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A small games manifesto
  • I have started to notice that a lot, if not the majority, of games that make the biggest social splashes in the past couple years are smaller games - with exceptions for titles like Baldur's Gate 3 and Alan Wake 2 which are their own labors of love on a AAA scale. Animal Well, Balatro, Dredge, Vampire Survivors, Talos Principle 2, Hi-Fi Rush...these are the games I tend to hear about the most.

    The attention that a lot of AAA games get seems shallow and short-lived lately.

    One of the things that's excited me most recently is seeing new and inventive ways to use graphics and fidelity besides photorealism. Games like Gris and The Artful Escape are probably the most stunningly beautiful games I've ever played.

  • A small games manifesto
    www.gamedeveloper.com Featured Blog | A small games manifesto

    'Most great franchises were born from small games and incremental investment. This is far from easy in a crowded market, but it’s the path to sustainable success.'

    Featured Blog | A small games manifesto
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    Weekly “What are you playing” Thread || Week of July 28th
  • For how little cultural impact The Darkness had in the long term, I remember it being very hotly anticipated before release. I think I made myself believe I liked it more than I actually did, but it was a really ambitious and interesting title all the same.

  • Pacific Drive sales cruise past 600K copies sold
  • Ha, that's funny, that's the exact opposite of me. But games are my downtime, and socializing is work (for me), so I am almost exclusively single-player.

    Shame about Pacific Drive, but I get it. There is a ton of repetition.

  • Pacific Drive sales cruise past 600K copies sold
  • For me, the fun comes, like in some other crafting games (e.g., Subnautica) and roguelikes, from chasing the next upgrades, enjoying the sense of empowerment they bring, and getting to explore new areas.

    For that reason, I love the idea of survival crafting games, but I hate the sandbox, perpetual loop format most of them come in (like No Man's Sky). Subnautica is the gold standard (with Dysmantle being a surprise second place) of having a finite, focused progression path. Pacific Drive scratches that itch.

    Although, I will admit that it's more stressful than I would have liked too. I knew about the procedural generation and run-based loop early on, but I still kind of expected something overall tranquil. But with storms coming on a timer in every junction, anomalies frequently overwhelming every space you need to explore, and the high stakes of potentially losing a lot of critical material, I found myself playing much more anxiously than I would have preferred, which is what I alluded to about the endgame.

  • Pacific Drive sales cruise past 600K copies sold
  • I'm happy to say that I was one of them. Beat the game this past weekend, and have really been enjoying trophy hunting in the endgame. Without the pressure of the main story I've actually started to feel a little more freedom to take chances and be less concerned about damage and loss of resources.

    All in all, Pacific Drive has been an absolute highlight this year.

  • Pacific Drive sales cruise past 600K copies sold
    www.gamedeveloper.com Pacific Drive sales cruise past 600K copies sold

    Nearly five months after release, Ironwood's debut title has exceeded expectations and sold over half a million copies.

    Pacific Drive sales cruise past 600K copies sold
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    Long Dark dev criticises Manor Lords for lack of updates, Hooded Horse CEO replies that not every game needs to be "some live-service boom or bust"
    www.rockpapershotgun.com Long Dark dev criticises Manor Lords for lack of updates, Hooded Horse CEO replies that not every game needs to be "some live-service boom or bust"

    The publishers of recent city builder sensation Manor Lords and elder survival sim juggernaut The Long Dark are having …

    Long Dark dev criticises Manor Lords for lack of updates, Hooded Horse CEO replies that not every game needs to be "some live-service boom or bust"

    Interesting thoughts about how to define success for video games in today's market, particularly for those using early access. Lots of respect for Hooded Horse's CEO, Tim Bender, he says all the right things and seems genuine.

    > He describes van Lierop’s post as “exactly the kind of distorted endless growth/burden of expectations/line must go up perspective that causes so much trouble in the games industry”. He’s also unconcerned by Manor Lords falling behind its initial vast popularity, poking fun at “the apparently dark reality that some people, after enjoying their purchase of a premium, single-player title, might decide to go on and play another game (The horror! The horror!).”

    Headline is a little melodramatic though.

