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Aotearoa Daily Kōrero 12/10/2023

Welcome to today’s daily kōrero!

Anyone can make the thread, first in first served. If you are here on a day and there’s no daily thread, feel free to create it!

Anyway, it’s just a chance to talk about your day, what you have planned, what you have done, etc.

So, how’s it going?

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  • More vomit from the 3 year old last night after we thought we were in the clear.

    Also anyone got tips for beating the board game Forbidden Desert on higher difficulty levels? We barely scrape in on normal difficulty.

    • Is it hard dealing with 3 year olds vomiting? I mean are they scared? what do you tell them?

      • Doesn't seem to be. Last night I got "It's coming out Dad", and that was enough warning to get a container nearby and catch most of it.

        I also get "I have some medicine Dad? My mouth hurts" which I think is about a sore throat.

        I don't get the feeling they are scared, just generally feeling miserable. Lot's of hugs though. Just randomly coming up looking for a hug, which doesn't generally happen too much (there isn't normally a lot of sitting still).

        • That's cool that they are communicating how they feel. Glad they've got you to hug them.

    • Forbidden Desert, is that another collaborative tile-based game like Forbidden Island? Love that game.

      →checks it out

      →yep, looks like it. Very nice. Sorry, no tips. We usually get thrashed at higher difficulty too.

      • Yep, Forbidden Island, Forbidden Desert, and Pandemic are all by the same person and all somewhat similar.

        We do ok at Forbidden Island, we can generally win even the higher difficulty levels so long as we don't get a particularly bad island layout. Spoiler in case you don't want tips that might ruin it for you:

        spoiler

        We identify at the start the tiles that are key (basically one of each treasure tile, the tile you need to go to in order to win, and a route between them), and only focus our energy on those, ignoring all the others and letting them be lost. Normally this is a pretty small number of tiles you need to save. You can use spare turns (while you're collecting cards) to protect backup routes and treasure tiles so long as you can stay close to your core tiles. Plus try not to go through the deck more than twice, so when you're losing cards due to the hand limit be careful not to throw out too many of one type or at least have a plan.

        Forbidden Desert makes thing harder because you can't tell where the treasure is at the start. You have to uncover each tile, and often you have to get almost all of them. Plus the longer you leave it, the more sand piles up on them that you have to dig out before you can uncover them. There is a sand storm that moves the tiles around and adds sand. The game also adds in a water meter, where each player has water and if they run out you lose.

        I like Forbidden Desert better than Forbidden Island, but I feel like we outgrew Forbidden Island. I really liked it when we got it. With Forbidden Island, the novice level isn't too hard, the normal level we manage to win a lot of the time but it's normally pretty close. But the next level up from normal just seems unachievable, we haven't even tried because we struggle with normal.

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