Oxygen Not Included. I play a lot of Factorio so I thought I would like it, but it turned out to be a load of micromanagement. I can see ways to automate certain things but it's just so clunky. The thing that made me quit was after ages I discovered why my guys were complaining about burst ear drums - the CO2 scrubbing algae actually produce additional oxygen and so they were raining the atmosphereric pressure to ridiculous levels. But you need that many to prevent the CO2 levels getting too high. And yeah, I was already spending 90% of my time micromanaging and only 10% progressing before I discovered this and it was the final straw.
I played for ten hours over two different bases because I really wanted to give it a fair shake, so I couldn't even get my money back just as the cherry on top
I liked ONI but now when I try to get into it there’s just sooo much going on with little introduction to the mechanics.
I think the game would benefit from some on ramp for such things.
That being said it is in the vein of Klei games like don’t starve. Everything that can kill you has a use, the trick and the fun is figuring out how to turn the negatives into positives.
Factorio and ONI are nothing alike. One is a base builder where the goal is to automate everything. The other is a colony management game where the whole point is micromanagement.
If you want a factorio type game play satisfactory.
ONI is for those who like games like Rim world or dwarf fortress.