Skip Navigation
gaming

Gaming

  • Weekly “What are you playing” Thread || Week of June 16th

    Whatcha all playing!

    I've been playing more slay the spire, working my way up to A20 with the silent. Also started fallout 76 lol. Seeing if I can get into it after getting it for free

    16
  • Let's discuss: The Sims

    The format of these posts is simple: let's discuss a specific game or series!

    Let's discuss The Sims. What is your favorite game in the series? What aspects do you like about it? What doesn't work for you? Are there other games that gave you similar feelings? Feel free to share any thoughts that come up, or react to other peoples comments. Let's get the conversation going!

    If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

    Previous entries: Half-Life, Earthbound / Mother, Mass Effect, Metroid, Journey, Resident Evil, Polybius, Tetris, Telltale Games, Kirby, LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire

    36
  • Let's discuss: Stardew Valley

    The format of these posts is simple: let's discuss a specific game or series!

    Let's discuss Stardew Valley. What aspects do you like about it? What doesn't work for you? Are there other games that gave you similar feelings? Feel free to share any thoughts that come up, or react to other peoples comments. Let's get the conversation going!

    If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

    Previous entries: The Sims, Half-Life, Earthbound / Mother, Mass Effect, Metroid, Journey, Resident Evil, Polybius, Tetris, Telltale Games, Kirby, LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire

    34
  • favorite gaming medium?

    hello hello!

    beeple, I'm wondering what you like to play video games on the most. from cellphones to a custom watercooled pc, what's your favorite?

    I grew up a nintendo fan (my first console was a super nintendo) that ultimately shifted towards pc gaming after the wii (and some associated issues surrounding me getting it) because I really love rpgs and the wii didn't have a huge selection that I could find as a kid.

    that said, I had a gamecube and playstation 2, and of the two I was partial to the gamecube more. I'd say the gamecube is probably my favorite console, but with the caveat that I started with the super nintendo very young, so I didn't get to play any of the classic Final Fantasy games on it or anything. I got to play those later, and I enjoy them now!

    but ultimately I game on pc most of the time (I just dusted off my switch and found Mario Odyssey, so I've been playing that a little while my computer issues get sorted out) and don't feel a pull towards sony consoles any more because they started putting games on steam as well. including Persona, my beloved game series.

    what about all of you?

    19
  • My dad just got back online after years of boondocking it - he likes tactical shooters with a rich map making scene - what's out there?

    As in title, my father is an American nomad, and he just recently got a spot with good internet signal for a few months.

    He hasn't really played in years, and the last game he really enjoyed was Warface and Novalogic's Joint Operations: Combined Arms.

    There is a bit of a twist though, his vision certainly isn't what it used to be, so whatever game I suggest needs accessibility options galore.

    I found a really good "singleplayer only" experience in Ravenfield and the style lends itself very well to my father's limited vision.

    Is there something like Ravenfield but with a well supported online component? Perhaps Battlebit: Remastered is pretty close?

    EDIT: I suppose the genre is better described a "mil-sim" than "tactical shooter".

    UPDATE: Someone recommended the latest Insurgency game. After realizing my father had over 1K hours in the previous Insurgency game I realized that this was the game to get. Turns out it was a good choice! That's where most of my father's online buddies ended up! Thanks all! Feel free to keep recommending things, but we already seem to have a winner!

    9
  • Thoughts on Space Games, Part 3: Too Many Tiny Games!

    Hi everyone, here's the final post of my Space Game recommendations:

    • Top-5 Small and/or Indie Space Games

    • Honorable Mentions

    • Space-adjacent Games, Small

    • Hopefuls (games in development now, that I hope will grow into their own in the future.

    • Disappointments (ones that imo didn't turn out good in the end)

    Small and Indie games make up the bulk of any genre, but for Space Games this is particularly pronounced in my opinion, due to a long period of industry trends/bandwagons which publishers jumped on which tended to exclude space-themed games from wider production, thus leaving a lot more space for Indies to fill. One of those trends was the "PC gaming is dead" console push of the 2000-2010s, and the other the concomitant dearth of RTS and other Strategy games, which previously represented a sizable chunk of Space Games.

    Because of this larger pool of small games, I'm also including a "Hopefuls" and "Disappointments" section here, with more games to be aware of and check out.

    Without further ado:

    Top-5 Small and/or Indie Space Games

    5. Duskers

    Right off the line with an unusual and interesting one, Duskers is a top-down, realtime investigation roguelike, where you are a human ship captain, using remote-controlled drones to explore derelict ships, in order both to gather resources, and to figure out what happened to all the other humans. It's claustrophobic, it's alien, it's conveys loneliness very well, but also heart-pounding action when you need to... run from things. If you want a smaller-scale story, and more laid-back, Duskers is a gem.

