Alan Emrich, the game designer and writer who coined the term '4X,' has died
Alan Emrich, the game designer and writer who coined the term '4X,' has died
![](https://lemmy.ca/pictrs/image/89beb54c-9e38-4358-8bca-8d99abbef2ad.jpeg?format=webp&thumbnail=128)
Emrich came up with the idea in a 1993 review of Master of Orion, and it stuck.
![Alan Emrich, the game designer and writer who coined the term '4X,' has died](https://lemmy.ca/pictrs/image/89beb54c-9e38-4358-8bca-8d99abbef2ad.jpeg?format=webp)
Alan Emrich, the game designer and writer who coined the term '4X,' has died
Emrich came up with the idea in a 1993 review of Master of Orion, and it stuck.
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I don't know who he is
He’s the game designer and writer who coined 4X
I don't know what 4x is
Oh. Okay. 4X. Explore, Expand, Exploit, Exterminate. It’s a genre of strategy game that tries to offer “non-military” winning conditions.
Think Civilization or Stellaris.
Edit: "I give MOO a XXXX rating because it features the essential four Xs of any good strategic conquest game: EXplore, EXpand, EXploit, and EXterminate. In other words, players must rise from humble beginnings, finding their way around the map while building up the largest, most efficient empire possible.
That's 4 Es
Pity. The guy to take that issue up with just left the building 🤣
You could read the article to learn more.
why