You ever try finding ways to use your spells in downtime?
You ever try finding ways to use your spells in downtime?
![](https://ttrpg.network/pictrs/image/67229be9-cc6f-484a-8c62-b46b43806b59.jpeg?format=webp&thumbnail=128)
![](https://ttrpg.network/pictrs/image/67229be9-cc6f-484a-8c62-b46b43806b59.jpeg?format=webp)
It's good practice!
You ever try finding ways to use your spells in downtime?
It's good practice!
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One of the highlights of all D&D games I've ever played was
That game continued to epic level and that character (who I had played starting from first level over the course of YEARS) created this spell using the 3.5 Epic Spell development rules. It is the best spell ever.
I think, the first casting of MMM always needs a dedicated scene where the rest of the party get to explore what the wizard has made for them. It's a massive opportunity for creativity with the players, and as a DM you can just take a load off and let the wizard player run the session for a while, explaining all the cool things they incorporated.
The first time I cast MMM in 5e, it was with my pyrophobic gnome librarian wizard, Neff. She build a special room for each member of the party to cater to their needs, and I built a map for it (we were on VTT)
That's awesome. I love the attention to detail for each party member (which is exactly what we would expect from you). I bet there's a story behind the dragon skull and the piano. I wish I still had my mansion maps from that epic game (it was about ten years ago).
The piano is actually there because we needed a ballroom to entertain some NPCs for a political summit. Several of the servants in the mansion were skilled in instrument use, so we made a small area for performers.
The Dragon Skull is in the sand of a fighting/training pit for the party's fighter. She basically took out a red dragon single-handedly during one of our adventures, and it's a replica of that dragon's skull that we couldn't take away as a trophy because the dungeon collapsed.
Just wanted to say I love that spell you made, that's really cool!