    4. Endless Sky [Steam link]

    Endless Sky is a FREE and Open Source game, created entirely by community contributors! It is a top-down fleet-command game, in which you can trade, transport, fight, negotiate, and more, across a decently-sized galaxy. It has a lot of neat hidden content, alien factions, and cool ships to find. It also supports mods. Since it was made by a bunch of FOSS Linux nerds, you can install it on just about anything (phones included).

    3. Avorion

    It's procedural (galaxies, ships, modules, etc)! It's co-op! It's got lots of mods, lots and LOTS of star systems, and lots of bespoke content as well. It has a really cool mix of RTS and third-person ship combat, where you can swap into a top-down view to issue orders to your fleet, and then pop back out into just your ship's 3p view. You can build space stations, or take over systems, or just run missions if you want. For me it really feels like what I want Eve Online or Astrox Imperium to be.

    2. FTL: Faster Than Light

    Another Kickstarter success story, FTL is a top-down ship crew-simulation game, where you control crew members as well as the ship, through a procedural series of sectors in order to reach and then defeat a giant enemy boss ship, all while being pursued by their fleet. You can recruit different species who have different abilities, fly different ships, change out weapons, or drones, or defensive robots to attack borders, or equip stealth cloaking devices, and on and on. It is NOT infinite, and an infinite mode that was promised at one point never materialized, but mods have attempted to rectify this grave injustice.

    1. Starsector

    Starsector is truly a special game. It is a top-down fleet command game, in a universe full of aliens, warring factions, mysterious artifacts, unexplained mysteries, pirates, bounties, rogue AI fleets, and a now-defunct mass effect relay portal ring network. It is still in development, and has an active and extensive community of modders. I truly can't rave about this game enough, if you are a fan of open-world space sandbox games. Take a look at the game's media page to see screenshots of what the games looks like, as well as the kinds of stuff you can do- or check out the trailer.

    And don't worry, if you're like me, and you suck at the Ur-Quan Masters-style ship combat... you can have the game handle it for you (while you watch and intervene as you like).

    Honorable Mentions

    Starbound

    This game would have been in the top-5 for me if I was only considering the game itself, but there is controversy about its development: in short, the developer signed on around 12 fans/ community members (including minors), who volunteered to produce art assets unpaid. Supposedly, none of those made it into the final game, but the project lead (who is also the head of Chucklefish games) is also- according to many previous employees- a massive asshole, manipulator, and creep.

    I personally reject the premise of Death of the Author (either good or bad), and doubly-so when that person stands to benefit from sales; my view is to support good people, and not support bad people. If you agree, or where that line lies for you, and whether you're interested in looking at this game, is up to you.

    That said, Starbound is an amazing game. It was created to be Terraria In Space (said asshole also worked on Terraria), and it succeeds at that in spades. It can be played alone or in co-op, is massively moddable, and is all-around an astounding game. There are tons of different types of planets, all proc-gen, and populated with various factions, cities, storylines, and missions.

    The Frackin' Universe mod is considered a must-have expansion by many in the community, for the sheer amount of content it adds (many mod authors in the community pooled their work together).

    Astrox Imperium

    Eve Online, but singleplayer. Really. It's Eve.

    This is the 2019 sequel to the 2015 Astrox: Hostile Space Excavation, which was more focused and small-scale. Astrox Imperium massively expands on the original, to create a game where you can mine, manufacture, research, train, fight, trade, build (stations, ships), etc. Its biggest limitation (to me) is its restrictiveness around fleets, but it's still in development, and the devs have said they're working on that. If you just want to mine in peace, give this a go.

    Dyson Sphere Program

    Factorio, but you go to a bunch of planets, and use the resources to build Dyson Spheres, and fight enemies.

    Reassembly

    A faster-paced twin-stick shooter and fleet command game, with a big emphasis on using the parts you loot from enemies to build up your own ships.

    Nebulous: Fleet Command

    A tactical fleet command sim. This 'game' is all about tactics. Controlling range. Controlling information. Controlling visibility. EWAR and positioning are major factors in this game. If you want to play a game that feels like what combat in The Expanse would be like, it's this. It's very cinematic, watching a PDS try to screen incoming missiles, or railgun rounds punch through ships. Hardcore, but satisfying.

