I downloaded a tiny police station that was labelled "Post Office, Not Secret Police". I laughed, but yes there are some basic government mechanics. It's pretty underdeveloped compared to the industrial and transport stuff though. Unlike Cities: Skylines, you cannot legalise weed (or even choose crops other than "crops"). You can set prison sentences though.
I think it would be dope having either re-fertilising fields or crop rotation or something. Different nitrite levels, acidity etc. The pollution mechanic is also single note
There's a case that can definitely be made for simpler models for economies and pollution. You get too detailed and the fun factor drifts-- there's too much to manage.
I tried Civ 6 recently when it was like $3 and found myself foundering even though I had plenty of playtime with the first one back in the 386 days-- too many new mechanics.
This is definitely the game that does (become unfun through too much detail) that a lot, but it lets you turn off each mechanic that has been introduced. Real W&Rheads play on "realistic mode", which means you have to import labour, gravel, concrete, pave roads etc etc. I generally don't because um.