A follow-up to the legendary Disco Elysium might have been ready to play within the next year—ZA/UM's devs loved it, management canceled it and laid off the team.
That game is a work of art. I haven't finished it, I stopped and moved on, yet it hold a very special place in my mind. That a game I want to go back to when I'll have time for a quiet binge.
Same, I need too much mental space for it, it's so engaging that I want to actually have the room to enjoy it. When I do I love it, but when I don't I kind of don't want to disrespect it and my enjoyment of it with a half attentive state.
That's even better! Like, up until you start seeing/hearing about the truly whacked out shit in the world of the game, I just assumed it was more or less like the real world and all the weird names were just the result of Harry's binge drinking and drug use. Once you start getting more info, though, it starts to become extremely interesting.
Did some searching, the guy is Robert Kurvitz and he’s only written the one book, Sacred and Terrible Air. It never got an official translation, but there’s two independent translations. I would go for the one that didn’t get machine translated and intensively rewritten several times lmao