    Battlevoid: Harbinger

    > Battlevoid: Harbinger is a hard sci-fi space exploration game blending roguelike, turn-based, star map strategy, and real-time space battles. You are a young commander venturing out into enemy territories, to unknown galaxies, never knowing what you will face as you jump out from hyperspace.

    Space-adjacent Games, Small:

    Hopefuls:

    • The Last Starship
    • Stardeus
    • Starmancer
    • Ostranauts
    • Star Valor
    • Star Traders: Frontiers
    • Space Reign
    • Celestial Command
    • Space Haven

    Disappointments:

    Note: The disappointments are only here because I saw something promising in them, so just because I didn't like them in the end doesn't mean you won't. Not every space game is for me!

    • Star Command: Galaxies
    • Void Destroyer
    • Starship EVO
    • Star Ruler
    • Spacebourne
    • Rodina
    • Shortest Trip to Earth
    • Kinetic Void
    • Fractured Space
    • Dust Fleet
    • Approaching Infinity
    • Halcyon 6
    19
  • Cities skylines 2 is broken

    I managed to make this much income with a tiny city within hours of booting up the game again, I don't know what they did, but it seems they broke the economy so hard it's now TOO easy to make money.

    12
  • Thoughts on Space Games, Part 1: Top-5 AAA Games

    Hey everyone, I'm a big player of Space Games of all forms, and this mini-genre (or 'theme', if you prefer) really has a TON of range and depth, and is a very fertile ground for indie and unique projects. I was recently playing a game called Avorion, after owning it for years without ever really engaging with it, and I've gotten hooked, and sunken 100+ hours into it in a couple weeks. That made me think about the variety of really cool games in this space, and about people who might not know some of these, or might be interested in a space-game junkie's thoughts on them (I am TooManySpaceGames on Steam, feel free to friend me). Note that I am not going to include games that you can no longer legally acquire, or which cannot run on modern hardware or OSes (sorry, Freelancer).

    Without further ado, here are my Top-5 "AAA" Space Games:

    5. No Man's Sky

    A well-known comeback story in gaming, No Man's Sky debuted at E3 2014, and then released in 2018 with MUCH less in features than both the E3 trailer, and than what developers had directly promised in interviews. Hello Games (the creators) have since then spent the subsequent 6 years releasing very large updates- all free- that have taken the game beyond parity with the original promises.

    It is a third-person RPG, that also features ship combat (though imo this is its weakest area), interacting with alien races (with a great language-learning system), ship/weapon/outfit customization, base-building, running NPC colonies, missions, etc. There's a LOT to do. If you enjoy large open worlds and exploration, it offers that in spades. It can be played solo or online, and there are live-service-esque features like timed events that give unique ships, outfits, modules, etc, all free.

    NMS deserves special mention to the insane numbers that it can earnestly claim, with a total system count of 2.2 TRILLION possible solar systems, 18 quintillion possible planets and moons total. I say "possible" because everything is procedurally-generated, so they are only tracking essentially metadata about systems that have been visited, and most systems will never even be visited. It is still wild to think about.

    4. Stellaris

    An(other) RTS-4X (explore, expand, exploit, exterminate) game from Paradox, Stellaris offers TONS of customization options (including mods), but at the cost of, well, high cost for the many DLCs. It is infinitely replayable, and very customizable in how you want the universe to be set up. It's tough to find AAA RTS-4X games in the space game realm, and other contenders like Endless Space 1/2 just don't have the breadth that Stellaris does.

    Stellaris has a high focus on randomized events, narrative events, and overarching story lines. As an example, you may get a notification that an asteroid was spotted heading towards a planet, but when you send a fleet of ships to destroy it, discover that the asteroid is actually a monument built by an ancient race. You would then need to decide what to do with it, with various potential outcomes (e.g. destroy it, put it into orbit as a tourist destination, move it so it passes by the planet and goes on its way, etc).

    Or you may find a giant derelict ringworld, or dyson sphere, or or deep-space scanning antenna, and be able to rebuild them and use them as a colony. Or you may invent a cool new warp drive, only to find that activating it alerts some inter-dimensional being to your presence, who then invades. Lots of cool narrative beyond the usual 4X "fight other groups for territory", though that is the meat of the game.

    3. Eve Online

    A game that you either love or hate, Eve is (in)famous for its player-centric and adversarial nature. It receives a lot of very unjust (imo) criticisms for being unplayable as a solo player or small group (patently false; I've run small group Corps, and have been playing it solo for the past 4-5ish years). It is really a sandbox, where you can attempt to do anything you want, with relatively few restrictions. It also has a truly player-driven economy, where the ships you fly, the guns and modules you equip, and the ammunition you shoot, were all built by players, from materials they mined from asteroids (and moons and planets) or farmed from NPCs.

