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  • I mean, "MANY" in relation to, say, how many people would show up to someone's birthday party. Not "MANY" as in "the size of a videogame audience". We kinda know that for a fact. For reference, Steam does show the most played games on Deck. The first game with no official controller support shows up at 79. It's The Sims 4. For what it's worth, the two most used Steam Input configs do use the trackpads, but they just map the right one as a mouse and have the left one mapped to four directional functions. If your argument for the dual trackpads was simplicity, let me tell you, both of these configs are complete spaghetti, so I don't think that holds much water.

    Rimworld is in there, suprisingly, in the 80s. Made me count all the way there, they should really put numbers on that list. Those seem to be the sole two mouse-driven entries. There are no RTS games, tycoon games or city builders that I can see.

    In any case, you're right that we agree on whether playing strategy games on a touchpad is fun. It really is not.

    By the way, you do realize your counter to the radial menu thing was a screenshot of a radial menu, right? The fact that it's using squares doesn't change how that works (except for how a grid layout actually fits fewer things than a radial menu, but that's neither here nor there).

    • I mean... for any game in the top 500 on Steam Deck... That sure would be one hell of a birthday party. You must have no concept of how big of a number 4 million is and how many people are playing these games on Deck...

      Do you just not know what a radial menu is? The grid layout fits as many things as you configure it to, and the layout and arrangement of squares are fully configurable, which can be more useful and contextual than a radial menu... you should really watch that video I linked above, especially if you have time to spend counting games in the steam list lmao

      a grid layout actually fits fewer things than a radial menu

      Area scales faster than perimeter/circumference. You are literally, mathematically, incorrect. 36 buttons in a grid would still be readable and usable, with only 6 buttons per row, while 36 slices of a circle would be an unreadable squished mess with 9 items in each quadrant... That radial menu would likely need to be the size of the screen

      And for the record, its not really a surprise or supportive of your argument that controller-first games are more popular, given that the Steam Deck also works great for controller-first games... like... duh?? That doesn't prove the point you think it does

      • Granblue Relink is just about closing that top 100 and has about 650 players right now. That's not on Deck, that's across all of Steam.

        That's a big birthday party, but not an all-timer.

        I know what a radial menu is. The menu you sent is a nine square grid, which is a neutral spot surrounded by eight directional inputs. So a radial menu.

        You can make other menus, but you just happened to send me a radial menu, specifically. Which I suspect was chosen there because, like I said, the small touchpad at best suits a radial menu or a directional menu.

        And the point isn't that controller-first games are more popular, it's that mouse-first games are quite unpopular. Several big mouse-first games are in the overall most played list but not on the Deck list. Others appear lower. DOTA 2, for one, which is at the top of the overall and nowhere to be seen on the Deck top 100.

        And yeah, when somebody argues something iffy in an online discussion I'm the kind of person to go and check. I don't mind being wrong that much, but I do want to know.

        Homework.

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