DM/Players of Lemmy, what are some silly magical items I should add to a campaign?
DM/Players of Lemmy, what are some silly magical items I should add to a campaign?
DM/Players of Lemmy, what are some silly magical items I should add to a campaign?
Ring of attunement: allows one additional item to be attuned for the player (requires attunement)
This is actually really strong for a max level artificer as they get a +1 to all saves for each attunement
I wouldn't say “really strong”, but +1 on saves due to a lil' trick is neat!
This is so mean, I can just imagine a card being written for this that is extremely long and only in the last sentence does it say “requires attunement”