    I ran several corporations in "wormhole space"/ "j-space", which is basically an entire set of hundreds of star systems (in addition to the several thousand systems of "k-space", or "empire space" that the universe map covers) that are only accessible through ephemeral wormholes, and which have unique and cool properties. I later joined a medium-sized "Nullsec" alliance, and was part of a major series of wars between large alliances, mostly working as a Fleet Commander (FC) for stealth-bomber "blops" (black-ops) drops. After that I shifted over to solo-building capital ships to sell to large Nullsec corporations. Even after playing since 2011, I haven't touched all the various systems in Eve.

    2. X4: Foundations

    I only really got into the X series with X4, though I had owned X3 for many years, and failed several times to get hooked by it. To put it simply, the X series are first-person 4X games, where economic simulation is a really key focus. You can mine, build components, build ships, build stations, fight stuff, sell the stuff you build to NPCs, watch the NPCs fight stuff using the stuff you sold to them, etc. You can influence the actually-simulated outcomes of wars between NPC factions through economics, which is really cool. For instance, in one game I wanted one faction (Split) to take over a bunch of another faction's (Teladi) space, so I bought lots of shipbuilding materials FROM the Teladi at high cost to myself, and sold them to the Split to use or used them myself, which very quickly resulted in the Teladi being unable to replenish their fleets, and the Split taking over several Teladi systems.

    There are no limits on what you can own (fleets, stations, etc) so you can absolutely build up a massive faction and eventually take over the entire universe.

    1. Mass Effect Series

    Rather than call out one specific game, I think Mass Effect merits mention as a unified body (including Andromeda). Mass Effect is a third-person RPG space opera, following a mostly linear storyline (unlike my usual propensity towards large sandboxes). It includes 3 'mainline' games, and one spin-off (Andromeda, that focuses more on open-world exploration than 1-3). It is a truly phenomenal series, though it struggles to hold up gameplay-wise the further we get from its release. Its writing manages to be both very human and very epic, with a cast of close-knit and memorable characters, while also managing to feel like you are having a wide-ranging impact on the world. It never feels like you're "along for the ride" in these events, which is a pitfall that many RPGs fall into (\cough\ Bethesda games post-Morrowind \cough\).

    If you are a fan of BG3, or DA:I (and somehow haven't played ME), this is right up your alley.

    If playing it is too daunting, especially given its age, there are videos on YouTube that condense the story and events down into a mini-movie (though this obviously loses the personal choice aspect).

    Honorable Mentions: Starfield, Star Citizen, and by popular demand, Elite: Dangerous

    I hesitated to include these, as there is a lot of very negative reaction out there towards the first 2, and I have personal bad blood with E:D, but I feel that not to include them would be remiss towards any serious discussion of AAA space games, and everyone was (rightfully) pointing out the omission of E:D.

    Starfield is of course Bethesda's reskin of their Creation Engine games... IN SPACE! Highly-anticipated, it received both very fair and very unfair criticism upon its release. Now that the Creation Kit (modding tools) are in players' hands, it has me very optimistic that it will turn into the kind of wide-AND-deep RPG we all wanted.

    If you have not played a Bethesda game before... do not start here.

    Start with Morrowind.

    Or (for everyone who rolled their eyes reading that), start with Fallout 4. Both are much better introductions to Bethesda games. And no, New Vegas is not a Bethesda game, and the fact that Obsidian was able to eat their lunch with their own engine should not dissuade you from appreciating their actual games on their own merits (and demerits). So also play New Vegas, but don't do that in lieu of playing actual Bethesda games.

    Star Citizen is a MMO space sim from Chris Roberts, the creator of Freelancer and the Wing Commander series, famous in part for Mark Hamill's starring role back in the heyday of FMV games. Star Citizen is the multiplayer MMO world counterpart to Squadron42, a singleplayer space action game that they are also currently developing (which stars a LOT of big-name actors), but which is not yet open for players to test.

    Star Citizen is a sandbox, that shares much in game design structure with especially Eve Online, though that is a highly-sensitive and argued subject in the SC community. It is incredibly impressive, with about the best graphics you'll see in a video game, and in its incredible technical capabilities (like actually traversing a solar system from planet surface, to space, to planet seamlessly, sans loading screens. It it still very much in-development, and there is a lot of criticism over its funding model (they are not publisher-backed, but instead crowdfunded, first on Kickstarter, and now via ship sales). They host free-fly events regularly, so you can always try it for free, and the entry-level game packs (it's not subscription-based) give you the game + 1 ship start at ~$45.

