Running a passworded Palworld server on Linux. Have about 7-10 active players on it and the server instance balloons up to ~33GB of RAM usage in less than 12 hours of uptime.
Supposedly disabling some features (like base raids) reduces resource utilization, but was curious what stock settings would do.
When it was restricted to 10GB on a container it would just crash every couple of hours, running out of resources.
The issue that we found is the game doesn't let go of the players when the log off and also memory leaks. I have the server reboot after taking a backup each day.