Some games are so old that the technology needs to be sorely updated for modern gamers to be able to understand the controls, and "upating (the controls) for modern audiences" can be good.
Further, older games often have some pretty awful stereotypes in them that don't need to be preserved so we can remember them.
I know Disney's Bambi isn't a video game, but I'll use it as an example that's being re-made. Bambi was made in 1942, and a massive amount of cultural references and ideas just don't make as much sense in the modern era. There are literally things young people today would be like "what now?" in films that old. Sometimes "updating for modern audiences" is removing stuff that just doesn't make sense anymore, or people don't recognize or understand.
Even further, it used to be that "getting updated for modern audiences" was the norm. Anyone remember that hokey fucking Romeo & Juliet with Leonoard DiCaprio in the 90's? Yeah, that was "updated for modern audiences" and it was a smash fucking hit. Back then, updating for modern audiences meant setting it in Verona instead of Venice and swapping swords for guns.
Like if you're dealing with games that were always meant to frustrate and offend like Postal 2 or Conker's Bad Fur Day or Redneck Rampage, you're probably not gonna have a lot of people happy to "update for modern audiences" but there's not much to update about campy schlock humor anyway.
So yeah, sometimes its not great, but I think the worries about it are overblown.
In movies there used to be a joke about how "the black guy always dies first" in action/horror movies because it held true for a long time. Black characters were given bit-roles that were quickly written out of movies. That is no longer the case, but you don't see movies that don't kill off black characters right away as being advertised as "updated for modern audiences" because that's just silly.
"updating (the controls) for modern audiences" can be good.
My only experience of that is when they removed grid based movements from New N' Tasty and forced players to use the analog, trying to walk felt horrible.
But something like the first 2 Fallouts on the other hand can really use a controls overhaul.
But something like the first 2 Fallouts on the other hand can really use a controls overhaul.
Those were literally on my mind! I know Baldur's Gate and Baldur's Gate II got some updated control schemes more recently, including gamepad support, but it seems my favorite Fallouts are still stuck in the past.
God damn it what I would give for a modern Fallout in the style of Baldur's Gate 3. It breaks me how Bethesda has ruined that series.
I think you're looking for Wasteland. They shared a lot of DNA already, and they've got different senses of humor, but Wasteland still has a black comedy angle.
As in most RPGs, having more actions was always beneficial, so I for sure always had companions in Fallout, even though they were AI controlled and often got in the way. At least Wasteland just gives you control of them.
The commentary said they wanted to do rival criminal gangs, which would have made a lot more sense than the construction magnates they went with, but my guess is they realised West Side Story already did it.
Both updating the controls, and removing stereotypes, should be optional, at most behind a parental lock.
Some historic material is evil shit, and some people may understandably not want to get exposed to it... but it shouldn't be some censor's decision which scholars get access to the historical originals, while everyone else only gets the PC mush of the moment.
Everyone should have the option to see as much evil as they want, no more, no less.
Going back to your Bambi example, I learned a lot about 1942 US by watching the now censored scenes, much more than by just listening to the opinions of those who condemned them.
I agree with this sentiment in respect to the idea that you're actually trying to learn something from what you're looking at. I agree, because I felt the same way when I watched censored WWII cartoons. If you're willing to learn from them, that's great, but here's the thing.
Not everybody is taking away the same things.
What you take away from it isn't what everyone takes from it. While you might rightfully not be a giant piece of shit yourself, there's a lot of people who are.
My personal example is growing up with the Grand Theft Auto series. As a youth, I thought concerns with it were more or less overblown, and I was more or less right, for the most part.
However, after the torture scene in GTA 5 and talking to a wider community about it, I started to realize a lot of people weren't learning anything good from that scene other than how to torture people, and a perverted glee in being able to do so.
And that's where I begin to worry, because while like, I'm in the middle of an Evil playthrough of Baldur's Gate 3, like... It's hard to feel real "glee" at being evil. Many of the decisions I make tend to make me go "awwww" inside, but I tell myself "I can't get caught up in that if it's an evil playthrough." And in that sense is where I agree, because like, yeah, I should be allowed to play evil if I want.
But the reality also is that a lot of people don't care about the nuance and are looking for reasons to be pieces of shit, looking for dark things to make fun of, and are generally going to take horrible justifications from what they do learn, and yes, that does worry me a bit.
while everyone else only gets the PC mush of the moment.
You realize that while there might be some hamfisted attempts at this, that not all of them are so hamfisted, right? This statement doesn't inspire confidence that you see that.