It'll be interesting to see how a linear shooter from back then would translate to today's time. Would it be more like Last of Us where each encounter is thrilling and tense, or would it be like Max Payne 3/Uncharted 4 where you move from one level to another with a moving plot line?
DOOM and DOOM Eternal both did pretty well. And, truth be told, the pacing is not too dissimilar from a Call of Duty where it is a constant intensity with a few spikes for set pieces. Max Payne has a few "walk and talks" but mostly it is just about clearing rooms.
Yeah you're right. Doom Eternal is great. I'm playing Metro series and even that's pretty good in terms of balancing story and gameplay.
It's just that coming from Remedy, Max Payne's basic formula of corridor shooter probably doesn't match their other games anymore, so I'm curious to see how they're going to remake it.
I am curious how they'd translate it myself, I recall the first game vividly as new and thinking it was awesome. Though I assume the next game wouldn't be marketed for me either. An updated drug scene would be interesting, haven't had a good one since one of the Batman games. I probably missed some drug sequences but Max Payne's was pretty effed up at the time.
It's hard to imagine "tense" action with how goofy the enemies act, so I guess the second option sounds better? I've never played Max Payne 3 or Uncharted 4, so I don't really know exactly what you mean.
Me too. Max Payne 3 is like the previous entries, just a bit more focus on close range corridor shooting with cover mechanics. Similar to previous entries but with a very stylized story telling.