This is the biggest issue for me. No idea what we can do to get those companies to switch. I think it would benefit them in the future too. Autodesk had that cloud-vm version of fusion for a while, but I'd imagine that was costing them more due to Windows.
Sure, and my mechanic was working full time from his yard before buying a real garage with a lift. Just because some people go through the trouble of doing it doesn't mean it's the best tool for the job.
I'm not sure I understand how your analogy fits. There's no heavy lifting involved. 🙂 Everything works and it's ready-made – otherwise people wouldn't use it at all. There are also lots of distros specifically tailored to audio and studio work. Naturally, there's some things to learn but you also had to learn things when you got into audio and presumably you keep up with the industry so there isn't a big difference.
Check out /r/linuxaudio, lots of resources in the sidebar and very helpful community.
Exactly my point, that's just not true. There's always some people who will use the worse tool instead of switching to the better tool (out of principle mostly), it doesn't mean the tool is great or as good as the alternative, it just means the person doesn't mind making their life harder than it needs to be.
Just like there were people insisting on doing graphical work on Windows back when Apple was miles ahead in that field or some places run Windows Server instead of using Linux and so on.
Heck, you're talking about using specific distros for music stuff... If you're going to dual boot or have a specific OS just for that, why not use the OS that has the better tools that are the industry standard?
There are tools that work on any OS. Audio processing has been developing at an even pace on all main OS (Windows, Mac, Linux). At this point it's a matter of what flow works best for you. Windows itself is not an industry standard by any means. The OS matters very little in general beyond being able to give you real time processing and low latency. Windows could not even do low latency before 10.
I never said it can't be done, just like my mechanic could make a living working out of his yard without a garage, I just said that if you're serious about it long term you can't escape it, the real (pro) tools aren't on Linux, just like my mechanic had to buy a garage if he wanted to continue doing that long term and professionally.
Can you now install Mac OS on any hardware? They have the best tools for audio work, right? I can just choose that tool and install it on my... Oh wait! I can't do that.
Do you not understand the argument you're arguing?
Hackintosh, but Pro Tools is what's used by the actual industry (so if you want to be serious about it you better learn to use it) and it's on both Windows and Mac.
Hackintosh is arguably harder to deal with than Linux.
And why is pro tools still an industry standard? Is it because it's the best software for the job, or is it because it was left unchallenged for 20 years?
It's the best tool if you want the job because that's the industry standard, but if you want to use alternatives then you've got a lot more choices on Windows and Mac.
I never said it's impossible to do audio work on Linux, you'll be limiting yourself if you do though.
That doesn't apply the same for tools as it does cameras. For cameras the idea is at least you have the image captured. For a tool, if you're trying to lift a car up, a hammer alone isn't going to do you much good.
Why doesn't it apply? Because you don't want it to?
Not everyone who has an interest in something has access to resources. Money is often the limiting factor. So should those people not pursue their interest because the tools they don't have are beyond their reach?
Lift a car with a hammer. Sometimes the only tool you have access to is the wrong tool. That doesn't make it the best or correct or even reasonable tool to use.
I produced an album doing exactly this. the windows VST plugins with yabridge run like shit. not all of them worked. bitwig and reaper are fantastic though, and are great examples of what linux audio could be. unfortunately I am often using tools besides the daw and its built in features.
I should mention that yabridge folks are amazing. they are very responsive on IRC and they helped a lot. I think the main developer has pulled off something important here and I have a very high level of respect for what he's doing. i have to put my music before my computer though.
Yeah, some vests are just crap and too locked into windows to be usable. Personally, I'm a computer guy that also does music (through I've been to busy from studying), so I won't bother with something that is not Gnu/Linux
As far as gaming goes, no you really cannot. While a lot of progress has been done, notably thanks to Valve's efforts with Proton, it's still not ready for mainstream. Anti-cheat software incompatibility, peripherals drivers unavailability and overall jankiness are as many hurdles that make it interesting for tinkerers, but unrealistic for the general public.
It HIGHLY depends of what gamer you are. I switched to linux almost three years ago and all the games I wanted to play worked (nearly) flawlessly. But... the thing is I play mostly single player ones and usually a bit older. So for me it was huge upgrade. I got so mad over Windows so many times during last months of usung it at home, BSODs for no reason, forced updates disrespecting my settings, ...
Yeah well, some of the most popular games in the world like Fortnite or Valorant cannot be played on Linux. Hell even Roblox which used to work was broken for 6 months this year due to a new anticheat (until it got fixed).
As for Xbox Gamepass ? Streaming only. Using a Thrustmaster wheel ? Fortunately someone is working on that, but not everyone is willing or able to build and load their own drivers into the kernel.
Setting aside potential "hurr hurr don't play these games" comments ; there is no way around using windows if you want access to all PC games, not just some PC games.
Sure, but when I'm a cog in a bigger machine I need to prioritize my work being able to be continued by others or else I'll be stuck making every single change on it that needs to be made in the future. The architecture we use to use the same PSD on AE projects and embedded webapps is essential to the system functioning as needed. Many, if not most places follow that same line of thinking and using a separate program that isn't intended for that inner-platform use. It might be kool-aid but it's a problem bigger than what OS I'd like to use.
I was a cog as well. I worked on others PSDs and they worked on mine. The work I did was of the same quality and any quirks with applications fell in my lap so it isn't like my choice of OS or application was a hindrance to the next cog.
I mean the folks that came before us allowed Adobe to basically insert itself as the only option and just like you're doing right now use excuses about "well that' just how it is" in order to continue to keep them as the "industry standard". Picasso didn't use Photoshop but here we are.
When you have to deal with quirks (and Adobe just progressively adding more 'quirks' to overcome) to use the programs you need to make your living, your initial claim of 'just use Linux!' still sounds like an unhelpful answer. I mean I use Linux daily but I still need to work in an ecosystem.
Regarding Picasso, use whatever for personal art but people use the "industry standard" so they know any of their colleagues can use my deliverable for anything they should need to is a novel thing. I have plenty of personal experience why deviating causes problems where you least expect it to. It's a shitty monopoly but I'm glad you have a means that allows you to work outside of it (keep doing it, it's a good thing!)