    It's worth mentioning because it is the closest thing to a true space sim out there. You really do just get dropped on a planet with whatever starting ship you have, a little money, and are turned loose to do what you want. I have had an ongoing debate with my wife about whether sandbox sims are the true final goal of all games (my opinion), and SC is a really incredible achievement even in its in-development state, as a sandbox sim.

    Elite: Dangerous is a sandbox Spaceflight Sim from Frontier Games and founder David Braben, who famously made the original Elite games (which are generally considered to be largely responsible for Space Sim games as a genre), played in an online or offline world. It is incredibly expansive, only second to No Man's Sky in number of solar systems to explore, and at least somewhat based on actual scientific survey data about many of the systems, which is pretty cool. The original Elite (1984) was a space trading game, and Elite: Dangerous is still at its core about this.

    It has very snappy, sometimes very unforgiving combat, and has expanded since launch to include things like planetary landings, FPS combat, and a bunch of other content, though it is all a separate purchase from the base game, under the title "Horizons". I cannot personally comment on Horizons content, as I only played the original game.

    If you really like very realistic solar systems, and a much more 'laid back' experience of just Zen-jumping your way across the galaxy, E:D is a great option.

    Anyways... let me know what you think!

    What other AAA space games do you love? What do you think of those on this list?

    I'll be making parts 2 and 3 going over Medium and Small games soon, so if you enjoyed this, stay tuned!

    48
  • Thoughts on Space Games, Part 2: Top-5 Medium-Sized Games +

    Hi everyone, here's my list of Medium-sized, "Rise of the RTS" list:

    • Top-5 Space Games
    • Honorable Mentions
    • Space-adjacent Games

    I've added the last category because there are a lot of games that are in space-centric settings, but which do not directly deal with outer space itself (i.e. games on alien planets, in which the 'alien' part is very important, but you never really deal with space itself as part of the game). I won't give detailed descriptions, but I will put links to them all.

    Top-5 Medium-Sized Space Games

    5. Sins of a Solar Empire: Rebellion (SoaSE 2 is coming soon!)

    A space RTS, where you command fleets of ships against rival... \ahem\ Empires. If you like RTSes, but in a shorter, simpler, faster format, Sins is a great series to consider, especially since the sub-genre of Space RTSes has been pretty dead for a long while in mainstream, AAA games. Rebellion was a standalone 'expansion' to SoaSE, which from what I gather most people just now recommend to get in lieu of getting the original + expansions.

    I would probably swap this out with Imperium Galactica 2 (see below), but I think it's age may make it too inaccessible for many players.

    4. Space Engineers

    On the dead-opposite end from an RTS, comes a first-person, multiplayer game about being the people who actually build all those ships you're commanding in other games. Space Engineers is really unique in that you are basically playing Minecraft, but building spaceships. You can start on a planet, find a frozen lake, start mining and refining nearby iron, nickel, etc, and before (too) long launch your first horribly ugly spaceship, maybe even into space!

    There are tons and tons of mods, including mods that add NPC factions and new weapon and block types, and lots of very engineering-focused content to let you do complex pseudo-automations. If you're like me, you'll always play on the sandbox solar system start, manage to get off the Earthlike planet, make a base on one of the asteroids nearby, and promptly die to NPC pirates. But it's fun!

    3. Homeworld (1999)

    The One and Only Homeworld, one of the most famous space games of all time. This was the pinnacle of mission-based RTS in 1999, and still holds up well today (at least in the space genre). Amazingly, a year later we also got Ground Control and Earth 2150, so truly the turn of the millennium was a special time for RTSes.

    This is a game that really showed a love of the beauty and awe of space. Though it couldn't always convey it perfectly, it always tried. This is not a base-builder RTS (a la StarCraft, C&C, etc), which can turn a lot of people off, but if you really just love bite-sized, tactical, crunchy combat, with the added verticality of 3D space, Homeworld set the gold standard for years.

    2. Kerbal Space Program

    So much ink has been spilled about KSP, it's hard to know what to write that isn't common knowledge, but in case you've never heard of it or looked into it, Kerbal Space Program is a physics-based rocket-building and space exploration game, where you operate a space organization analogous to NASA, on the planet Kerbin. It has a plethora of systems to engage with, like conducting research and performing experiments under specific conditions to unlock new tech, doing contract missions for money, trying for difficult achievements, or even just trying to actually reach the distant and unusual planets and moons. You can literally play it for years and never successfully land a ship on many of the planets or moons, much less get home afterwards. It also has a sandbox mode if you're not interested in the money and tech management, and just want to build and test rockets.

