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  • I have no idea where you saw me saying anything about "using a single touchpad" where I was agreeing with you. I said I wouldn't play those games on any touchpad, single or dual, haptic or not.

    You also underestimate how powerful Steam Input is, weirdly. Chords, button combos and controller layers can be combined into surprisingly complex setups. Probably too complex, unless you like playing Steam Input more than you like playing your game, but definitely very capable of doing as much as the left pad. Which, by the way, can be mapped to a radial menu and that's about it. Let's not get crazy with our much real state you have on that thing, especially if you're trying to do anything time-sensitive.

    And no, the argument isn't "stop having fun", the argument is "don't force games that aren't fun on a controller to be on a controller". I can't imagine having fun with a fast mouse-driven game on the tiny touchpad on the Deck, or even in the larger one on the Steam Controller. Or on a huge Macbook touchpad or on ANY touchpad. They don't need to be coaxed to work poorly on a mediocre replacement when they work great on the native control setup they're designed for. A few cases overlap enough to make things work well enough, but then the lack of an overengineered dual touchpad setup is not the limiting factor because there are so many alternatives in modern devices, from motion controls to touchscreens and paddles.

    The touchpads were always a solution looking for a problem, even when controllers were a lot simpler. Now they're a sub-par solution looking for a problem.

    Out of curiosity, what RTSs do you play on the Deck or the Steam Controller? Because I've tried that (it was 2015, I had just gotten a Steam Controller and didn't know any better) and it's one of the least pleasant gaming experiences I can imagine. Did you really do that on purpose or is this a hypothetical?

    • Chords, button combos and controller layers can be combined into surprisingly complex setups.

      Ah yes, complex and hard-to-remember controller mappings, so much easier than: put thumb on pad -> make selection. Great point lmao. No one is saying that you can't rig up solutions for controller, just that they are difficult to use and less payable than just using the touchpad. This very thing is probably what is driving you away from playing these games on Deck back to your computer or keyboard-lapboard gadget thing.

      Probably too complex, unless you like playing Steam Input more than you like playing your game, but definitely very capable of doing as much as the left pad.

      I agree 100%

      Which, by the way, can be mapped to a radial menu and that's about it

      You underestimate how powerful Steam Input is, weirdly. Lmao

      what RTSs do you play on the Deck or the Steam Controller?

      Manor Lords. Total War games are great too. Civilization is turn based but still the same input mechanics and is much better on the TV due to the touchpads. Management games have all the same input mechanics as RTS but different gameplay, the obvious example is Rimworld, but also things like Zoo Tycoon and Cities: Skylines. All of these are totally playable, and several I, personally, prefer on the couch

      “don’t force games that aren’t fun on a controller to be on a controller”

      except they are fun and 100% playable, thanks to the touchpads. This is just what we actually disagree on, and MANY people agree with me here and use the Steam Deck to play these games, it isn't some obscure or niche opinion, and its a major discriminator between the Steam Deck and other handhelds that are lacking in these input features

      • I mean, "MANY" in relation to, say, how many people would show up to someone's birthday party. Not "MANY" as in "the size of a videogame audience". We kinda know that for a fact. For reference, Steam does show the most played games on Deck. The first game with no official controller support shows up at 79. It's The Sims 4. For what it's worth, the two most used Steam Input configs do use the trackpads, but they just map the right one as a mouse and have the left one mapped to four directional functions. If your argument for the dual trackpads was simplicity, let me tell you, both of these configs are complete spaghetti, so I don't think that holds much water.

        Rimworld is in there, suprisingly, in the 80s. Made me count all the way there, they should really put numbers on that list. Those seem to be the sole two mouse-driven entries. There are no RTS games, tycoon games or city builders that I can see.

        In any case, you're right that we agree on whether playing strategy games on a touchpad is fun. It really is not.

        By the way, you do realize your counter to the radial menu thing was a screenshot of a radial menu, right? The fact that it's using squares doesn't change how that works (except for how a grid layout actually fits fewer things than a radial menu, but that's neither here nor there).

152 comments