I remember a gamedev complaining about this on Twitter but the outcome he came to was that he hated that Linux users submitted bug reports, stating the OS itself was broken and he refused to help any of them.
I remember threads like this from back when Valve was pushing Steam Machines. Won't name names, but there were very successful developers throwing tantrums once the bug reports started to flood in. Many weren't prepared to actually provide support and spent years regretting it (according to postmortems.) I managed to get a refund on one game after the developer's Twitter rant went completely off the rails re: Linux being unfit for desktop. Weird that they were 100% fine with Linux when it meant getting my $15, $20, or $30. Makes you think!
Garry from Facepunch was pretty down on Linux from Rust (the game) because of the high bug to purchase ratio and because some stuff just didn’t work on the Linux version of Unity but worked fine on Windows. I mean, fair enough.
I remember this. I refunded the game ASAP. For the longest time they've neglected the Linux client to the point where it was just broken and crashed often and you couldn't even play with Windows players because the Linux client was so far behind. And of course the Windows version ran just fine on Linux via Proton. Yet they seemed surprised and annoyed whenever Linux players pointed this out. That's where I lost all my respect for them as a developer. I would refund Gary's Mod too if I could.
Good devs are good regardless of context, they may have their personal preferences but in the end welcome bug reports and feature requests, especially the helpful ones because it helps the project. Bad devs are dicks regardless of context as well, all they care about is review rate and other numbers appear in the scoreboard
Yeah this article is a nice juxtaposition to that deranged rant. Hopefully if more game devs see it they'll appreciate the Linux gaming community a bit more.