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Xbox Boss Phil Spencer Addresses Studio Closures
www.ign.com Xbox Boss Phil Spencer Addresses Studio Closures - IGN Live 2024 - IGN

Xbox boss Phil Spencer has addressed the recent closure of a number of studios at Microsoft's gaming business, insisting he has to make "hard decisions" to run a sustainable business.

Xbox Boss Phil Spencer Addresses Studio Closures - IGN Live 2024 - IGN

"The closure of any team is hard obviously on the individuals there, hard on the team," Spencer said. "I haven't been talking publicly about this, because right now is the time for us to focus on the team and the individuals. It's obviously a decision that's very hard on them, and I want to make sure through severance and other things that we're doing the right thing for the individuals on the team. It's not about my PR, it's not about Xbox PR. It's about those teams.

"In the end, I've said over and over, I have to run a sustainable business inside the company and grow, and that means sometimes I have to make hard decisions that frankly are not decisions I love, but decisions that somebody needs to go make.

"We will continue to go forward. We will continue to invest in what we're trying to go do in Xbox and build the best business we can, which ensures we can continue to do shows like the one we just did."

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GamesIndustry.biz: Microsoft's mystifying mismanagement
  • The whole piece is worth a read but to me this paragraph sums it all up:

    "Who even knows what would please these people? They say they're focusing their resources on bigger games, then they say they need smaller games. They say they love your games, then they shut your studio down. They make more money than they've ever made before, then they cut costs repeatedly, drastically, and cruelly. They buy more studios than they can manage, so the answer is not to use that aforementioned money to hire more (or perhaps better) managers, but to have fewer studios so management's job can be easier."

  • GamesIndustry.biz: Microsoft's mystifying mismanagement
    www.gamesindustry.biz Microsoft's mystifying mismanagement | This Week in Business

    This Week in Business is our weekly recap column, a collection of stats and quotes from recent stories presented with a…

    Microsoft's mystifying mismanagement | This Week in Business

    If you're a developer working for Xbox, what can you do to secure your job?

    6
    Eurogamer: What is the point of Xbox? (Opinion)
    www.eurogamer.net What is the point of Xbox?

    Xbox has repeated the same terrible mistakes for over a decade. The reason is simple: its priorities are back-to-front.

    What is the point of Xbox?

    The platform holder has repeated the same terrible mistakes for over a decade. The reason is simple: its priorities are back-to-front.

    3
    Bloomberg - Microsoft’s Xbox Is Planning More Cuts After Studio Closings

    Xbox is offering voluntary severance agreements to producers, quality assurance testers and other staff at ZeniMax as part of a broader cost-cutting initiative

    11
    Call of Duty and Diablo boost Microsoft's gaming revenues, but Xbox sales continue to fall
  • There have been rumors and speculation, but that's not what MS is saying.

    "More interestingly, [Xbox President Sarah] Bond teased a roadmap focused on next-generation hardware.

    "'And what we're focused on there is delivering the largest technical leap you will have ever seen in a hardware generation, which makes it better for players and better for creators and the visions they're building," Bond explained in the recent episode of the Official Xbox Podcast.'"

    https://www.ign.com/articles/xbox-next-gen-console-confirmed-business-update

  • Call of Duty and Diablo boost Microsoft's gaming revenues, but Xbox sales continue to fall
    www.gamesindustry.biz Call of Duty and Diablo boost Microsoft's gaming revenues, but Xbox sales continue to fall

    Microsoft has released its latest financial results, showing significant growth in gaming revenues — thanks in no small…

    Call of Duty and Diablo boost Microsoft's gaming revenues, but Xbox sales continue to fall

    Microsoft has released its latest financial results, showing significant growth in gaming revenues — thanks in no small part to the acquisition of Activision Blizzard.

    However, Xbox hardware sales continue to decline and saw the steepest drop since the Xbox Series X and S launched in 2020, down 31% year-on-year.

    9
    The Inside Story Of Fable 3, The Game That Broke Its Creators' Hearts
    www.thegamer.com The Inside Story Of Fable 3, The Game That Broke Its Creators' Hearts

    Former Lionhead staff walk us through the highs and lows of Fable 3's development - the threequel made in just 18 months.

    The Inside Story Of Fable 3, The Game That Broke Its Creators' Hearts

    This is a fascinating deep dive into the development of the game, with many people involved giving interviews. Instead of being in a long development hell, Lionhead knocked out the game in a stunning 18 months - which made Microsoft happy, but resulted in the cutting of a ton of content.

    2
    How the Baldur's Gate 3 character creator brings modern flair to old school fantasy

    > Crucially, the creator allows players to make modifications that aren't always possible in other RPGs, letting them modify a characters genitals (choosing between preset options), identity (male, female, non-binary/other), and voice. [Lead character artist Alena] Dubrovina says including those options was about giving players the ability to create characters that, while grounded in the lore of Dungeons & Dragons, are "relevant today."

    > "Gender is not defined by your body, genitals or your voice in our game, we want everyone to be who they want to be and build their own unique identity. If you want to play as a bearded non-binary dwarf with a masculine voice and green hair, why not?