    It has mods out the wazoo, including many which help the less mathematically-inclined of us, such as MechJeb (basically a highly-configurable auto-pilot system). It won't save you from yourself, but it will often save you from the vagaries of the physics engine.

    All fear the Kraken!

    1. Distant Worlds: Universe

    You may commence the head-scratching or the mouth-foaming!

    Distant Worlds: Universe is a sandbox RTS / 4X game where you simply usher a space-faring civilization through whatever comes.

    Where it stands apart, and what makes it completely different and unique from basically any other game I can think of, is that you can granularly elect for any parts of your empire's control to be automated.

    You can literally have the game play itself, if you so desire.

    Or you can just control the fleets. Or just the research. Or maybe you only choose the government policies, roleplaying congress, with no actual control over how those policies play out. Or maybe you just play it like a normal 4X RTS, but getting rid of the micromanagement of planets. Or maybe you have the AI ask you permission for certain choices, and treat it as basically a smart advisor.

    It's a really special and unique game, and it also has so many mods and so much content that you can change it up, or do total conversions. Wanna just turn it into Star Wars, or Stargate, or Babylon5, or Warhammer 40k, or Eve Offline, or Battlestar Galactica, or Macross, or (obviously) Star Trek? You can!

    Honorable Mentions

    Galactic Civilizations 2,3,4

    A long-running series from Stardock, a classic name in TBS (turn-based strategy) games. I personally love 2 and 3, but I have heard very positive things about 4 as well. It is more... cartoonish? and lighthearted than many other 4X games, but that doesn't mean they're less difficult; it's very tactical, and has a good blend of straight empire-control-jockeying and random events to spice things up. In many ways I'd call it a predecessor to Stellaris.

    Pax Imperia: Eminent Domain

    The oldest game that will appear on any of these lists, Pax Imperia is an RTS from 1997, that still holds up strong today. You can create a custom species to play as, or choose from some presets. You can customize ships extensively, and there is a massive research tree. The combat is engaging and tactical, and it really feels like FLEETS fighting, not just little individual ships all skirmishing in the same place. Plus, it has one of the COOLEST opening cinematics for a video game. THIS THING SLAPS.

    Descent: Freespace

    The classic Descent series from Volition (RIP) moved out of asteroids, and into space wars! This is a mission-based space combat game, in which you played as humans fighting against a new and deadly alien species invading both you and the other hostile alien species humans were already at war with (the Vasudans). It really does a great job of making you feel... helpless in space. You're not really some badass, you're a single pilot in a great big war, and you're struggling to hold on and pull through alive.

    Also, has a really great cinematic intro.

    Imperium Galactica 2: Alliances

    This is probably the game I actually come back to the most on this list of Medium-sized games. It is a really great RTS / 4X, with 3 main factions with campaigns, and a bunch of minor factions you can play in skirmish scenarios with.

    It's got everything:

    • Ship customization
    • Planet-side city planning (and invasions! You actually get to land tanks on enemy planets and assault their structures, and they your's).
    • Spying, and counter-intelligence, and framing other empires, and stealing tech, and assassinating leaders, and hiring different species of aliens as spies to be more effective for certain missions, or against their own factions, or even forcing spies you capture to be double-agents! Holy hell!
    • An alien race that (contrary to the literal name of the game) cannot conduct diplomacy at all, and just wants to murder everyone, and has superweapons!

    Obligatory cool-but-short intro movie. "DIE! DIE! AHAHAHAHA!"

    Take On Mars

    As the final Honorable Mention, we have a complete swerve from the rest of the list. Take On Mars is a Mars exploration sim from Bohemia Interactive. Literally playing as essentially NASA, you build rovers, land them, and carry out science missions. Like, "land here, drive the rover to this rock formation, take sample, launch sample-return vehicle/ transmit spectrometer data", etc. I think it also has missions where you build a base for people, but I never bother with those. It's a true sim, so it's slow, and methodical, and you can drive a rover for 30 minutes only to get frustrated and drive too fast and hit a rock and fuck up your rover's wheels and have to start all over... though you get to keep your job, unlike IRL.

    If you enjoy relaxing simulation games, this one is really nice.

    Space-Adjacent Mentions, Medium-Sized:

    9
  • Jauwn Reviews Awful Crypto (Scam) Games (Timestamped Video)

    I stumbled upon their videos and watched three. It's absurd and often hilarious how bad most of the games are.

