They are absolutely lovely, though undeniably very old school. BG1 is more action-adventurey with a bigger emphasis on exploration, BG2 is very story-heavy. They have aged remarkably well, considering they're over 20 years old. The handpainted backgrounds still look pretty.
With potential increased interest due to BG3, I wonder if it would be an idea to create a community for the classic Baldur's Gates 🤔
I'd like that, or a classic CRPG community with a certain timeframe. Two of my favourite games now are the original Fallouts after playing them for the first time only a few years ago. I'd love to see more of the games from that era.
I have actually pondered a "classic gaming" or "old school games" type community for these types of (primarily) PC games from the era up to maybe 2010.
Retro Gaming communities typically focus more on old console and/or arcade type stuff.
Haha yeah same here. I guess we sit back and hope someone else takes up the mantle.
As for names, I'm not sure. There's already some retro/vintage PC communities on SDF but they are more hardware focused. Old PC Games? Retro PC Games? The Beforetime? No idea.
Also, what would be the appropriate cutoff for the timeframe? I just threw 2010 out there, but maybe even slightly later? What is a good milestone to cut off at? I was thinking starting at 1993 with the release of Doom.
Doom seems like a solid start, it was revolutionary. You could also push it to 1990. As for an end date I'd have to think about that. 2000 or 2003 gives a 10 year range with a lot of influential releases, but might be a bit limited. If you did 2013 that's a 20 year range, but it could also be a shifting time frame where it is for games of a certain age. If it was 10 years or older games then it would start with an end date of 2013 and the range would expand every year. The issue with that is it would lose focus on older games eventually.
I was thinking Doom as a sort of watershed moment in gaming, and going earlier than that and you could argue those titles belong on the already-existing retro gaming communities.1993 actually had both Doom and the first FIFA, it's got a lot going for it as a start year.
Looking at releases for 2013 though we have things like GTA V, BioShock: Infinite and The Last of Us. I definitely would hesitate to call those "old school games". 2011 has Skyrim. Does that qualify? Otherwise I'm starting to feel more drawn to the 1990-2010 timeframe; nice round numbers and should sort of capture the era of classic gaming. 2010 has Red Dead Redemption 1, Mass Effect 2 and Civilization 5. Is it fair to say those are some of the last old school games or do we need to go older? A two decade window seems good.
I agree that an open ended timeframe would lead to lost focus over time. If it's 10+ years old as the criteria, it would mean we're just 2 years away from The Witcher 3 qualifying for a community meant for stuff like Fallout 1&2. That just feels... wrong.
Yeah good points on open ended timeframe and the 2013 end date. 2010 seems pretty good, the only odd one out for that list would be civ 5 because it's so widely played.
I'm in my 30s now so I have to remember that someone who was 5 in 2010 would be 18 now, and red dead redemption 1 would definitely be considered old. I think that's a solid timeframe, 1990 to 2010. If Lemmy ever gets big enough to warrant it there could eventually be games by decades communities as well.
I just started Baldur's Gate recently and beat it minutes ago. It's not the first D&D game I've played before, but I'm far from well-versed in it. I had to Google "THAC0" a couple of times to understand what the game was trying to tell me, as well as understanding certain status effects. There's a presupposition of knowledge that the game has with its players, but it's still fairly okay at initiating people to D&D.
THAC0 is... yeah. I guess the systems take some getting used to. And it gets a little more complicated at higher levels with different layers of protective spells and counter-spells.
I already started it and bought BG3 as well. I had played Planescape: Torment about 10 years ago, so some of this was familiar, but it and Baldur's Gate have some different philosophies around things like combat and party size. One thing I'm fairly confident will be a thing of the past when I get to BG3 is trash mobs. BG1 at times feels like it's being run by an asshole DM who's out to kill the party with tons of trash mobs between rests rather than providing a good time.
Imagine you're at the table with your friends, and the DM says, "Then, from the darkness of the dungeon emerges...6 Kobolds!" You beat them, the party is pumped about it, and then the DM says, "As you press further on across the bridge, you come across...7 more Kobolds!" I'm not exactly sure what the thinking was, but between the aforementioned trash mobs and the magic casters who attack you with debilitating adverse affects that do tons of damage and take you out of the fight for like 20 straight turns, BG1 can be cheap as hell, even on easy difficulty. I get the sense that BG3 will still be difficult, but from my brief time with Divinity: Original Sin and what I've seen of BG3 footage, I'm expecting them to have more consideration for each combat encounter.
And oh yeah, BG1 also had a few areas with really narrow passageways that the AI pathfinding was not really able to adequately handle, as friendly characters would bump into each other and not be able to figure out how to move.
Yeah, these old games were kind of a wild west when it comes to design. I also love Fallout 2 to bits for example, but god damn can it feel cheap and frustrating at times. On the other hand there are loads of ways to cheese encounters, too, if you're interested in making things easier. Backstabs, Snares, Cloudkill (and similar effects), abusing Fog of War. Almost all of BG1 can be cheesed with Skull Trap. And almost all of BG2 can be cheesed with Set Snare.
I've only started playing BG3, but so far it's been a lot easier and simpler than both the old games and Divinity, which maybe is to be expected with it being based on D&D 5E rules. Compared to D:OS 2 combat has been a lot less complex and challenging. Granted I'm playing on medium difficulty. I didn't want to start off on Tactician after the Divinity games, but maybe I need to here.
Anyway, I hope you'll enjoy BG2. It's one of my all-time favorite games still, and I replay it every now and again. There are so many ways to set up fun parties with loads of interactions, especially if you use the Tweak that prevents companions from killing each other even if they hate each other. Some of the best interactions are from mixed-alignment parties.
narrow passageways that the AI pathfinding was not really able to adequately handle
I must confess that these days I always play with DebugMode=1 and one of the primary reasons is to be able to use Ctrl+J to teleport the whole squad when pathfinding acts up.
I definitely organically discovered the cheese you can do with fog of war, but most of the strategies you mentioned were things that I just did not come across organically. I would love to have more of the debilitating spells that the enemy NPCs were using on me, and I did come across things like Sleep that would rarely work against an opponent challenging enough to deem it worthwhile, especially considering how many enemies you're likely to run into until your next rest compared to how many spell slots you'll have.
Summons are a really powerful way to deplete enemy spells, just send them in one by one. Summon Skeletons is good for this.
As you move onto BG2, using spells to counter enemy protections becomes more important, like using Breach to deal with Stoneskin etc. Though as a caveat, I've been using Sword Coast Stratagems so long I barely remember what combat is like without it.
I'm playing through Baldur's gate 1 atm as well. I tried it and didn't enjoy it back in the early 2000s but now I'm digging it. I still don't like real time with pauses combat, but I can forgive it with the party size. I do wish there were other ways around things than combat most of the time though, but early DnD was primarily a dungeon crawler so that's fine.