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Caves of Qud 1.0 OUT NOW!

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  • I didn't realize it wasn't fully released, haven't thought about it in almost a decade, I wonder how it'll handle on the deck

    • Works great on the deck and one of the primary goals for 1.0 was polishing up the controller support. I still think M+K is the superior method (I've been playing it like that for probably 10 years now) but Deck is totally supported.

      • Would it work well on a retroid pocket 5, do you think? I'd happily buy it if so.

        • I will start this off by saying, I don't know jack all about the Retroids, looking it up when you asked me about it here is the first I've ever heard of them. But looking at the specs I think it would probably run fine. I've played Qud on some absolute potatoes of desktop PCs before. I feel confident it would run on the processing power of an Android phone and the Retroid 5 has a snapdragon 865 in it. It's a good bet. Late game might lag a bit but it's turn based so who cares.

          • Oh. May I ask your thoughts on the screen size, with this game?

            • I primarily play on PC and don't have a problem with screen size. When I've played on the Deck I've found myself peering a bit at the smaller text, toolbars and item descriptions and so on, but it was all readable and my vision isn't exactly stellar. If the Retroid has a smaller screen than the Deck though, it's possible you could run into trouble there. I think the dev team has accounted for that with some UI size multipliers in the settings menu but I might be misremembering that. I'll check that tonight when I'm off work and I'll update here if I remember to.

              • Thank you so much. That is my concern. However, I'm willing to give it a try as I can still play it on PC. Thanks again for your feedback.

          • That's good enough for me. Thank you so much for the feedback. I'll take the gamble. The game looks right up my alley

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