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    Featured
    Weekly “What are you playing” Thread || Week of July 7th
  • Slowly coming to the end of Pacific Drive, which has been mostly great. I think I'll wrap it up at the perfect time, because I'm not quite tired of it but can feel my interest beginning to wane.

    I have also been playing Sea of Stars. I had one foot fully over the edge to give it up during its painfully slow opening, but I just barely made it long enough to get through the first dungeon and found myself beginning to admit that it was becoming fun. I can't remember the last time my feelings for a game pivoted so hard, because once it opens up it is a ton of fun. I'm glad I was able to stick with it.

  • Featured
    Weekly “What are you playing” Thread || Week of July 7th
  • I played the hell out of the first DMC back in the day. Just over and over again, even on Dante Must Die and I almost never do hard modes. Apparently I really liked the relatively toned-down gameplay and setting, and the RE-inspired tone, because I never really enjoyed 2-4 the same way (2 goes without saying).

    I largely ignored the series but spontaneously got the interest to play 5 a year or two ago. I did beat it, but it did not do anything for me. I was very glad to be done with it.

  • Dragon Age: The Veilguard sees BioWare refocus on companions
  • With all the news coming out the past couple days about The Veilguard, I'm starting to piece together a suspicion that Bioware is picking things back up where they last had decent ideas: early to mid 2010s.

    I think Veilguard will feel like a stuck-in-time successor to Inquisition, stale by that period's standards and grossly outdated by today's, especially in the wake of Larian's enormous success reinvigorating the kind of game Bioware has forgotten how to make.

  • Dragon Age: The Veilguard sees BioWare refocus on companions
    www.gamedeveloper.com Dragon Age: The Veilguard sees BioWare refocus on companions

    At the 2024 Summer Game Fest, BioWare creative director John Epler gave some insights on Dragon Age: The Veilguard's back-to-basics character focus.

    Dragon Age: The Veilguard sees BioWare refocus on companions
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    Will GTA 6 live up to the hype?
  • the devs given any reason to doubt them

    I agree that it's super early for much speculation, but Dan Houser and a few other key players left Rockstar after RDR2. He and Michael Unsworth (who I think also left the studio with Dan) were two-thirds of the GTA 5 and RDR2 writing team. Without their involvement, I fear a scenario where the core single-player narrative has less gravitas, around which much of the detail and realism of the gameplay and game world has previously resolved, and the company leans more into the success of its GTA Online style gameplay.

    I'm sure they can still be wildly successful with that formula, but it will be a huge disappointment for me personally.

  • A look at search engines with their own indexes
  • I can't disagree. But as one facet among others, I also think "concern" is reasonably warranted in conducting a comparative assessment.

    Edit: also worth highlighting: "there's nothing wrong with being against gay marriage because it's a political opinion" is certifiably homophobic. How much responsibility Kagi's moderators bear for not removing that comment or otherwise explicitly advising that homophobia won't be tolerated is debatable, but it's not great.

  • A look at search engines with their own indexes
  • Seems fair, in reference to Kagi:

    Unrelatedly: I’m concerned about the company’s biases, as it seems happy to use Brave’s commercial API (allowing blatant homophobia in the comments) and allow its results to recommend suicide methods without intervention. I reject the idea that avoiding an option that may seem politically biased is the same as being unbiased if such a decision has real political implications.

  • For The First Time In A Decade, Nobody Is Working On Cyberpunk 2077
  • Shame. Shortly after it's release Best Buy was selling it for like $10, which is such a potent indicator for the state of its reputation on release. Anyway, I couldn't pass it up. I encountered tons of bugs, but they were all superficial and didn't impact the gameplay or my progress.

    I loved it. World building and atmosphere were grade A, and I even liked Johnny Silverhand and his relationship with V. Like I said in the post, I've been waiting for new game plus to replay, but I guess now I'll just dive back in without.

  • For The First Time In A Decade, Nobody Is Working On Cyberpunk 2077
    kotaku.com For The First Time In A Decade, Nobody Is Working On Cyberpunk 2077

    CD Projekt Red's latest data show that no devs are currently working on the sci-fi open-world game

    For The First Time In A Decade, Nobody Is Working On Cyberpunk 2077

    I've been waiting for new game plus to replay, but it sounds like that just may not be in the works.

