What's an old game innovation/novelty that you enjoyed that has mostly or entirely fallen out of use?
EDIT: Seems dynamic music is back in style in some very recent games, many of which I haven't really played yet. Good.
For me, it's dynamic music, the kind that some games had that adjusted moment by moment to what was happening in the game.
The best-known example of this in the 90s game TIE Fighter, where the moment more enemy (or allied) ships showed up the music would have a little additional flourish to acknowledge the shift in battle. There were pre-battle tension tracks, battle music, complications of battle, grandiose flourishes for the arrival of enemy or even allied capital ships, and victory and failure music all ready to flow into the next seconds of the game.
A lesser-known but still excellent example of this was in Ultima Underworld and its sequel, where drawing a weapon had its own special "preparing for battle" tension music, getting attacked had a jump-out-of-your-skin joltingly sudden musical start that actually scared me as a kid when I got ambushed, music for battles going well, going poorly, victory and defeat.
I wish more games did those sort of second by second musical changes, but they've sort of fallen out of fashion for the most part.
K/D ratio - I know it's still in a lot of games but quite a few mainstream shooters have removed it
Having been there and played those, I think I know why so many have removed it, considering what the most tended to do with it both as a rhetorical bludgeon and a justification for bullying and harassment.
just have better moderation around harassment rather than taking away a competitive element
I've seen large games with large budgets try to do that but the harassment just got more passive aggressive and gamified, dodging standards of moderation such as using "do you need help?" emoting hotkey prompts over and over again and the like. I don't think those games need that sacred number more than they need players that don't quit because they're made miserable by the "competitive element."
Chances are the super hardcore noscope Xtreme games specifically intended for aggressively toxic still have K/D ratios listed anyway so it's not like every game requires them. Clearly they don't now.
couldn't you just mute whoever was giving you grief?
The sacred number let's a player know if what they're doing is working.
It also gives a number for your friends to rib you for - if you've got a 5kd you're a sweaty nerd and if you're 0.5 then you're a trash tier noob. Just a bit of fun.
My k/d varies from 0.5-2 depending on the game, and that's fine. If someone says I'm shite at call of duty, well, they aren't wrong. If they're going to annoy me about it they get a mute. No problemo. 2 clicks and it's done. In a decade of playing COD I've never actually had to do that.
I've only ever received abuse in tryhard games like DOTA, and once again, mute and done. Why remove long standing features of games when you could just leave it up to the players to decide?
couldn't you just mute whoever was giving you grief?
Until and unless it is followed up by in-game griefing or disrupting the game because of pissing contests, sure.
But again my point still stands: the games that abolished officially posted K/D ratios did it for player retention purposes. The "couldn't you just mute them" attitude clearly wasn't keeping those players being harassed by sweaty "hardcore" around. Couldn't you just play games that kept K/D ratios?
The sacred number let's a player know if what they're doing is working.
Yes, and many players that you're ignoring and/or invalidating don't want some random sweaty to "let them know what they're doing is working."
It also gives a number for your friends to rib you for
Yes, and that "ribbing" is where the toxicity and harassment of strangers in particular comes in and why games that don't have K/D ratios officially in them made that decision.
and that's fine. If someone says I'm shite at call of duty, well, they aren't wrong. If they're going to annoy me about it they get a mute. No problemo. 2 clicks and it's done. In a decade of playing COD I've never actually had to do that.
That sounds like a very old and tired "you would not have survived the good old days lobbies I come from where I was tempered in the fires of N-word screaming" internet warrior take.
I've only ever received abuse in tryhard games like DOTA, and once again, mute and done. Why remove long standing features of games
Why do you need the tryhard thing in games that are clearly trying to retain players that aren't tryhards. The thing is already removed and apparently the games and their playerbases are fine enough with that to keep on keeping on.
when you could just leave it up to the players to decide?
It seems that you want to decide for other people that you've already ignored and/or invalidated, all because of your personal desire to "rib" them and "let them know what they're doing is working."
Again, clearly the games that opted out of K/D ratios did it because in the balance they would rather keep more "casual" players instead of have them quit and go somewhere else over the almighty mandate of "ribbing" them to "let them know what they're doing is working" and that they're "shite" and other exhausting shit.