    1
    Starfield group fixing Bethesda's bugs say their job is tough as mods feel an afterthought
    www.eurogamer.net Starfield group fixing Bethesda's bugs say their job is tough as mods feel an afterthought

    Two months on from the release of Starfield, players are still waiting for Bethesda to address the numerous bugs which …

    Starfield group fixing Bethesda's bugs say their job is tough as mods feel an afterthought

    "What's more frustrating for those working on SCP, and the wider Starfield modding community, is how difficult it is to work with Starfield's code without official modding tools and support. This isn't helped by the delayed mod tools from Bethesda, which the company says are coming at some point next year."

    53
    Microsoft has control issues
    www.gamesindustry.biz Microsoft has control issues | This Week in Business

    This Week in Business is our more-or-less weekly recap column, a collection of stats and quotes from recent stories pre…

    Microsoft has control issues | This Week in Business

    The effort to squash unlicensed controllers hurts plenty of paying customers, and might not even achieve its goals

    27
    Spider-Man 2 fastest-selling PlayStation Studios game ever
    www.eurogamer.net Spider-Man 2 fastest-selling PlayStation Studios game ever

    Sony has shifted more than 2.5m copies of Marvel's Spider-Man 2 in just 24 hours. The eye-catching total makes the Spid…

    Spider-Man 2 fastest-selling PlayStation Studios game ever

    2.5m copies shifted on first day

    9
    Digital Foundry - Redfall's 60fps patch works - but this isn't the redemption story we were hoping for
    www.eurogamer.net Redfall's 60fps patch works - but this isn't the redemption story we were hoping for

    Redfall was a key 2023 Microsoft exclusive that didn't land especially well with players or critics. Many aspects of th…

    Redfall's 60fps patch works - but this isn't the redemption story we were hoping for

    "Assuming Arkane will continue development, clearly there are many areas for technical improvement, with some annoying visual glitches, oversights and outright bugs remaining in the updated code. I'm not sure that any amount of patching will make Redfall a truly good game, but Arkane has at least delivered the performance level it should have delivered at launch."

    4
    Inside Nintendo in the 1990s: Star Fox, late nights and making the N64
    www.eurogamer.net Inside Nintendo in the 1990s: Star Fox, late nights and making the N64

    Nintendo makes magical games, but what is it actually like to work there? We go inside Nintendo in the 1990s, with one …

    Inside Nintendo in the 1990s: Star Fox, late nights and making the N64

    There are some great stories from legendary program Giles Goddard (Star Fox, 1080 Snowboarding) in this piece.

    > He remembers one time that he blew up a power supply in a new development PC, because he plugged it in at the wrong voltage. And Miyamoto noticed. "And Miyamoto got really angry and said, 'You need to go and apologise to blah-blah-blah now.'" But Goddard had other ideas.

    > Quick as a flash, he went to his desk and swapped the fried power supply for his computer's, and then - as if making a sudden, surprise discovery - announced, "Actually no it's fine - it's not broken." And it worked: Miyamoto was calmed. "But I did actually break it," Goddard tells me. "I just fixed it before he found out."

    —-

    > The SGI Indy had a bonus feature Goddard was excited about too: a webcam. I know that doesn't sound exciting now, but back then, webcams were new, so Goddard started experimenting with it. He put ping pong balls on his face, because the camera picked them up well, and ended up creating a mo-capped facial animation prototype. He was impressed. Miyamoto was impressed. So much so, Miyamoto announced, "Well let's try and get a Mario face into that."

    > So, Nintendo did. Yoshiaki Koizumi took the prototype and added "bones and everything" for Goddard to use. "Then I just skinned all the polygons together - skinning was a new thing as well - and I got it all spongy, and then we just iterated on that to see what was fun." And that's how the famous N64 Mario face - the one you can pull around at the beginning of Mario 64 - came to be.

    1
    Elon Musk demanded a cameo in Cyberpunk 2077 while wielding a 200 year old gun: "I was armed but not dangerous"
    www.pcgamer.com Elon Musk demanded a cameo in Cyberpunk 2077 while wielding a 200 year old gun: "I was armed but not dangerous"

    Walter Isaacson's new biography of Elon Musk is such a fever dream of disconnected and bizarre anecdotes about the man that you almost find yourself skimming past the brief mention of him taking

    Elon Musk demanded a cameo in Cyberpunk 2077 while wielding a 200 year old gun: "I was armed but not dangerous"

    > While Elon's then-partner Grimes was recording her part in the game as cyborg popstar Lizzy Wizzy, the erratic tech billionaire turned up with an antique firearm to "insist" on being included in the game. "The studio guys were like sweating," Grimes is quoted as saying. Musk adds "I told them that I was armed but not dangerous".

    > Apparently, the developers relented at the time, though it's unclear if Musk did actually get the cameo in the end.

    108
    Payday 3 players endure second consecutive day of server issues, preventing them from playing
    www.eurogamer.net Payday 3 players endure second consecutive day of server issues, preventing them from playing

    Starbreeze insists it is "working hard" to keep servers online after Payday 3 players endured a second consecutive even…

    Payday 3 players endure second consecutive day of server issues, preventing them from playing

    > Starbreeze insists it is "working hard" to keep servers online after Payday 3 players endured a second consecutive evening of disruption.

    > After a three-day early access period for some players, Payday 3 released on 21st September, but players have struggled to get online at peak times due to continuing server issues that have shutdown matchmaking, making it impossible to play the always-online heist shooter.

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