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    Weekly “What are you playing” Thread || Week of May 12th
  • Watcher Knights I think are near the top of my list. I just rewatched my recording of beating them and I was fumbling so badly lol. It's obvious I'm running with the "pure desperation" tactic rather a more skillful approach, but it finally managed to work out.

    I was addicted to exploring that world but I am satisfied with the one playthrough I think.

  • Weekly “What are you playing” Thread || Week of May 12th
  • I was persuaded to pick Elden Ring back up despite not really feeling a pull for it, but lo and behold once I was back in I fell in deep. I never actually finished the game with my first dex/bleed-based character, so I continued making my way through Crumbling Farum Azula. I've given Malekith a couple of attempts but I'm pretty burned out on bosses at the moment. I started up a new sorcery-based character and that's been the real joy. Magic really does make the game significantly easier, and part of me wishes I'd done my first playthrough this way. But I'd beaten Demon's Souls remake not too long before starting Elden Ring originally and wanted something different.

    To fall back on when I get too frustrated, I've been playing 10tons's Undead Horde. Their game Dysmantle wound up being a major highlight the year that I played it (I really, really liked it), so I finally bought Undead Horde 1 and 2. It's not nearly as good as Dysmantle, but it's a really great, lightweight dungeon crawler. I like their vibe very much and am really looking forward to Dysplaced.

    I also gave the Saints Row reboot a try since it was free a while back on PS+ and it's really, really (really) dumb. It's also kind of fun, a little at a time. Not sure it'll hold my interest all the way through but it's nice having an open world game that's just...easy to play and asks very little of the player.

  • Weekly “What are you playing” Thread || Week of May 12th
  • I'm further behind in Ori but I'm enjoying it greatly. I'm not a big metroidvania aficionado, but I played and loved Hollow Knight despite it's difficulty (some of the bosses really tested my tolerance for punishment). I appreciate that Ori is (so far) a more accessible game.

  • Eurogamer: What is the point of Xbox? (Opinion)
  • They claim that entertainment companies exist "to provide that entertainment." Sure I think creative leads and the devs (especially in the games industry) are there to provide entertainment that they are passionate about. But idk if I can ever see a period where the publisher was in it for the art, despite what they may say.

    I agree with you, except that up until the early-to-mid aughts, before Fortnight, and skinner box mobile games, and the promise of persistent revenue capitalizing on addictive tendencies and FOMO, publishers believed that the best path to profit was good games. Konami, to pick the (previously) worst example, published one of the weirdest, most cinematic, ambitious, influential games of all time with Metal Gear Solid. And then, eventually, they saw a straighter, shorter path to profit.

    I am...way more personally upset about the Arkane closure than I usually get about these things. I have so much respect for what that studio created. This article is great though and gives the holistic perspective I've been looking for the past few days:

    The point here, ultimately, is that this cycle has been repeating, and repeating, and repeating, and it does not show any sign of coming to an end. Xbox buys talent, mismanages it in search of impossible scale, and cuts it loose - be that the 20-year experts of Fable, or the battle-scarred makers of Dishonored, or the invigorating new generation behind Hi-Fi Rush. Xbox's leadership clearly knows it's a problem...they have to step behind this first, surface-level layer of justification for closing studios, and get to the real cause - not the decisions themselves, but the principles that inform them. The principles that say expertise, creativity and talent are less valuable than the cost to let them flourish.

  • Ubisoft Wants You To Be Comfortable Not Owning Your Games
    kotaku.com Ubisoft Wants You To Be Comfortable Not Owning Your Games

    The latest rebranding of subscription service Ubisoft+ accompanies the release of Prince of Persia: The Lost Crown

    Ubisoft Wants You To Be Comfortable Not Owning Your Games
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    10 Days Into 2024 And 2300+ Video Game Layoffs Have Been Announced
    kotaku.com 10 Days Into 2024 And 2300+ Video Game Layoffs Have Been Announced

    This year is already looking to be another horrible one for people making games

    10 Days Into 2024 And 2300+ Video Game Layoffs Have Been Announced

    Mostly from Unity: 1800 through the end of March.