    Jauwn shows us through the games and their gameplay, but also checks further into the mechanisms trying to bait people and the publishers and developers at times linking them to previous scams.

    2
  • Weekly “What are you playing” Thread || Week of June 9th

    Apologies for the late thread!

    What have you all been playing? I've been playing a ton of elden ring to get ready for the dlc :) suuuuper excited!

    21
  • Path of Exile 2: Witch Gameplay Walkthrough
    2
  • NiGHTS Into Dreams (is still available for free)

    I always wanted to try this game when I was a kid. When checking out reviews on Steam I noticed someone mention that Sega was giving it away for free for their 60th anniversary (a few years ago), and that website is still up and running. Long story short, I tried it and it works. Replacing the localhost part of the URL was necessary as the screenshot mentions.

    !

    9
  • Xbox Boss Phil Spencer Addresses Studio Closures
    www.ign.com Xbox Boss Phil Spencer Addresses Studio Closures - IGN Live 2024 - IGN

    Xbox boss Phil Spencer has addressed the recent closure of a number of studios at Microsoft's gaming business, insisting he has to make "hard decisions" to run a sustainable business.

    Xbox Boss Phil Spencer Addresses Studio Closures - IGN Live 2024 - IGN

    "The closure of any team is hard obviously on the individuals there, hard on the team," Spencer said. "I haven't been talking publicly about this, because right now is the time for us to focus on the team and the individuals. It's obviously a decision that's very hard on them, and I want to make sure through severance and other things that we're doing the right thing for the individuals on the team. It's not about my PR, it's not about Xbox PR. It's about those teams.

    "In the end, I've said over and over, I have to run a sustainable business inside the company and grow, and that means sometimes I have to make hard decisions that frankly are not decisions I love, but decisions that somebody needs to go make.

    "We will continue to go forward. We will continue to invest in what we're trying to go do in Xbox and build the best business we can, which ensures we can continue to do shows like the one we just did."

    12
  • Alan Wake 2 Night Springs Expansion Announced, Releasing June 8
    www.ign.com Alan Wake 2 Night Springs Expansion Announced, Releasing Tomorrow - SGF 2024 - IGN

    We've at last gotten a proper look at Alan Wake 2's first major DLC. At Summer Game Fest, Remedy made an appearance to show off Night Springs — and even better, it releases tomorrow.

    Alan Wake 2 Night Springs Expansion Announced, Releasing Tomorrow - SGF 2024 - IGN

    Really excited we're getting more content for Alan Wake 2! Not so excited that they're just now offering a physical edition.

    2
  • Factorio Friday Facts #414 - Spoils of Agriculture
    factorio.com Friday Facts #414 - Spoils of Agriculture | Factorio

    Hello, last week you've seen how Gleba looks, it's time to get a glimpse of what you can do there. With the idea of being a biological planet full of life, it seems reasonable to expect our engineer is about to harvest some of that. We already have ways of harvesting nature, specifically trees. On...

    Friday Facts #414 - Spoils of Agriculture | Factorio

    Looks like things are going to get really interesting

    7
  • Games like punch out?

    Been enjoying punch out and super punch out and wondering if there are similar games out there. Any recommendations?

    19
  • Is Disco Elysium playable in short bursts?

    Hello, I just finished the game I was playing (Book of Demons, would give it 7/10) and I'm looking what to play next.

    I don't have as much time for gaming as I used to (job, children, etc.) so I usually have about an hour at the evening to play. Some games are tough to fit into this because it breaks immersion too much and everyday having to remember when I left just to quit soon after is just... tedious? Wrong? Idk and I don't want to spoil good games with it.

    My friend gifted me Disco Elysium for christmas and it looks ver promising. But is it possible to squeeze it into this schedule? Or does it break the game too much? Thank you for your input.

    14
  • Why are arcade cabinets so expensive?

    The tech strore has a capcom arcade cabinet, its one of those multi game ones

    Seems to be this model

    https://arcade1up.com/collections/trending-now/products/mvc2-arcade-game

    The marvel vs capcom2 one

    Why are cabinets so expensive?

    I get they are bulky and licences exist but how do like 15 games make a 200 euro price increase

    27
  • Medieval Dynasty Game Files

    Hi! I'm knee deep into a Medieval Dynasty Playthrough with a couple of friends and as usual I feel the urge to use spreadsheets with this type of games.

    There are a couple of very cool resources out there but some are outdated and I dont want to search forever until I find one that is well maintained.

