AMD Anti-Lag+ will result in a ban in Counter Strike 2 AMD has made an oversight in implementing their new technology that poses a significant issue for Counter Strike 2 players who have opted to utilize AMD’s AntiLag+. Recently, AMD introduced a new 23.10.1 driver allowing players to access this te...
AMD has made an oversight in implementing their new technology that poses a significant issue for Counter Strike 2 players who have opted to utilize AMD’s AntiLag+. Recently, AMD introduced a new 23.10.1 driver allowing players to access this technology in the game. However, it has now been confirmed that utilizing this technology can lead to a ban.
Despite Counter Strike 2 being launched just this month, it has already earned attention from all major GPU manufacturers, each offering dedicated graphics drivers. AMD’s most recent release introduced Anti-Lag+, an exclusive feature for the Radeon RX 7000 series, aimed at enhancing responsiveness by optimizing frame alignment within the game’s code.
It has been discovered that manipulating DLL functions with AMD’s technology could result in a VAC ban. Valve may consider lifting the bans only when AMD provides an update for this technology. Until that happens, it is recommended not to enable this technology in the game.
The Anti-Lag+ technology is an improved tech that only works on Radeon RX 7000 series and RDNA3 based products. The tech is available in multiple games but Counter Strike 2 is the only that has reported problems with implementation. The game also supports NVIDIA Reflex technology, but Unlike Anti-Lag+ which works on a driver level, Reflex is incorporated into the game itself.
Tweet from @CounterStrike:
"AMD's latest driver has made their "Anti-Lag/+" feature available for CS2, which is implemented by detouring engine dll functions.
If you are an AMD customer and play CS2, DO NOT ENABLE ANTI-LAG/+; any tampering with CS code will result in a VAC ban.
Once AMD ships an update we can do the work of identifying affected users and reversing their ban.
@AMD"
And yet use of actual cheats doesn't result in VAC bans, and the game is in just as bad of a state as CS:GO, with most old cheats being easily ported over. Good fucking job...
Not even purely just a CS/Valve issue, which is the worst part. Anything that runs BattlEye struggles with rampant unpunished cheating, and yet they successfully ban anyone running legit systems, or software that has nothing to do with the game. Somehow it's only getting worse, because a bunch of new games are introducing Ring0 anticheats, that have access to way too much information, but still fail to do what they're designed to
It's of course easier to ban something that modifies game files without hiding it, than it is to ban something that tries its very best to hide its very existence.
It does results in bans of course but they sadly don't catch up with cheaters fast enough.... Or in some cases is difficult to catch on without the crazy anticheats we have seen complains about.
Though I'm curious, you're claiming this isn't the only solution - what's your magical solution for cheating software that implements a custom driver to mimic user inputs and intercept draw calls?
Because no developer has managed to come up with a solution that doesn't involve running with even higher privileges. But as you so eloquently demonstrated with your HIV example, there must be a better solution.
Nah you said name a solution and I did name one. Sure not flawless but pretty obvious that There's more options than just a rootkit, the only point I was trying to disprove.
Any other arguments I don't have any bearing on ngl I'm not too emotionally attached to my counterpoint
It's over-the-top because people get banned from games with these heavy handed anticheat programs for merely having certain programs on their PCs like Reshade, CheatEngine, Autohotkey, etc. Having those doesn't mean you're cheating in the current game you're playing, but you can still get banned by some games just for them being installed and that's bullshit. I use Reshade in damn near every game I play and not for any advantage, just to make the game look better, I use CheatEngine sometimes in offline games just for fun but never in online games, and Autohotkey has millions of uses that have nothing to do with cheating but it's automatically assumed that it's being used to cheat if it's running in the background.
You're glossing over what I said, there are literally anticheats that will scan your system and ban you just for having those installed. That's bullshit. Also, there's no reason not to use Reshade on competitive games, I use it to make the colors and sharpening better and I use it on tons of competitive games. Not that I play Valorant because I hate hero/champion games.
That's the excuse cheaters use, but it's quite literally false.
I have several programs installed that modify DLLs, look into processes, and so on. Zero bans. The fairy tale "oh no I never cheated but I just had a macro tool for another mouse for another game installed and I was banned!" is the kind of appeal a support person will laugh and close the ticket immediately.
Though I wouldn't fault a game for banning somebody with a memory editor called Cheat Engine installed. You know, the purpose of which is cheating, the literal name of the software.
I'd happily trade off players that promise they weren't cheating but just so happen to have cheats installed for a game with no cheaters online.
Not sure why people are downvoting you. I've been in about 2 Valorant games where I've seen people straight up get banned mid-match. It terminated the match immediately.
On top of that, I've never seen obvious cheaters in Valorant. Go play Counter-Strike for long enough and you'll find spin bots.
Is rootkit anti-cheat sketchy? Absolutely. Does it work really fucking well? Absolutely.