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    The Last Of Us Show Has Found Its Abby (Minor Spoilers)
    kotaku.com The Last Of Us Show Has Found Its Abby

    Booksmart star Kaitlyn Dever will join Bella Ramsey as the star of the show’s second season

    The Last Of Us Show Has Found Its Abby
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    Suicide Squad Boss Downplays Live-Service Elements Of Obviously Live-Service Game
    kotaku.com Suicide Squad Boss Downplays Live-Service Elements Of Obviously Live-Service Game

    The next game from Batman: Arkham City devs sounds a lot like a live-service shooter, even if the studio isn’t ready to admit that

    Suicide Squad Boss Downplays Live-Service Elements Of Obviously Live-Service Game
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    The fall of Firefox: Mozilla's once-popular web browser slides into irrelevance
    www.zdnet.com The fall of Firefox: Mozilla's once-popular web browser slides into irrelevance

    With its market share hitting a new low, can Firefox rise from the ashes or is this the end?

    The fall of Firefox: Mozilla's once-popular web browser slides into irrelevance

    Article seems pretty flawed. Relevance is a vague metric, and the author relies pretty heavily on data related to government site visitation, which seems subject to bias toward certain types of users.

    Market share is likely still incredibly low, but Firefox's relevance should be spiking right now due to Google's shenanigans with Chromium. The fact that like 90% of revenue for its for-profit wing is from Google is still troubling.

    Any alternative views out there?

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    Sony fined €13.5m by French antitrust regulator
    www.gamesindustry.biz Sony fined €13.5m by French antitrust regulator

    Sony has been fined €13.5 million by French antitrust regulator Autorité de la Concurrence, which has accused the compa…

    Sony fined €13.5m by French antitrust regulator
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    Mimimi Games revived a genre, pushed it forward, and then shut down

    I regret to admit I have never played any of their games despite having Desperados 3 on my list for a while. I feel some relief on their behalf though that their closure was evidently a deliberate choice rather than a market failure.

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    Video Game Movies And TV Shows Finally Got Good In 2023
    www.gamespot.com Video Game Movies And TV Shows Finally Got Good In 2023

    We look at the past year of video game adaptations and why they're so damn good. Could the trend continue with future productions?

    Video Game Movies And TV Shows Finally Got Good In 2023
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    PlayStation and WB Reach Agreement to Not Pull Discovery Shows for Now
    www.playstationlifestyle.net PlayStation and WB Reach Agreement to Not Pull Discovery Shows for Now - PlayStation LifeStyle

    Sony Interactive Entertainment and Warner Bros. have reached an agreement to stop the delisting of PlayStation Discovery TV shows.

    PlayStation and WB Reach Agreement to Not Pull Discovery Shows for Now - PlayStation LifeStyle

    Good news for anyone who owns this content, but the damage is certainly already done. The original news broke as I was making the transition to a Plex home Media server + vpn, and I only feel further validated for it.

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    A Thorough (9.5 hours!) Look at Fallout from Noah Caldwell-Gervais

    One of my favorite YouTube game critics explores every single Fallout game and their place within a collective idea of what the franchise has been and currently is.

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    Lies of P - Metacritic
    www.metacritic.com Lies of P

    You wake up at an abandoned train station in Krat, a city overwhelmed by madness and bloodlust. In front of you lies a single note that reads: "Find Mr. Geppetto. He's here in the city." Play as Pinocchio, a puppet mechanoid, and fight through everything in your path to find this mystery person. B...

    Reviews currently trending positively in the low-80s.

    Also, apparently Metacritic's site design was updated at some point.

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    From the post-Matrix era where film productions kept putting their heroes in black dusters and sunglasses: Japan's Returner

    Subpar CG, messy genre identity crisis, and flagrant visual references to its inspirations mar this ridiculous action flick that I owned on DVD and watched at least a dozen times as a tasteless high schooler in the early 2000s.

    No regrets.

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    ConstableJelly @beehaw.org
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