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The theory that we live in a simulation involves simulants running their own simulations; wouldn't that require impossibly more resources for the main sim?

The theory, which I probably misunderstand because I have a similar level of education to a macaque, states that because a simulated world would eventually develop to the point where it creates its own simulations, it's then just a matter of probability that we are in a simulation. That is, if there's one real world, and a zillion simulated ones, it's more likely that we're in a simulated world. That's probably an oversimplification, but it's the gist I got from listening to people talk about the theory.

But if the real world sets up a simulated world which more or less perfectly simulates itself, the processing required to create a mirror sim-within-a-sim would need at least twice that much power/resources, no? How could the infinitely recursive simulations even begin to be set up unless more and more hardware is constantly being added by the real meat people to its initial simulation? It would be like that cartoon (or was it a silent movie?) of a guy laying down train track struts while sitting on the cowcatcher of a moving train. Except in this case the train would be moving at close to the speed of light.

Doesn't this fact alone disprove the entire hypothesis? If I set up a 1:1 simulation of our universe, then just sit back and watch, any attempts by my simulant people to create something that would exhaust all of my hardware would just... not work? Blue screen? Crash the system? Crunching the numbers of a 1:1 sim within a 1:1 sim would not be physically possible for a processor that can just about handle the first simulation. The simulation's own simulated processors would still need to have their processing done by Meat World, you're essentially just passing the CPU-buck backwards like it's a rugby ball until it lands in the lap of the real world.

And this is just if the simulated people create ONE simulation. If 10 people in that one world decide to set up similar simulations simultaneously, the hardware for the entire sim reality would be toast overnight.

What am I not getting about this?

Cheers!

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  • First, this is not really science so much as it is science-themed philosophy or maybe "religion". That being said, to make it work:

    • We don't have anyway of knowing the true scale and "resolution" of a hypothetical higher order universe. We think the universe is big, we think the speed of light is supremely fast, and we think the subatomic particles we measure are impossibly fine grained. However if we had a hypothetical simulation that is self-aware but not aware of our universe, they might conclude some slower limitation in the physics engine is supremely fast, that triangles are the fundamental atoms of the universe, and pixels of textures represent their equivalent of subatomic particles. They might try to imagine making a simulation engine out of in-simulation assets and conclude it's obviously impossible, without ever being able to even conceive of volumetric reality with atoms and subatomic particles and computation devices way beyond anything that could be constructed out of in-engine assets. Think about people who make 'computers' out of in-game mechanics and how absurdly 'large' and underpowered they are compared to what we would be used to. Our universe could be "minecraft" level as far as a hypothetical simulator is concerned, we have no possible frame of reference to gauge some absolute complexity of our perceived reality.

    • We don't know how much we "think" is modeled is actually real. Imagine you are in the Half Life game as a miraculously self-aware NPC. You'd think about the terribly impossibly complex physics of the experiment gone wrong. Those of us outside of that know it's just a superficial model consisting of props to serve the narrative, but every piece of gadget that the NPC would see "in-universe" is in service of saying "yes, this thing is a real deep phenomenon, not merely some superficial flashes". For all you know, nothing is modeled behind you at anything but the most vague way, every microscope view just a texture, every piece of knowledge about the particle colliders is just "lore". All those experiments showing impossibly complex phenomenon could just be props in service of a narrative, if the point of the simulation has nothing to do with "physics" but just needs some placeholder physics to be plausible. The simulation could be five seconds old with all your memories prior to that just baked "backstory".

    • We have no way of perceiving "true" time, it may take a day of "outside" time to execute a second of our time. We don't even have "true" time within our observable universe, thanks to relativity being all weird.

    • Speaking of weird, this theory has appeal because of all the "weird" stuff in physics. Relativitiy and quantum physics are so weird. When you get to subatomic resolution, things start kind of getting "glitchy", we have this hard coded limit to relative velocity and time and length get messed up as you approach that limit. These sound like the sort of thing we'd end up if we tried simulating, so it is tempting to imagine a higher order universe with less "weirdness".

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