    Does anyone know if the prices of the items are stored somewhere in a readable format? If so, feel free to let me know where. I went through the files on my linux steam install but aside from some texts I havent found anything useful so far.

    Thanks for reading. Have a good one.

    2
  • Weekly “What are you playing” Thread || Week of June 2nd

    What are you all playing? I've been trying out the slay the spire downfall mod a bit. Got some wins with the new characters. A lot of fun!

    49
  • One Piece story & Burning Blood game

    So, I just got past the episode of the timeskip where Luffy's training of

    Tap for spoiler

    Haki takes place

    . I really enjoy the story and the character development. I was considering purchasing the Burning Blood game. However, I'm a bit hesitant and wanted to ask if it's 'okay' to get it at this stage of the story. Will the game spoil a lot of the story for me, or can I enjoy it without major spoilers?

    Note: wasn’t sure which community to post this, there were like 3 gaming communities. So apologies if this isn’t the right one to be in.

    0
  • My first game just entered Open Beta Test - turn based strategy with toy army men - Bedroom Battlegrounds
    store.steampowered.com Bedroom Battlegrounds on Steam

    Strategize epic battles and conquer opponents in the imaginative settings of a child's bedroom. Recruit units, move them around the battlefield and use their unique abilities to outsmart your enemy. Experience the joy of childhood warfare again – play now!

    Bedroom Battlegrounds on Steam

    cross-posted from: https://discuss.tchncs.de/post/16600744

    > My first game just entered Open Beta Test - turn based strategy with toy army men - Bedroom Battlegrounds > > Hello all, > I'm happy to announce that I've just opened beta test for my first Steam game release, which will be available between 30.05 and 02.06. > > This is a turn based strategy game, where you play with toy army men trying to conquer your opponent on the other side of the room. Available in single player mode against the AI, or local multiplayer, also via Steam Remote Play. > > Steam page: > https://store.steampowered.com/app/2776110/Bedroom_Battlegrounds/ > > I'd be very happy to hear your feedback, which you can send over here, or through a dedicated feedback form. > https://forms.office.com/r/nvt7vAz9kF > Your feedback will play a crucial role in enhancing the game before releasing the demo for the upcoming Steam Next Fest, and subsequently full version of the game later this year. > > Looking forward to hear your feedback. > Happy conquering!

    0
  • ASTRO BOT - Announcement Trailer
    0
  • Why Dave & Buster’s Is Transforming Its Arcades Into Casinos

    Archive link: http://archive.today/c0FEu

    Some key highlights: >Dave & Buster’s [...] recently announced plans to let patrons place real-money bets on the company’s main attraction: its arcade games.

    >The suburban gaming den’s new betting operation is part of a partnership with Lucra Sports, a technology company that describes its product as “gamification services.” In practical terms, Lucra licenses its software to other businesses, allowing them to integrate certain kinds of betting into their existing apps and websites. Lucra deals in the kinds of bookie-free “peer to peer” bets—say, on the results of a night of bowling or a game of pickup basketball—that might have previously been sealed with a handshake.

    >The chain is expected to roll out all of this in the coming months, and it will be available only to adults

    >Beyond that, neither Dave & Buster’s nor Lucra Sports—which both declined to comment—is saying what kinds of betting will be allowed and at what scale.

    >Gambling on games of skill has a much easier time cruising past legal roadblocks.

    >Because of these legal distinctions, Lucra Sports—which has financial backing from a host of sports executives and professional athletes, including former Milwaukee Bucks owner Marc Lasry and former NFL player Emmanuel Sanders—says its services are legal on some level in 45 US states.

    >Even in their relatively milquetoast skill-game form, these kinds of betting services normalize something that feels a lot like traditional gambling as most Americans now experience it

    >Kids too young to grasp how football works or what betting on it might mean will soon be able to encounter a version of it at the arcade, potentially priming them to open their own betting accounts once they hit legal age.

    >That Dave & Buster’s would decide to dive in right now is best read as an indicator of just how nervous traditional entertainment industries have become about gambling and its capacity to devour their customer base and its disposable income. In its 2022 annual report, Dave & Buster’s identified the spread of legalized gambling as an existential threat, even as the company was continuing to grow and its stock price was soaring.

    >this move feels motivated more by the fear of being left behind while others profit than by a genuine belief in the value of the product itself.

    >The vision that’s dancing in executives’ heads, I have no doubt, is something akin to the opportunity to be a little Las Vegas in every American suburb. They should probably be more wary of the likelier—and grimmer—alternative: becoming something closer to most of the other casinos in America, where no parent would ever dream of throwing their kid’s birthday party.

    5
244 Active users