www.speedrun.com/users/Muty

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  • [ESA] European Speedrun Assembly Winter 2024 starting in less than 14 hours, and is a week long

    https://www.twitch.tv/esamarathon

    Stream 1 schedule: https://horaro.org/esa/2024-winter1

    https://www.twitch.tv/esamarathon2

    Stream 2 schedule: https://horaro.org/esa/2024-winter2

    (Note this event does not run around the clock anymore)

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  • [WR] Zelda Ocarina of Time - Defeat Ganon No SRM in 11:41 by dannyb, over a minute saved using new glitch

    > The first world record for this category set with the new gamecube-only Dynawarp glitch that is capable of warping anywhere in the game! This saved more than a minute over the previous route mostly due to being able to warp straight to ganon, bypassing the tower collapse cutscene. This is my first (and probably only) world record in this category, really hyped to have been a part of this discovery, route development, and getting my name in the WR history of another category! This beat the previous WR of 11:47 by lozoots set on the previous route, and was retimed to exactly 11:41.317.

    initial explanation of the new glitch here: https://youtu.be/iTpuiVs_0po

    > During the production of this video, it was discovered this glitch can lead to wrong warp chaining on the Gamecube version https://youtu.be/VHSClx5n9g4?si=9QMAzfL0tKzwGEDN This discovery will lead to an even faster route for Defeat Ganon, as well as other categories. Keep an eye out for a video from DannyB

    more about this glitch, from dannyb https://youtu.be/Lg0rECFZdRQ

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  • [WR] Ultimate Doom Episode 1 UVMAX in 17:37 by Bainshie-Doom

    > Old record: ZeroMaster 17:49 2023-12-21 (-12s)

    >Comment: > >so after ZeroMaster rerouted some of the Ep1 route, I had to give getting the record back a shot. Was more difficult than expected, with a lot of retrying E1M1 over and over before a run could start. > >Might look at Ep2 next

    >E1M1: 0:34 +0 > >Not a great time, the absolute maximum I'll accept to start a run. Last Imp tanking two shots and the first area was a mess. Best time is 4 seconds faster than this.

    >E1M2: 1:42 -5 (-5) > >Average time for me, the first area was good (With only the imp not going down the elevator being annoying), maze was sloppy but ended with an ok time. Best time was 6 seconds faster than that.

    >E1M3: 2:38 -4 (-9) > >Very good time, fast first area led me to a good time here. Best time was

    >E1M9 1:48 +4 (-6) > >This was a good time, although slower than the previous records (ZM's E1M9 was insanely fast) Got stuck a bit on the blue key area, but only had one pinkie stuck not too far away at the end. Being ahead of the record after this map is a good sign.

    >E1M4 1:54 -6 (-12) > >Where are start gaining serious time. This is actually not the best time due to the zombieman refusing to walk in the right area, losing me about 4-5 seconds as I wait for them then have to detour, and losing another second due to the barrel not exploding. Still gain some time here however as I don't grab the ammo box which is way faster. Fastest time was about 7-10 seconds better than this.

    >E1M5 2:11 -11 (-23) > >Had a good switch room, setting me up for every good time here. Trying to manage ammo for the later levels. Fastest time is a good 7 seconds than this.

    >E1M6 3:12 +2 (-21) > >Had a TERRIBLE start, with the shotgunner refusing to walk into position, and some unlucky shotgun blasts, and made up for it with a faster more aggressive last room (Can be more aggressive if I don't accidentally trigger the second pinkie). Fastest time a good 5 seconds faster.

    >E1M7 2:44 +4 (-17) > >I can't match ZM's speed on the last two levels, so the entire process is just trying to reduce the damage. I lose time here from bad movement, bad barrels and less infighting. Best time is 6 seconds faster than this.

    >E1M8 54 +5 (-12) > >Nerves are a thing here, although I nearly get trapped (Which has only happened to me once before), messing up the positions. Pinkies at the start aren't helpful and lose me another 1-2 seconds. Managed to hit the final trick for a +5 time. The best time is 7 seconds faster than that.

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  • Deus Ex Ultimate Run in 2h20m55s by PancakeTaicho
    www.twitch.tv Deus Ex Ultimate Run Single Segment PB [2:20:55] - pancaketaicho on Twitch

    pancaketaicho went live on Twitch. Catch up on their Deus Ex VOD now.

    Deus Ex Ultimate Run Single Segment PB [2:20:55] - pancaketaicho on Twitch

    > New PB for Ultimate Run Single Segment. It technically isn't submissible for WR since the game minimized to desktop mid-run, knocking out the game capture, which led to me having to close the game and reopen it. I still had my quicksave and was able to continue the run with the timer intact. Also, the Helios infolink that gives the icarus/panopticon login at the end of Area51 glitched out and didn't play, so I technically never got those credentials. Either way, I now have new and better splits that were made on an otherwise pretty clean (and very fun) run that I can now run against. Next goal is sub 2:15:00.

    Well, it's WR in my heart. For the record, here's the official WR (2:24:04, also by PancakeTaicho): https://www.twitch.tv/videos/202350259?t=0h0m1s

    Anyways, amazing run and commentary while doing this incredibly tightly choreographed run. If you're a fan of GDQ-style commentary then you'll love this.

    Here are the insane rules for the Ultimate Run:

    • Realistic Difficulty
    • Glitchless / Exploitless
    • No augmentations / weapons / inventory / consumable items.
    • No use of skill points, money, or bio-electrical energy.
    • Doors and security terminals can be used freely, although all used door codes and logins have to be acquired legitimately in-game.
    • Ultimate Run The Second adds one more rule: No use of medbots.
    • Any saves loaded during the run must have been made during the run.
    • A run has to be done in one recording continuous - loading save files is allowed, but the timer can no be reset to a previous state.
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  • [WR] Half-Life in 26:10 scriptless by KaNanga
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  • [WR] Super Mario Bros. Glitchless in 5:02.685 by Niftksi, 12 frames from TAS

    Clutched the 5:02.6xx in classic Niftski fashion by having a bad first room fast accel and saving it with second room fast accel! I got this in only 7 attempts with the first run out of 4-2 getting it as well! Glitchless is now only 0.2 seconds / 12 frames away from the TAS, which is a 5:02.485. I do not plan on just stopping here, I would love to push this to a lower 5:02.6xx in the future since there are 3 easy frames to save in first room. A 5:02.5xx is possible with third room TAS accel + more accels, but if I were to ever achieve this, it would definitely be my stopping point.

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  • [WR] Ultimate Doom - individual WR for each episode, UV-Max, by Zero Master

    This is a playlist containing new WRs for each of the 4 episodes for Ultimate Doom. Also an older video for Final Doom: Plutonia, but the Ultimate Doom ones are the new ones so I'll keep this post about those.

    UV-Max: Ultra-violence difficulty, while collecting ALL secrets (with the exception of those that are unreachable due to bugs), and killing ALL monsters (lost souls don't count).

    Episode 1 in 17:49, 51 second improvement over the previous record.

    Episode 2 in 23:30, 32 seconds faster than the previous record.

    Episode 3 in 16:48, 33 seconds faster than the previous record.

    Episode 4 in 17:50, 4 minutes and 4 seconds faster than the previous record.

    Read the video descriptions for more info! Zero Master always makes really good descriptions for his videos, with breakdowns of each level.

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  • [AGDQ2024] Gyromite by Peanut Butter the Dog & JSR_ in 26:24

    a literal DOG doing a speedrun of an NES game

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