Yeah it was for player retention, but also a lot of the people they were retaining are probably kids that shouldn't be on the game in the first place. Player retention under capitalism isn't out of pride for the franchise or friendliness - it's to maximise profits. Look at franchise shooters these days - I'm not begging for a return to the 'piss filter' days of the 2000's but every game is marketed with a battlepass full of flashy camos and colours and epic wacky outfits because they explicitly want an audience of children (despite the game officially being 16+). Games feel infected by all of this hyperstimulating garbage (I know that's what gaming is in the first place, but it's worse than ever), and every game is more than ever chasing trends that Fortnite started. I know that's a tangent, but it feels like it comes under the same area.
It's not a serious issue - it's just preference. BF2042 was the first Battlefield to do it and I picked it up recently, and it just feels weird not being able to check how you're doing. Kills are wrapped up with assists at the end of game - but you can get an assist by knocking 1HP off a guy or possibly even just 'spotting' them. You can only see your OWN KDA in certain game modes. It's just strange. I'm not going to stop playing my favourite franchise because of it, but on top of all the other 2042 issues it just feels strange.
It only sounds like 'cod lobby veteran' shit if you read it that way - I said the complete opposite. I can't remember a single time I've had toxicity in over a decade of COD. Especially not gameplay - there isn't even really a way to grief in such an Arcadey shooter as COD - maybe in the new Warzone mode but I've never put hours into that.
I don't know why you're trying to paint me as some internet smuglord trash talker - back when I played dota I had thousands of commends for friendliness. In battlefield I sacrifice my KD to get revives and keep the team rolling. I like team stuff. It's why I'm bad at COD - it's much more of a solo game. I've always been a positive mental attitude player. I'm not letting people know they need to get better - I want that KD for my own personal information. If some guys gone 96/5, maybe I should go follow them for a round and see what they're getting up to. Would probably have a good time tearing up the map and supporting in their wake. I specified that the ribbing is reserved to your friends.
It seems like you've twisted what I'm saying to epicly PWN me for the hexpoints ratio.
I don't need to "twist" anything to point out the fact that you outright dismissed any player that is not interested in K/D ratios or getting harassed over them. Sure, you say you aren't and wouldn't and haven't been doing it, but clearly enough games have been made that opted out of them to signify that there was a problem even if it wasn't specifically from you in particular. Further, it seems those games are not dismissing or downplaying those concerns like you are doing.
You were apparently demanding that everyone participate in something that only a categorically smaller group is interested in, and want your "ribbing" and "letting them know what they're doing is working" and "shite" notifications to take precedent over them enjoying the game, and brush off concerns with "they can just mute."
Clearly those games and the playerbases that continue to play them are fine with it that way.
It seems like you've twisted what I'm saying to epicly PWN me for the hexpoints ratio.
No. I ignore the upbear count, as I ignore K/D ratio pissing contests until and unless they're used to harass, bully, belittle, or just be toxic in chat channels. Similarly, upbear counts here tend to only get brought up for toxic bullshit metatheory nonsense that I, again, prefer to ignore until it gets dredged up in moments like this.
Also, as you had already put it to dismiss other players' concerns, you can just "mute" me if you must and move on.
Not buying into the eleventh hour scorched earth tactic here.
You came to demand that other people play your games in a way that has a history of making them miserable and unhappy and even quit those games. If you don't get your way, you don't get a personal benefit. If you get your way, other people that are (presumably) not you get a blank check all over again to be assholes to those players.
This is one time where the status quo really is better for people that you ignore and possibly look down upon. Spare me the "get a life" gambit, or just consign yourself to it.
I think one of the reasons shooters have removed K/D is because, for most of them, having a high KDA doesn't necessarily mean you helped your team win. Depending on the game it might even be the opposite.
Aim assist being in everything - if it's crossplay, sure, level the playing field, but if it's console v console there's no need for that shit.
I love aim assist. It just needs to be reframed as an accessibility option. Especially with gamepads, having some tracking and magnetism makes games where you have to aim so much more enjoyable. My wrists and thumbs just aren't doing the same things any more as when I was younger.
It's probably not easy to find the balance, but in any single player or casual multiplayer game it is a very welcome sight.
From a layman's perspective isn't it just giving your users access to a bunch of assets - I suppose streamlining the creating process to be user friendly is the difficulty. I can make a custom Far Cry map no problem, but GMOD or Skyrim I was at a total loss with their creation software.
FarCry does a pretty good job. I don't mind if it's all a bit janky and you have to find creative workarounds to problems. GTA V seemed to also have a lot of good custom maps.
That's pretty much it, it's a push-pull between streamlining for sane folks and raw power/control for insane folks. Also the first one takes extra dev time since devs are insane by definition and so are already using the raw tools.