I was just recently going through some old episodes from Software Engineering Radio when I came across this one episode featuring Casey Muratori, where he goes through some of his thoughts around his video from February 2023, titled "‘Clean’ Code, Horrible Performance". I was actually already aware ...
I wonder if the compiler checks to see if the calls are pure and are therefore safe to run in parallel. It seems like the kind of thing the Rust compiler should be able to do.
If by parallel you mean across multiple threads in some map-reduce algorithm, the compiler will not do that automatically since that would be both extremely surprising behavior and in most cases, would make performance worse (it'd be interesting to see just how many shapes you'd need to iterate over before you start seeing performance benefits from map-reduce). If you're referring to vectorization, then the Rust compiler does automatically do that in some cases, and I imagine it depends on how the area is calculated and whether the implementation can be inlined.
for-in-loops, or to be more precise, iterator loops, are a simple syntactic sugar over a common practice within Rust, which is to loop over anything that implements IntoIterator until the iterator returned by .into_iter() returns None (or the loop body uses break).
Dunno if it works. AI has been tricked into revealing it's training data, so it's possible that it happens and they are sued for using copyrighted material.