It’s interesting because I swear I buzzed by an article the other day with some eye roll complaint about there being too many games, and that’s why it was hard for games to sell.
There are a lot of games, but it means that people want to engage with games that are actually fun and aren’t soulless cash grabs or half baked early access with no real value or fun.
It’s just the basic “quality versus quantity” principle. Instead of shoveling out crap like Rise of Kong, Gollum, The Day Before, etc etc, just focus your efforts on a single good game. The only recent exception to this rule I guess would be Starfield, but that’s for Bethesda to figure out on how to salvage.
Speaking of salvage...at this point I think Bethesda themselves might be worth salvage value at this point. If they were willing to release a turd like Starfield, imagine what they'll do to TES VI.
I've started turning more and more to indie games now, and I've found quite a few games I've loved that way. Deep Rock Galactic, Streets of Rogue, Valheim (before realising it's abandonware)...honestly, good fucking riddance to the consoles who make it impossible to enjoy games by smaller studios.
Same. Indie games and emulators is what I’ve been putting a lot of my time into. I’ve learned that “AAA” studios are a lot like their alkaline counterparts - basically obsolete.
Valheim I agree. I did get a ton of enjoyment out of it on release, so it’s not really a matter of disappointment in the sense of fun per dollar, just disappointment in the glacial pace of updates. My feeling is that the Devs got their bag, then decided to just coast. It makes me wonder that if it didn’t explode in sales at the start, would they have put more effort into updates or would they have just given up. Guess we’ll never truly know
I think that's going to be the big one in terms of changing the pattern of early purchases. It will also make it much harder for future indie devs to sell their games, which really fucking sucks.