I logged about 30 hours in the open beta on PS5 and really had fun. I played mostly hunting horn and gunlance, and was very satisfied with the changes. Playing solo in the map highlights the "seamless-ness" they have been repeating over the conferences.
I have two main complaints for the beta.
The performance on PC was inexcusable. I tried to play it with RTX 2070 (exactly their recommended spec), and it did not look good with poor frame rate. Furthermore, I played on Linux with protonGE, and visual glitches happened often that made me have to restart the game
Play session with friends was confusing and chaotic. I understand things like 100 person lobby, player links, environment link, quest board, etc serve different purposes for multiplayer, but they have been made complex when I just "want to play with friends" in the end. The lobby searching algorithm often placed us in 99% lobby, when many 40-60% lobbies were joinable with manual search. Disconnection happened often, where some quests were rejoinable and some were not.
Overall, I'm sure the game will turn out great eventually after better optimization, but I'm just not sure when. I'm now holding off preordering, and wait until better performance is shown later
Wait till bro find out the program written in the "memory safe language" depends on many libraries written in C
Last time I tried Virt manager, I couldn't figure out bridge networks and ended up corrupted the XML config for the VM. Skill issue for me I guess
I just looked them up and maybe you are right. But QEMU definitely lacks a GUI config tool that is both easy to use and allows for advanced features like snapshots. So far the only ones I know is GNOME Boxes and Virt Manager, and neither is as good as providing handy ways to configure as VirtualBox. I could probably just write the XML config or QEMU command by the documentation, but next time it could be a different scenario so I have to investigate the docs and maybe a few more forum posts. In VirtualBox, the buttons that do everything for me are always there
Because they are for different use cases. I use QEMU+KVM on desktop for games and 3D CAD software, because of its undeniable performance advantage. But on work laptop, I use VirtualBox to test my software on different platforms. On VirtualBox it's relatively easy to initialize a VM, configure network, file sharing and device passthrough, and its snapshot feature allows me recreate the same environment for troubleshooting
Not all dev
means developers/development, it could also mean devices on Linux, for example
All of the quirks you said are true, yet they still established the "okay" ecosystem of hobby-grade microcontrollers like Arduino, IoT devices, and other small scale robotics systems. None of them would have happened without the "okay" abstraction C/C++ provides as opposed to assembler
Over the beginning few years into software engineering and FOSS world, I legit thought Sourceforge is a sketchy software download website
What's wrong with embedded C? Would you rather write assembly?
While I do see most of the listed stuff happened to me before, they only appear once in a while and it's often just one sentence in the list is true. I think OP is trying to make an exaggerating slander where it's extremely unlucky to have more than 5 sentences is right
While a separate platform for fan community is nice, they need to implement better content moderation because I saw NSFW posts once in a while. At least add an NSFW tag and make it blurred or something
Because the machine could be headless so it can't display the applet to click on
From my understanding, one of the actual use case of assembly is for cyber security engineers to dump assembly instructions from a compiled program, so they can check for any potential vulnerability. I've also seen assembly included in an embedded codebase (the overall project is in C), which I assume is for more optimized performance and deterministic behavior
Having to adapt to shells is exactly why I don't like to use radical shells like fish or nushell. I don't want to feel too comfortable with them, because if I do, I would probably regret it when I'm stuck in situations that doesn't have the correct shell. SSH into a new server or Raspberry Pi that has DNS issue, for example, which actually happened to me more than once. The DNS is already troublesome, and I don't want shell unfamiliarity to become another headache
If you use zsh, there is zsh syntax highlighting plugin. For bash, a cursory search gave me ble.sh which looks interesting. And as other threads have mentioned, fish shell has this built in, but beware fish shell syntax works drastically differently from other POSIX shells
The fact that my game throttles when windows does update in the background as it pleases is enough reason
As always, it's the upper management who decides if there are more/less people working on the products, or any people at all
I have used both and can confirm they worked great. There is also REFramework for recent Capcom games like Devil May Cry 5, Resident Evil entries and Monster Hunter Rise. Steam workshop compatible games like Rust and Don't Starve Together also work great. My observation is it depends on if the mod framework the community chooses is compatible, or if the mod/framework author care enough for Linux support.
The studio has lost their top talent director Anno and Hiroyoki long time ago and hasn't been making shows recently, so it's not too surprising
That's disappointing. From Capcon's even earlier track record such as DMC5, RE 2/3/4/8 and MHR, I expected great builtin compatibility of their RE engine with Linux and Steam Deck. But their latest titles DD2 and SF6 proved otherwise, so I guess it's just optimization problem for specific game cases